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face_quad9.C
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1// The libMesh Finite Element Library.
2// Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3
4// This library is free software; you can redistribute it and/or
5// modify it under the terms of the GNU Lesser General Public
6// License as published by the Free Software Foundation; either
7// version 2.1 of the License, or (at your option) any later version.
8
9// This library is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12// Lesser General Public License for more details.
13
14// You should have received a copy of the GNU Lesser General Public
15// License along with this library; if not, write to the Free Software
16// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17
18// Local includes
19#include "libmesh/edge_edge3.h"
20#include "libmesh/face_quad9.h"
21#include "libmesh/enum_io_package.h"
22#include "libmesh/enum_order.h"
23
24namespace libMesh
25{
26
27
28
29
30// ------------------------------------------------------------
31// Quad9 class static member initializations
32const int Quad9::num_nodes;
33const int Quad9::nodes_per_side;
34
36 {
37 {0, 1, 4}, // Side 0
38 {1, 2, 5}, // Side 1
39 {2, 3, 6}, // Side 2
40 {3, 0, 7} // Side 3
41 };
42
43
44#ifdef LIBMESH_ENABLE_AMR
45
47 {
48 // embedding matrix for child 0
49 {
50 // 0 1 2 3 4 5 6 7 8
51 { 1.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000 }, // 0
52 { 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000, 0.00000, 0.00000 }, // 1
53 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000 }, // 2
54 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000 }, // 3
55 { 0.375000, -0.125000, 0.00000, 0.00000, 0.750000, 0.00000, 0.00000, 0.00000, 0.00000 }, // 4
56 { 0.00000, 0.00000, 0.00000, 0.00000, 0.375000, 0.00000, -0.125000, 0.00000, 0.750000 }, // 5
57 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, -0.125000, 0.00000, 0.375000, 0.750000 }, // 6
58 { 0.375000, 0.00000, 0.00000, -0.125000, 0.00000, 0.00000, 0.00000, 0.750000, 0.00000 }, // 7
59 { 0.140625, -0.0468750, 0.0156250, -0.0468750, 0.281250, -0.0937500, -0.0937500, 0.281250, 0.562500 } // 8
60 },
61
62 // embedding matrix for child 1
63 {
64 // 0 1 2 3 4 5 6 7 8
65 { 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000, 0.00000, 0.00000 }, // 0
66 { 0.00000, 1.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000 }, // 1
67 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000, 0.00000 }, // 2
68 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000 }, // 3
69 { -0.125000, 0.375000, 0.00000, 0.00000, 0.750000, 0.00000, 0.00000, 0.00000, 0.00000 }, // 4
70 { 0.00000, 0.375000, -0.125000, 0.00000, 0.00000, 0.750000, 0.00000, 0.00000, 0.00000 }, // 5
71 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.375000, 0.00000, -0.125000, 0.750000 }, // 6
72 { 0.00000, 0.00000, 0.00000, 0.00000, 0.375000, 0.00000, -0.125000, 0.00000, 0.750000 }, // 7
73 { -0.0468750, 0.140625, -0.0468750, 0.0156250, 0.281250, 0.281250, -0.0937500, -0.0937500, 0.562500 } // 8
74 },
75
76 // embedding matrix for child 2
77 {
78 // 0 1 2 3 4 5 6 7 8
79 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000 }, // 0
80 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000 }, // 1
81 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000 }, // 2
82 { 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000 }, // 3
83 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, -0.125000, 0.00000, 0.375000, 0.750000 }, // 4
84 { 0.00000, 0.00000, 0.00000, 0.00000, -0.125000, 0.00000, 0.375000, 0.00000, 0.750000 }, // 5
