20#ifndef LIBMESH_CELL_PRISM21_H
21#define LIBMESH_CELL_PRISM21_H
24#include "libmesh/cell_prism.h"
113 virtual unsigned int n_sub_elem()
const override {
return 8; }
118 virtual bool is_vertex(
const unsigned int i)
const override;
123 virtual bool is_edge(
const unsigned int i)
const override;
128 virtual bool is_face(
const unsigned int i)
const override;
135 const unsigned int s)
const override;
137 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
139 virtual std::vector<unsigned int>
nodes_on_edge(
const unsigned int e)
const override;
146 const unsigned int e)
const override;
178 unsigned int side_node)
const override;
184 unsigned int edge_node)
const override;
190 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i)
override;
196 const unsigned int i)
override;
205 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
211 virtual void build_edge_ptr (std::unique_ptr<Elem> & edge,
const unsigned int i)
override;
215 std::vector<dof_id_type> & conn)
const override;
230 const unsigned int v)
const override;
237 virtual std::pair<unsigned short int, unsigned short int>
259 virtual void permute(
unsigned int perm_num)
override final;
263#ifdef LIBMESH_ENABLE_AMR
265 const std::vector<std::pair<unsigned char, unsigned char>> &
267 unsigned int n)
const override
284#ifdef LIBMESH_ENABLE_AMR
290 const unsigned int j,
291 const unsigned int k)
const override
304 static const std::vector<std::pair<unsigned char, unsigned char>>
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
This is the base class from which all geometric element types are derived.
virtual dof_id_type key(const unsigned int s) const =0
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i)=0
A Node is like a Point, but with more information.
The Prism21 is an element in 3D composed of 21 nodes.
static const int nodes_per_edge
static const std::vector< std::pair< unsigned char, unsigned char > > _parent_bracketing_nodes[num_children][num_nodes]
Pairs of nodes that bracket child nodes when doing mesh refinement.
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
Prism21(Elem *p=nullptr)
Constructor.
static const int nodes_per_side
virtual unsigned int n_second_order_adjacent_vertices(const unsigned int) const override
virtual unsigned int n_sub_elem() const override
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual bool is_edge(const unsigned int i) const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual Order default_order() const override
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
This maps the node of the edge to element node numbers.
Prism21(Prism21 &&)=delete
Prism21 & operator=(const Prism21 &)=delete
virtual unsigned short int second_order_adjacent_vertex(const unsigned int n, const unsigned int v) const override
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
Builds a EDGE3 or INFEDGE2 built coincident with edge i.
Prism21(const Prism21 &)=delete
virtual std::pair< unsigned short int, unsigned short int > second_order_child_vertex(const unsigned int n) const override
virtual bool is_vertex(const unsigned int i) const override
virtual void permute(unsigned int perm_num) override final
Permutes the element (by swapping node and neighbor pointers) according to the specified index.
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
unsigned int center_node_on_side(const unsigned short side) const override final
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual ElemType type() const override
static const unsigned short int _remaining_second_order_adjacent_vertices[5][4]
Matrix that tells which vertices define the location of mid-side (or second-order) nodes.
virtual dof_id_type key() const
Don't hide Elem::key() defined in the base class.
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
virtual unsigned int n_nodes() const override
virtual ~Prism21()=default
virtual bool is_face(const unsigned int i) const override
virtual bool has_affine_map() const override
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
ElemType side_type(const unsigned int s) const override final
virtual const std::vector< std::pair< unsigned char, unsigned char > > & parent_bracketing_nodes(unsigned int c, unsigned int n) const override
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
LIBMESH_ENABLE_TOPOLOGY_CACHES
static const int num_nodes
Geometric constants for Prism21.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
Builds a QUAD9 or TRI6 built coincident with face i.
The Prism is an element in 3D with 5 sides.
static const int num_children
static const int num_edges
static const int num_sides
Geometric constants for all Prisms.
The libMesh namespace provides an interface to certain functionality in the library.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real