21 #include "libmesh/quadrature_gauss.h" 
   22 #include "libmesh/quadrature_conical.h" 
   23 #include "libmesh/quadrature_gm.h" 
   24 #include "libmesh/enum_to_string.h" 
   85               const Real a = .585410196624969;
 
   86               const Real b = .138196601125011;
 
  203                   const Real rule_data[3][4] = {
 
  204                     {0.250000000000000000e+00,                         0.,                            0.,  -0.131555555555555556e-01},  
 
  205                     {0.785714285714285714e+00,   0.714285714285714285e-01,                            0.,   0.762222222222222222e-02},  
 
  206                     {0.399403576166799219e+00,                         0.,      0.100596423833200785e+00,   0.248888888888888889e-01}   
 
  218             libmesh_fallthrough();
 
  235               const Real a[3] = {0.31088591926330060980,    
 
  236                                  0.092735250310891226402,   
 
  237                                  0.045503704125649649492};  
 
  241               const Real wt[3] = {0.018781320953002641800,    
 
  242                                   0.012248840519393658257,    
 
  243                                   0.0070910034628469110730};  
 
  246               for (
unsigned int i=0; i<2; ++i)
 
  249                   const unsigned int offset=4*i;
 
  252                   const Real b = 1. - 3.*a[i];
 
  262                   for (
unsigned int j=0; j<4; ++j)
 
  269                 const unsigned int offset = 8;
 
  270                 const Real b = 0.5*(1. - 2.*a[2]);
 
  282                 for (
unsigned int j=0; j<6; ++j)
 
  404               const Real rule_data[4][4] = {
 
  405                 {0.356191386222544953e+00 , 0.214602871259151684e+00 ,                       0., 0.00665379170969464506e+00}, 
 
  406                 {0.877978124396165982e+00 , 0.0406739585346113397e+00,                       0., 0.00167953517588677620e+00}, 
 
  407                 {0.0329863295731730594e+00, 0.322337890142275646e+00 ,                       0., 0.00922619692394239843e+00}, 
 
  408                 {0.0636610018750175299e+00, 0.269672331458315867e+00 , 0.603005664791649076e+00, 0.00803571428571428248e+00}  
 
  435                   const Real rule_data[7][4] = {
 
  436                     {0.250000000000000000e+00,                        0.,                        0.,   -0.393270066412926145e-01},  
 
  437                     {0.617587190300082967e+00,  0.127470936566639015e+00,                        0.,    0.408131605934270525e-02},  
 
  438                     {0.903763508822103123e+00,  0.320788303926322960e-01,                        0.,    0.658086773304341943e-03},  
 
  439                     {0.497770956432810185e-01,                        0.,  0.450222904356718978e+00,    0.438425882512284693e-02},  
 
  440                     {0.183730447398549945e+00,                        0.,  0.316269552601450060e+00,    0.138300638425098166e-01},  
 
  441                     {0.231901089397150906e+00,  0.229177878448171174e-01,  0.513280033360881072e+00,    0.424043742468372453e-02},  
 
  442                     {0.379700484718286102e-01,  0.730313427807538396e+00,  0.193746475248804382e+00,    0.223873973961420164e-02}   
 
  454             libmesh_fallthrough();