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20 #ifndef LIBMESH_EDGE_EDGE2_H
21 #define LIBMESH_EDGE_EDGE2_H
24 #include "libmesh/libmesh_common.h"
25 #include "libmesh/edge.h"
58 virtual ~Edge2() =
default;
66 libmesh_assert_less(i, this->
n_nodes());
73 virtual unsigned int n_sub_elem()
const override {
return 1; }
78 virtual bool is_vertex(
const unsigned int i)
const override;
83 virtual bool is_edge(
const unsigned int i)
const override;
88 virtual bool is_face(
const unsigned int i)
const override;
95 const unsigned int s)
const override;
102 const unsigned int e)
const override;
114 virtual bool is_linear ()
const override {
return true; }
128 std::vector<dof_id_type> & conn)
const override;
135 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
140 virtual bool infinite ()
const override {
return false; }
171 #ifdef LIBMESH_ENABLE_AMR
177 const unsigned int j,
178 const unsigned int k)
const override
189 #endif // LIBMESH_ENABLE_AMR
196 #endif // LIBMESH_EDGE_EDGE2_H
Edge2(Elem *p=nullptr)
Constructor.
static const int num_nodes
Geometric constants for Edge2.
Edge2 & operator=(const Edge2 &)=delete
virtual Order default_order() const override
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
virtual bool is_edge(const unsigned int i) const override
virtual bool is_vertex(const unsigned int i) const override
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
virtual bool is_linear() const override
The libMesh namespace provides an interface to certain functionality in the library.
virtual unsigned int n_sub_elem() const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
The Edge is an element in 1D.
virtual bool infinite() const override
virtual bool has_affine_map() const override
virtual Real volume() const override
An optimized method for computing the length of a 2-node edge.
virtual ElemType type() const override
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
A Point defines a location in LIBMESH_DIM dimensional Real space.
virtual dof_id_type key() const
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
A Node is like a Point, but with more information.
static const int num_children
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual dof_id_type key() const override
virtual unsigned int n_nodes() const override
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
virtual Point master_point(const unsigned int i) const override
The Edge2 is an element in 1D composed of 2 nodes.
This is the base class from which all geometric element types are derived.
LIBMESH_ENABLE_TOPOLOGY_CACHES
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
ElemType
Defines an enum for geometric element types.
virtual bool is_face(const unsigned int i) const override