85 { 0.00000, 0.00000, -0.125000, 0.375000, 0.00000, 0.00000, 0.750000, 0.00000, 0.00000 }, // 6
86 { -0.125000, 0.00000, 0.00000, 0.375000, 0.00000, 0.00000, 0.00000, 0.750000, 0.00000 }, // 7
87 { -0.0468750, 0.0156250, -0.0468750, 0.140625, -0.0937500, -0.0937500, 0.281250, 0.281250, 0.562500 } // 8
88 },
89
90 // embedding matrix for child 3
91 {
92 // 0 1 2 3 4 5 6 7 8
93 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000 }, // 0
94 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000, 0.00000 }, // 1
95 { 0.00000, 0.00000, 1.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000 }, // 2
96 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000 }, // 3
97 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.375000, 0.00000, -0.125000, 0.750000 }, // 4
98 { 0.00000, -0.125000, 0.375000, 0.00000, 0.00000, 0.750000, 0.00000, 0.00000, 0.00000 }, // 5
99 { 0.00000, 0.00000, 0.375000, -0.125000, 0.00000, 0.00000, 0.750000, 0.00000, 0.00000 }, // 6
100 { 0.00000, 0.00000, 0.00000, 0.00000, -0.125000, 0.00000, 0.375000, 0.00000, 0.750000 }, // 7
101 { 0.0156250, -0.0468750, 0.140625, -0.0468750, -0.0937500, 0.281250, 0.281250, -0.0937500, 0.562500 } // 8
102 }
103 };
104
105#endif
106
107
108
109// ------------------------------------------------------------
110// Quad9 class member functions
111
112bool Quad9::is_vertex(const unsigned int i) const
113{
114 if (i < 4)
115 return true;
116 return false;
117}
118
119bool Quad9::is_edge(const unsigned int i) const
120{
121 if (i < 4)
122 return false;
123 if (i > 7)
124 return false;
125 return true;
126}
127
128bool Quad9::is_face(const unsigned int i) const
129{
130 if (i > 7)
131 return true;
132 return false;
133}
134
135bool Quad9::is_node_on_side(const unsigned int n,
136 const unsigned int s) const
137{
138 libmesh_assert_less (s, n_sides());
139 return std::find(std::begin(side_nodes_map[s]),
140 std::end(side_nodes_map[s]),
141 n) != std::end(side_nodes_map[s]);
142}
143
144std::vector<unsigned>
145Quad9::nodes_on_side(const unsigned int s) const
146{
147 libmesh_assert_less(s, n_sides());
148 return {std::begin(side_nodes_map[s]), std::end(side_nodes_map[s])};
149}
150
151std::vector<unsigned>
152Quad9::nodes_on_edge(const unsigned int e) const
153{
154 return nodes_on_side(e);
155}
156
158{
159 // make sure corners form a parallelogram
160 Point v = this->point(1) - this->point(0);
161 if (!v.relative_fuzzy_equals(this->point(2) - this->point(3), affine_tol))
162 return false;
163 // make sure "horizontal" sides are straight
164 v /= 2;
165 if (!v.relative_fuzzy_equals(this->point(4) - this->point(0), affine_tol) ||
166 !v.relative_fuzzy_equals(this->point(6) - this->point(3), affine_tol))
167 return false;
168 // make sure "vertical" sides are straight
169 // and the center node is centered
170 v = (this->point(3) - this->point(0))/2;
171 if (!v.relative_fuzzy_equals(this->point(7) - this->point(0), affine_tol) ||
172 !v.relative_fuzzy_equals(this->point(5) - this->point(1), affine_tol) ||
173 !v.relative_fuzzy_equals(this->point(8) - this->point(4), affine_tol))
174 return false;
175 return true;
176}
177
178
179
181{
182 return SECOND;
183}
184
185
186
187dof_id_type Quad9::key (const unsigned int s) const
188{
189 libmesh_assert_less (s, this->n_sides());
190
191 switch (s)
192 {
193 case 0:
194
195 return
196 this->compute_key (this->node_id(4));
197
198 case 1:
199
200 return
201 this->compute_key (this->node_id(5));
202
203 case 2:
204
205 return
206 this->compute_key (this->node_id(6));
207
208 case 3:
209
210 return
211 this->compute_key (this->node_id(7));
212
213 default:
