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19 #ifndef LIBMESH_FACE_INF_QUAD4_H
20 #define LIBMESH_FACE_INF_QUAD4_H
23 #include "libmesh/libmesh_config.h"
25 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
28 #include "libmesh/face_inf_quad.h"
82 virtual unsigned int n_sub_elem()
const override {
return 1; }
87 virtual bool is_vertex(
const unsigned int i)
const override;
92 virtual bool is_edge(
const unsigned int i)
const override;
97 virtual bool is_face(
const unsigned int i)
const override;
104 const unsigned int s)
const override;
106 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
113 const unsigned int e)
const override
125 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i,
126 bool proxy=
true)
override;
132 const unsigned int i)
override;
137 std::vector<dof_id_type> & conn)
const override;
171 #ifdef LIBMESH_ENABLE_AMR
177 const unsigned int j,
178 const unsigned int k)
const override
189 #endif // LIBMESH_ENABLE_AMR
196 #endif // ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
198 #endif // LIBMESH_FACE_INF_QUAD4_H
virtual bool contains_point(const Point &p, Real tol=TOLERANCE) const override
virtual bool is_face(const unsigned int i) const override
virtual ElemType type() const override
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
InfQuad4 & operator=(const InfQuad4 &)=delete
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
The libMesh namespace provides an interface to certain functionality in the library.
virtual unsigned int n_sub_elem() const override
static const Real TOLERANCE
static const int num_sides
virtual ~InfQuad4()=default
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
The InfQuad is an abstract element type that lives in two dimensions.
The INFQUAD4 is an infinite element in 2D composed of 4 nodes.
InfQuad4(Elem *p=nullptr)
Constructor.
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
static const int num_nodes
Geometric constants for InfQuad4.
virtual Order default_order() const override
virtual bool is_vertex(const unsigned int i) const override
virtual bool is_edge(const unsigned int i) const override
A Point defines a location in LIBMESH_DIM dimensional Real space.
A Node is like a Point, but with more information.
LIBMESH_ENABLE_TOPOLOGY_CACHES
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy=true) override
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual unsigned int n_nodes() const override
This is the base class from which all geometric element types are derived.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
ElemType
Defines an enum for geometric element types.
static const int num_children
static const int nodes_per_side