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   20 #ifndef LIBMESH_EDGE_INF_EDGE2_H 
   21 #define LIBMESH_EDGE_INF_EDGE2_H 
   23 #include "libmesh/libmesh_common.h" 
   25 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS 
   28 #include "libmesh/edge.h" 
   75     libmesh_assert_less(i, this->
n_nodes());
 
   82   virtual unsigned int n_sub_elem()
 const override { 
return 1; }
 
   87   virtual bool is_vertex(
const unsigned int i) 
const override;
 
   92   virtual bool is_edge(
const unsigned int i) 
const override;
 
   97   virtual bool is_face(
const unsigned int i) 
const override;
 
  104                                const unsigned int s) 
const override;
 
  106   virtual std::vector<unsigned int> 
nodes_on_side(
const unsigned int s) 
const override;
 
  113                                const unsigned int e) 
const override;
 
  127                             std::vector<dof_id_type> & conn) 
const override;
 
  129 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS 
  134   virtual bool infinite ()
 const override { 
return true; }
 
  146     override { 
return (i > 0); }
 
  160 #ifdef LIBMESH_ENABLE_AMR 
  167                                   const unsigned int)
 const override 
  168   { libmesh_not_implemented(); 
return 0.; }
 
  172 #endif // LIBMESH_ENABLE_AMR 
  192 #endif // LIBMESH_EDGE_INF_EDGE2_H 
  
InfEdge2(Elem *p=nullptr)
Constructor.
 
virtual bool is_face(const unsigned int i) const override
 
virtual Point master_point(const unsigned int i) const override
 
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
 
The libMesh namespace provides an interface to certain functionality in the library.
 
LIBMESH_ENABLE_TOPOLOGY_CACHES
 
Node * _nodelinks_data[2]
Data for links to nodes.
 
virtual bool is_mid_infinite_edge_node(const unsigned int i) const override
 
const Point & point(const unsigned int i) const
 
virtual ElemType type() const override
 
virtual bool is_vertex(const unsigned int i) const override
 
virtual void connectivity(const unsigned int se, const IOPackage iop, std::vector< dof_id_type > &conn) const override
 
The Edge is an element in 1D.
 
InfEdge2 & operator=(const InfEdge2 &)=delete
 
virtual bool infinite() const override
 
A Point defines a location in LIBMESH_DIM dimensional Real space.
 
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
 
virtual Point origin() const override
 
The InfEdge2 is an infinite element in 1D composed of 2 nodes.
 
A Node is like a Point, but with more information.
 
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
 
virtual float embedding_matrix(const unsigned int, const unsigned int, const unsigned int) const override
Matrix used to create the elements children.
 
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
 
virtual unsigned int n_nodes() const override
 
virtual unsigned int n_sub_elem() const override
 
This is the base class from which all geometric element types are derived.
 
virtual bool is_edge(const unsigned int i) const override
 
virtual Order default_order() const override
 
virtual ~InfEdge2()=default
 
ElemType
Defines an enum for geometric element types.