214 libmesh_error_msg("Invalid side s = " << s);
215 }
216}
217
218
219
221{
222 return this->compute_key(this->node_id(8));
223}
224
225
226
227unsigned int Quad9::local_side_node(unsigned int side,
228 unsigned int side_node) const
229{
230 libmesh_assert_less (side, this->n_sides());
231 libmesh_assert_less (side_node, Quad9::nodes_per_side);
232
233 return Quad9::side_nodes_map[side][side_node];
234}
235
236
237
238std::unique_ptr<Elem> Quad9::build_side_ptr (const unsigned int i)
239{
240 return this->simple_build_side_ptr<Edge3, Quad9>(i);
241}
242
243
244
245void Quad9::build_side_ptr (std::unique_ptr<Elem> & side,
246 const unsigned int i)
247{
248 this->simple_build_side_ptr<Quad9>(side, i, EDGE3);
249}
250
251
252
253void Quad9::connectivity(const unsigned int sf,
254 const IOPackage iop,
255 std::vector<dof_id_type> & conn) const
256{
257 libmesh_assert_less (sf, this->n_sub_elem());
258 libmesh_assert_not_equal_to (iop, INVALID_IO_PACKAGE);
259
260 conn.resize(4);
261
262 switch (iop)
263 {
264 case TECPLOT:
265 {
266 switch(sf)
267 {
268 case 0:
269 // linear sub-quad 0
270 conn[0] = this->node_id(0)+1;
271 conn[1] = this->node_id(4)+1;
272 conn[2] = this->node_id(8)+1;
273 conn[3] = this->node_id(7)+1;
274 return;
275
276 case 1:
277 // linear sub-quad 1
278 conn[0] = this->node_id(4)+1;
279 conn[1] = this->node_id(1)+1;
280 conn[2] = this->node_id(5)+1;
281 conn[3] = this->node_id(8)+1;
282 return;
283
284 case 2:
285 // linear sub-quad 2
286 conn[0] = this->node_id(7)+1;
287 conn[1] = this->node_id(8)+1;
288 conn[2] = this->node_id(6)+1;
289 conn[3] = this->node_id(3)+1;
290 return;
291
292 case 3:
293 // linear sub-quad 3
294 conn[0] = this->node_id(8)+1;
295 conn[1] = this->node_id(5)+1;
296 conn[2] = this->node_id(2)+1;
297 conn[3] = this->node_id(6)+1;
298 return;
299
300 default:
301 libmesh_error_msg("Invalid sf = " << sf);
302 }
303 }
304
305 case VTK:
306 {
307 conn.resize(Quad9::num_nodes);
308 for (auto i : index_range(conn))
309 conn[i] = this->node_id(i);
310 return;
311 }
312
313 default:
314 libmesh_error_msg("Unsupported IO package " << iop);
315 }
316}
317
318
319
321{
322 // This might have curved edges, or might be a curved surface in
323 // 3-space, in which case the full bounding box can be larger than
324 // the bounding box of just the nodes.
325 //
326 //
327 // FIXME - I haven't yet proven the formula below to be correct for
328 // biquadratics - RHS
329 Point pmin, pmax;
330
331 for (unsigned d=0; d<LIBMESH_DIM; ++d)
332 {
333 const Real center = this->point(8)(d);
334 Real hd = std::abs(center - this->point(0)(d));
335 for (unsigned int p=0; p != 8; ++p)
336 hd = std::max(hd, std::abs(center - this->point(p)(d)));
337
338 pmin(d) = center - hd;
339 pmax(d) = center + hd;
340 }
341
342 return BoundingBox(pmin, pmax);
343}
344
345
346
348{
349 // This specialization is good for Lagrange mappings only
350 if (this->mapping_type() != LAGRANGE_MAP)
351 return this->Elem::volume();
352
353 // Make copies of our points. It makes the subsequent calculations a bit
354 // shorter and avoids dereferencing the same pointer multiple times.
355 Point
356 x0 = point(0), x1 = point(1), x2 = point(2),
357 x3 = point(3), x4 = point(4), x5 = point(5),
358 x6 = point(6), x7 = point(7), x8 = point(8);
359
360 // Construct constant data vectors.
361 // \vec{x}_{\xi} = \vec{a1}*xi*eta^2 + \vec{b1}*eta**2 + \vec{c1}*xi*eta + \vec{d1}*xi + \vec{e1}*eta + \vec{f1}
362 // \vec{x}_{\eta} = \vec{a2}*xi^2*eta + \vec{b2}*xi**2 + \vec{c2}*xi*eta + \vec{d2}*xi + \vec{e2}*eta + \vec{f2}
363 // This is copy-pasted directly from the output of a Python script.
