SideSetsFromNormalsGenerator

This MeshGenerator adds a sideset to the mesh on every element face with the specified normal. If the mesh contains multiple disjoint faces with the same normal, they will all be added to the sideset.

See also GenerateAllSideSetsByNormals

Adds a new named sideset to the mesh for all faces matching the specified normal.

Input Parameters

  • inputThe mesh we want to modify

    C++ Type:MeshGeneratorName

    Options:

    Description:The mesh we want to modify

  • new_boundaryThe name of the boundary to create

    C++ Type:std::vector

    Options:

    Description:The name of the boundary to create

  • normalsA list of normals for which to start painting sidesets

    C++ Type:std::vector

    Options:

    Description:A list of normals for which to start painting sidesets

Required Parameters

  • variance0.1The variance [0.0 - 1.0] allowed when comparing normals

    Default:0.1

    C++ Type:double

    Options:

    Description:The variance [0.0 - 1.0] allowed when comparing normals

  • fixed_normalFalseThis Boolean determines whether we fix our normal or allow it to vary to "paint" around curves

    Default:False

    C++ Type:bool

    Options:

    Description:This Boolean determines whether we fix our normal or allow it to vary to "paint" around curves

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector

    Options:

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Options:

    Description:Set the enabled status of the MooseObject.

Advanced Parameters

Input Files