20#ifndef LIBMESH_FACE_QUAD_H
21#define LIBMESH_FACE_QUAD_H
25#include "libmesh/libmesh_common.h"
26#include "libmesh/face.h"
76 libmesh_assert_less(i, this->
n_nodes());
92 virtual unsigned int n_nodes()
const override {
return 4; }
97 virtual unsigned int n_sides() const override final {
return 4; }
102 virtual unsigned int n_vertices() const override final {
return 4; }
107 virtual unsigned int n_edges() const override final {
return 4; }
112 virtual unsigned int n_children() const override final {
return 4; }
119 const unsigned int s)
const override final;
125 virtual unsigned int opposite_side(
const unsigned int s)
const override final;
133 const unsigned int s)
const override final;
165 unsigned int side_node)
const override;
173 unsigned int edge_node)
const override;
178 virtual std::unique_ptr<Elem>
side_ptr (
const unsigned int i)
override final;
183 virtual void side_ptr (std::unique_ptr<Elem> & elem,
184 const unsigned int i)
override final;
204 virtual bool is_flipped() const override final;
This is the base class from which all geometric element types are derived.
void set_interior_parent(Elem *p)
Sets the pointer to the element's interior_parent.
virtual dof_id_type key(const unsigned int s) const =0
The Face is an abstract element type that lives in two dimensions.
A Node is like a Point, but with more information.
A Point defines a location in LIBMESH_DIM dimensional Real space.
The QUAD is an element in 2D composed of 4 sides.
virtual unsigned int n_vertices() const override final
Quad(const Quad &)=delete
Quad & operator=(const Quad &)=delete
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
Calls local_side_node(edge, edge_node).
static const int num_children
virtual unsigned int n_children() const override final
Elem * _elemlinks_data[5+(LIBMESH_DIM >2)]
Data for links to parent/neighbor/interior_parent elements.
virtual Real quality(const ElemQuality q) const override
static const unsigned int adjacent_sides_map[4][2]
This maps the node to the (in this case) 2 side ids adjacent to the node.
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override final
static const int num_sides
Geometric constants for Quad4.
virtual bool on_reference_element(const Point &p, const Real eps=TOLERANCE) const override final
virtual unsigned int n_nodes() const override
virtual std::pair< Real, Real > qual_bounds(const ElemQuality q) const override
virtual dof_id_type low_order_key(const unsigned int s) const override
virtual Point master_point(const unsigned int i) const override final
virtual unsigned int opposite_node(const unsigned int n, const unsigned int s) const override final
virtual unsigned int n_permutations() const override final
Four sides, one orientation each.
virtual unsigned int n_sides() const override final
virtual bool is_flipped() const override final
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
virtual unsigned int n_edges() const override final
static const int _child_node_lookup[4][9]
Lookup table from child id, child node id to "possible node location" (a simple dictionary-index in a...
virtual unsigned int opposite_side(const unsigned int s) const override final
static const unsigned short int _second_order_adjacent_vertices[4][2]
Matrix that tells which vertices define the location of mid-side (or second-order) nodes.
virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override final
static const unsigned short int _second_order_vertex_child_number[9]
Vector that names a child sharing each second order node.
static const Real _master_points[9][3]
Master element node locations.
virtual dof_id_type key() const override
static const unsigned short int _second_order_vertex_child_index[9]
Vector that names the child vertex index for each second order node.
virtual std::vector< unsigned int > edges_adjacent_to_node(const unsigned int n) const override
Quad(const unsigned int nn, Elem *p, Node **nodelinkdata)
Default quadrilateral element, takes number of nodes and parent.
The libMesh namespace provides an interface to certain functionality in the library.
ElemQuality
Defines an enum for element quality metrics.
static constexpr Real TOLERANCE
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real