364 Point
365 a1 = x0/2 + x1/2 + x2/2 + x3/2 - x4 - x5 - x6 - x7 + 2*x8,
366 b1 = -x0/4 + x1/4 + x2/4 - x3/4 - x5/2 + x7/2,
367 c1 = -x0/2 - x1/2 + x2/2 + x3/2 + x4 - x6,
368 d1 = x5 + x7 - 2*x8,
369 e1 = x0/4 - x1/4 + x2/4 - x3/4,
370 f1 = x5/2 - x7/2,
371 a2 = a1,
372 b2 = -x0/4 - x1/4 + x2/4 + x3/4 + x4/2 - x6/2,
373 c2 = -x0/2 + x1/2 + x2/2 - x3/2 - x5 + x7,
374 d2 = x0/4 - x1/4 + x2/4 - x3/4,
375 e2 = x4 + x6 - 2*x8,
376 f2 = -x4/2 + x6/2;
377
378 // 3x3 quadrature, exact for bi-quintics
379 const unsigned int N = 3;
380 const Real q[N] = {-std::sqrt(15)/5., 0., std::sqrt(15)/5.};
381 const Real w[N] = {5./9, 8./9, 5./9};
382
383 Real vol=0.;
384 for (unsigned int i=0; i<N; ++i)
385 for (unsigned int j=0; j<N; ++j)
386 vol += w[i] * w[j] *
387 cross_norm(q[i]*q[j]*q[j]*a1 + q[j]*q[j]*b1 + q[j]*q[i]*c1 + q[i]*d1 + q[j]*e1 + f1,
388 q[i]*q[i]*q[j]*a2 + q[i]*q[i]*b2 + q[j]*q[i]*c2 + q[i]*d2 + q[j]*e2 + f2);
389
390 return vol;
391}
392
393
394
395
396unsigned int Quad9::n_second_order_adjacent_vertices (const unsigned int n) const
397{
398 switch (n)
399 {
400 case 4:
401 case 5:
402 case 6:
403 case 7:
404 return 2;
405
406 case 8:
407 return 4;
408
409 default:
410 libmesh_error_msg("Invalid n = " << n);
411 }
412}
413
414
415
416unsigned short int Quad9::second_order_adjacent_vertex (const unsigned int n,
417 const unsigned int v) const
418{
419 libmesh_assert_greater_equal (n, this->n_vertices());
420 libmesh_assert_less (n, this->n_nodes());
421
422 switch (n)
423 {
424 case 8:
425 {
426 libmesh_assert_less (v, 4);
427 return static_cast<unsigned short int>(v);
428 }
429
430 default:
431 {
432 libmesh_assert_less (v, 2);
433 // use the matrix that we inherited from \p Quad
434 return _second_order_adjacent_vertices[n-this->n_vertices()][v];
435 }
436 }
437}
438
439
440
441std::pair<unsigned short int, unsigned short int>
442Quad9::second_order_child_vertex (const unsigned int n) const
443{
444 libmesh_assert_greater_equal (n, this->n_vertices());
445 libmesh_assert_less (n, this->n_nodes());
446 /*
447 * the _second_order_vertex_child_* vectors are
448 * stored in face_quad.C, since they are identical
449 * for Quad8 and Quad9 (for the first 4 higher-order nodes)
450 */
451 return std::pair<unsigned short int, unsigned short int>
454}
455
456
457void Quad9::permute(unsigned int perm_num)
458{
459 libmesh_assert_less (perm_num, 4);
460
461 for (unsigned int i = 0; i != perm_num; ++i)
462 {
463 swap4nodes(0,1,2,3);
464 swap4nodes(4,5,6,7);
465 swap4neighbors(0,1,2,3);
466 }
467}
468
469
470void Quad9::flip(BoundaryInfo * boundary_info)
471{
472 libmesh_assert(boundary_info);
473
474 swap2nodes(0,1);
475 swap2nodes(2,3);
476 swap2nodes(5,7);
477 swap2neighbors(1,3);
478 swap2boundarysides(1,3,boundary_info);
479 swap2boundaryedges(1,3,boundary_info);
480}
481
482
483unsigned int Quad9::center_node_on_side(const unsigned short side) const
484{
485 libmesh_assert_less (side, Quad9::num_sides);
486 return side + 4;
487}
488
489
490ElemType Quad9::side_type (const unsigned int libmesh_dbg_var(s)) const
491{
492 libmesh_assert_less (s, 4);
493 return EDGE3;
494}
495
496
497} // namespace libMesh
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
Defines a Cartesian bounding box by the two corner extremum.
void swap4nodes(unsigned int n1, unsigned int n2, unsigned int n3, unsigned int n4)
Swaps four node_ptrs, "rotating" them.
Definition elem.h:2152
static constexpr Real affine_tol
Default tolerance to use in has_affine_map().
Definition elem.h:2070
const Point & point(const unsigned int i) const
Definition elem.h:2462
void swap2nodes(unsigned int n1, unsigned int n2)
Swaps two node_ptrs.
Definition elem.h:2101
void swap2neighbors(unsigned int n1, unsigned int n2)
Swaps two neighbor_ptrs.
