# PorousFlow Aqueous PreDis Mineral

This Material forms a std::vector of mineral concentrations (volume-of-mineral/volume-of-material) appropriate to the aqueous precipitation-dissolution system provided.

This computes mineral concentrations that result from a precipitation-dissolution (PreDis) kinetic reaction system. The Material Property may be saved in an AuxVariable using the PorousFlowPropertyAux AuxKernel. The mineral concentration computed has units m(precipitate)/m(porous material).

warning

The numerical implementation of the chemical-reactions part of PorousFlow is quite simplistic, with very few guards against strange numerical behavior that might arise during the non-linear iterative process that MOOSE uses to find the solution. Therefore, care must be taken to define your chemical reactions so that the primary species concentrations remain small, but nonzero, and that mineralisation doesn't cause porosity to become negative or exceed unity.

The computation uses a lagged approach for porosity to calculate the mineral concentration, : (1) where is the reaction rate (dependent on primary concentrations, etc) and is the saturation of the aqueous phase. Notice the use of the old value for porosity. This is an approximation. It breaks the cyclic dependency between mineral concentration and porosity: see Porosity for more details.

## Input Parameters

• PorousFlowDictatorThe UserObject that holds the list of PorousFlow variable names

C++ Type:UserObjectName

Options:

Description:The UserObject that holds the list of PorousFlow variable names

### Required Parameters

Default:False

C++ Type:bool

Options:

• boundaryThe list of boundary IDs from the mesh where this boundary condition applies

C++ Type:std::vector

Options:

Description:The list of boundary IDs from the mesh where this boundary condition applies

• computeTrueWhen false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the Material via MaterialPropertyInterface::getMaterial(). Non-computed Materials are not sorted for dependencies.

Default:True

C++ Type:bool

Options:

Description:When false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the Material via MaterialPropertyInterface::getMaterial(). Non-computed Materials are not sorted for dependencies.

• blockThe list of block ids (SubdomainID) that this object will be applied

C++ Type:std::vector

Options:

Description:The list of block ids (SubdomainID) that this object will be applied

• initial_concentrationsInitial concentrations for the mineral species (m^{3}(precipitate)/m^{3}(porous material)). Default = 0

C++ Type:std::vector

Options:

Description:Initial concentrations for the mineral species (m^{3}(precipitate)/m^{3}(porous material)). Default = 0

### Optional Parameters

• output_propertiesList of material properties, from this material, to output (outputs must also be defined to an output type)

C++ Type:std::vector

Options:

Description:List of material properties, from this material, to output (outputs must also be defined to an output type)

• outputsnone Vector of output names were you would like to restrict the output of variables(s) associated with this object

Default:none

C++ Type:std::vector

Options:

Description:Vector of output names were you would like to restrict the output of variables(s) associated with this object

### Outputs Parameters

• enableTrueSet the enabled status of the MooseObject.

Default:True

C++ Type:bool

Options:

Description:Set the enabled status of the MooseObject.

• use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Default:False

C++ Type:bool

Options:

Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

• control_tagsAdds user-defined labels for accessing object parameters via control logic.

C++ Type:std::vector

Options:

Description:Adds user-defined labels for accessing object parameters via control logic.

• seed0The seed for the master random number generator

Default:0

C++ Type:unsigned int

Options:

Description:The seed for the master random number generator

• implicitTrueDetermines whether this object is calculated using an implicit or explicit form

Default:True

C++ Type:bool

Options:

Description:Determines whether this object is calculated using an implicit or explicit form

• constant_onNONEWhen ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeSubdomainProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped

Default:NONE

C++ Type:MooseEnum

Options:NONE ELEMENT SUBDOMAIN

Description:When ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeSubdomainProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped