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   19 #include "libmesh/face_tri3_subdivision.h" 
   20 #include "libmesh/mesh_subdivision_support.h" 
   21 #include "libmesh/enum_order.h" 
   65   unsigned int irregular_idx = 0;
 
   66   for (
unsigned int i = 0; i < 3; ++i)
 
   68       if (this->
node_ptr(i)->valence() != 6)
 
   72             libmesh_error_msg(
"Error: The mesh contains elements with more than one irregular vertex!");
 
   81   switch (irregular_idx)
 
   99       libmesh_error_msg(
"Unrecognized irregular_idx = " << irregular_idx);
 
  122   libmesh_assert_less(
node_id, 3);
 
  
Tri3Subdivision()
Constructor without parent specification.
 
unsigned int n_neighbors() const
 
The libMesh namespace provides an interface to certain functionality in the library.
 
bool _subdivision_updated
true if the subdivision element is ready for use, i.e.
 
void prepare_subdivision_properties()
Prepares the element for use by reordering the nodes such that the irregular node (valence !...
 
Node ** _nodes
Pointers to the nodes we are connected to.
 
bool _is_ghost
true if the element is a ghost element (e.g.
 
unsigned int local_node_number(unsigned int node_id) const
 
Node * get_ordered_node(unsigned int node_id) const
 
A Node is like a Point, but with more information.
 
Node * _ordered_nodes[3]
A list containing the ordered nodes such that the irregular node (valence != 6), if there is one,...
 
unsigned int get_ordered_valence(unsigned int node_id) const
 
unsigned int valence() const
 
The Tri3 is an element in 2D composed of 3 nodes.
 
This is the base class from which all geometric element types are derived.
 
virtual Order default_order() const override
 
dof_id_type node_id(const unsigned int i) const
 
The Tri3Subdivision element is a three-noded subdivision surface shell element used in mechanics calc...
 
const Node * node_ptr(const unsigned int i) const
 
virtual ElemType type() const =0