Definition elem.h:2111
void swap2boundarysides(unsigned short s1, unsigned short s2, BoundaryInfo *boundary_info) const
Swaps two sides in boundary_info, if it is non-null.
Definition elem.C:3579
ElemMappingType mapping_type() const
Definition elem.h:3137
static dof_id_type compute_key(dof_id_type n0)
Definition elem.h:3311
virtual Real volume() const
Definition elem.C:3462
void swap2boundaryedges(unsigned short e1, unsigned short e2, BoundaryInfo *boundary_info) const
Swaps two edges in boundary_info, if it is non-null.
Definition elem.C:3595
dof_id_type node_id(const unsigned int i) const
Definition elem.h:2484
void swap4neighbors(unsigned int n1, unsigned int n2, unsigned int n3, unsigned int n4)
Swaps four neighbor_ptrs, "rotating" them.
Definition elem.h:2162
A Point defines a location in LIBMESH_DIM dimensional Real space.
Definition point.h:40
virtual bool is_vertex(const unsigned int i) const override
Definition face_quad9.C:112
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
Definition face_quad9.C:145
virtual Real volume() const override
An optimized method for approximating the area of a QUAD9 using quadrature.
Definition face_quad9.C:347
virtual BoundingBox loose_bounding_box() const override
Definition face_quad9.C:320
static const int nodes_per_side
Definition face_quad9.h:198
unsigned int center_node_on_side(const unsigned short side) const override final
Definition face_quad9.C:483
virtual bool is_edge(const unsigned int i) const override
Definition face_quad9.C:119
static const int num_nodes
Geometric constants for Quad9.
Definition face_quad9.h:197
virtual dof_id_type key() const override
Compute a unique key for this element which is suitable for hashing (not necessarily unique,...
Definition face_quad9.C:220
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
Definition face_quad9.h:249
virtual unsigned int n_second_order_adjacent_vertices(const unsigned int n) const override
Definition face_quad9.C:396
virtual bool is_face(const unsigned int i) const override
Definition face_quad9.C:128
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
Definition face_quad9.C:152
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
Definition face_quad9.h:204
virtual std::pair< unsigned short int, unsigned short int > second_order_child_vertex(const unsigned int n) const override
Definition face_quad9.C:442
virtual unsigned int n_sub_elem() const override
Definition face_quad9.h:81
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
Definition face_quad9.C:227
virtual bool has_affine_map() const override
Definition face_quad9.C:157
virtual unsigned int n_nodes() const override
Definition face_quad9.h:76
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
Definition face_quad9.C:238
virtual Order default_order() const override
Definition face_quad9.C:180
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
Definition face_quad9.C:135
virtual unsigned short int second_order_adjacent_vertex(const unsigned int n, const unsigned int v) const override
Definition face_quad9.C:416
virtual void permute(unsigned int perm_num) override final
Permutes the element (by swapping node and neighbor pointers) according to the specified index.
Definition face_quad9.C:457
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
Definition face_quad9.C:470
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override
Definition face_quad9.C:253
ElemType side_type(const unsigned int s) const override final
Definition face_quad9.C:490
virtual unsigned int n_vertices() const override final
Definition face_quad.h:102
static const int num_children
Definition face_quad.h:86
static const int num_sides
Geometric constants for Quad4.
Definition face_quad.h:85
virtual unsigned int n_sides() const override final
Definition face_quad.h:97
static const unsigned short int _second_order_adjacent_vertices[4][2]
Matrix that tells which vertices define the location of mid-side (or second-order) nodes.
Definition face_quad.h:224
static const unsigned short int _second_order_vertex_child_number[9]
Vector that names a child sharing each second order node.
Definition face_quad.h:229
static const unsigned short int _second_order_vertex_child_index[9]
Vector that names the child vertex index for each second order node.
Definition face_quad.h:234
bool relative_fuzzy_equals(const TypeVector< T > &rhs, Real tol=TOLERANCE) const
The libMesh namespace provides an interface to certain functionality in the library.
auto index_range(const T &sizable)
Helper function that returns an IntRange<std::size_t> representing all the indices of the passed-in v...
Definition int_range.h:153
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
libmesh_assert(ctx)
T cross_norm(const TypeVector< T > &b, const TypeVector< T > &c)
Calls cross_norm_sq() and takes the square root of the result.
uint8_t dof_id_type
Definition id_types.h:67
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real