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20 #ifndef LIBMESH_FACE_TRI3_H
21 #define LIBMESH_FACE_TRI3_H
25 #include "libmesh/libmesh_common.h"
26 #include "libmesh/face_tri.h"
71 virtual ~Tri3() =
default;
81 virtual unsigned int n_sub_elem()
const override {
return 1; }
86 virtual bool is_vertex(
const unsigned int i)
const override;
91 virtual bool is_edge(
const unsigned int i)
const override;
96 virtual bool is_face(
const unsigned int i)
const override;
103 const unsigned int s)
const override;
105 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
112 const unsigned int e)
const override
125 virtual bool is_linear ()
const override {
return true; }
132 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i,
133 bool proxy=
true)
override;
139 const unsigned int i)
override;
143 std::vector<dof_id_type> & conn)
const override;
191 #ifdef LIBMESH_ENABLE_AMR
197 const unsigned int j,
198 const unsigned int k)
const override
209 #endif // LIBMESH_ENABLE_AMR
215 #endif // LIBMESH_FACE_TRI3_H
virtual Real volume() const override
An optimized method for computing the area of a 3-node triangle.
Tri3 & operator=(const Tri3 &)=delete
LIBMESH_ENABLE_TOPOLOGY_CACHES
static const int nodes_per_side
virtual bool is_face(const unsigned int i) const override
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
Defines a Cartesian bounding box by the two corner extremum.
static const int num_nodes
Geometric constants for Tri3.
The libMesh namespace provides an interface to certain functionality in the library.
virtual ElemType type() const override
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy=true) override
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
virtual bool contains_point(const Point &p, Real tol) const override
Specialization for tri3 elements.
virtual bool is_edge(const unsigned int i) const override
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
Tri3(Elem *p=nullptr)
Constructor.
virtual Order default_order() const override
A Point defines a location in LIBMESH_DIM dimensional Real space.
virtual bool has_affine_map() const override
A Node is like a Point, but with more information.
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override
static const int num_children
virtual unsigned int n_nodes() const override
virtual bool is_vertex(const unsigned int i) const override
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
static const int num_sides
The Tri is an element in 2D composed of 3 sides.
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
The Tri3 is an element in 2D composed of 3 nodes.
virtual BoundingBox loose_bounding_box() const override
Builds a bounding box out of the nodal positions.
This is the base class from which all geometric element types are derived.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual unsigned int n_sub_elem() const override
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
virtual bool is_linear() const override
ElemType
Defines an enum for geometric element types.
std::pair< Real, Real > min_and_max_angle() const