UO2Dispersal

Determines whether or not the fuel is dispersable during a Loss of Coolant Accident based upon the models suggested in the Nuclear Regulatory Commission Research Information Letter.

Description

The UO2Dispersal material computes whether or not the fuel is dispersable. This material can be used with a LayeredElementIntegralMaterialProperty postprocessor to compute the total volume of fuel that is dispersable.

The model is based off of suggestions in the Nuclear Regulatory Commission (NRC) research information letter (RIL). Six options exist:

  1. All fuel smaller than 1 mm in the length of the rod with greater than 3% hoop strain

  2. All fuel smaller than 2 mm in the length of the rod with greater than 3% hoop strain

  3. All fuel in the length of the rod with greater than 3% hoop strain

  4. All fuel smaller than 1 mm in the length of the rod with greater than 2% hoop strain

  5. All fuel smaller than 2 mm in the length of the rod with greater than 2% hoop strain

  6. All fuel in the length of the rod with greater than 2% hoop strain

where these models only apply to regions of the fuel with an average burnup 55 MWd/kgU.

Example Input Syntax

[Materials<<<{"href": "../../syntax/Materials/index.html"}>>>]
  [fuel_dispersal]
    type = UO2Dispersal<<<{"description": "Determines whether or not the fuel is dispersable during a Loss of Coolant Accident based upon the models suggested in the Nuclear Regulatory Commission Research Information Letter.", "href": "UO2Dispersal.html"}>>>
    block<<<{"description": "The list of blocks (ids or names) that this object will be applied"}>>> = fuel
    axial_relocation_object<<<{"description": "Name of the UserObject that computes the particle size."}>>> = axial_relocation
    layered_average_burnup<<<{"description": "Name of the UserObject that computes the layered average burnup."}>>> = layered_average_burnup
    layered_average_hoop_strain<<<{"description": "Name of the UserObject that computes the layered average hoop strain."}>>> = layered_average_hoop_strain
    dispersal_model<<<{"description": "The selected dispersal model."}>>> = ONE_MM_TWO_PERCENT_STRAIN
  []
[]
(test/tests/axial_relocation/uo2_dispersal.i)

Input Parameters

  • axial_relocation_objectName of the UserObject that computes the particle size.

    C++ Type:UserObjectName

    Controllable:No

    Description:Name of the UserObject that computes the particle size.

  • dispersal_modelThe selected dispersal model.

    C++ Type:MooseEnum

    Options:ONE_MM_THREE_PERCENT_STRAIN, TWO_MM_THREE_PERCENT_STRAIN, ALL_THREE_PERCENT_STRAIN, ONE_MM_TWO_PERCENT_STRAIN, TWO_MM_TWO_PERCENT_STRAIN, ALL_TWO_PERCENT_STRAIN

    Controllable:No

    Description:The selected dispersal model.

  • layered_average_burnupName of the UserObject that computes the layered average burnup.

    C++ Type:UserObjectName

    Controllable:No

    Description:Name of the UserObject that computes the layered average burnup.

  • layered_average_hoop_strainName of the UserObject that computes the layered average hoop strain.

    C++ Type:UserObjectName

    Controllable:No

    Description:Name of the UserObject that computes the layered average hoop strain.

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • boundaryThe list of boundaries (ids or names) from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The list of boundaries (ids or names) from the mesh where this object applies

  • computeTrueWhen false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.

    Default:True

    C++ Type:bool

    Controllable:No

    Description:When false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.

  • constant_onNONEWhen ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

    Default:NONE

    C++ Type:MooseEnum

    Options:NONE, ELEMENT, SUBDOMAIN

    Controllable:No

    Description:When ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

  • declare_suffixAn optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • output_propertiesList of material properties, from this material, to output (outputs must also be defined to an output type)

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:List of material properties, from this material, to output (outputs must also be defined to an output type)

  • outputsnone Vector of output names where you would like to restrict the output of variables(s) associated with this object

    Default:none

    C++ Type:std::vector<OutputName>

    Controllable:No

    Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object

Outputs Parameters

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Material Property Retrieval Parameters

Input Files

References

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