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   20 #ifndef LIBMESH_CELL_TET_H 
   21 #define LIBMESH_CELL_TET_H 
   24 #include "libmesh/cell.h" 
   54   Tet (
const Tet &) = 
delete;
 
   57   virtual ~Tet() = 
default;
 
   65     libmesh_assert_less(i, this->
n_nodes());
 
   74   virtual unsigned int n_sides() const override final { 
return 4; }
 
   79   virtual unsigned int n_vertices() const override final { 
return 4; }
 
   84   virtual unsigned int n_edges() const override final { 
return 6; }
 
   89   virtual unsigned int n_faces() const override final { 
return 4; }
 
   94   virtual unsigned int n_children() const override final { 
return 8; }
 
  100                                const unsigned int s) 
const override final;
 
  118                                        unsigned int side_node) 
const override;
 
  123   virtual std::unique_ptr<Elem> 
side_ptr (
const unsigned int i) 
override final;
 
  128   virtual void side_ptr (std::unique_ptr<Elem> & side, 
const unsigned int i) 
override final;
 
  170 #ifdef LIBMESH_ENABLE_AMR 
  185 #endif // LIBMESH_ENABLE_AMR 
  206                                const unsigned int s,
 
  207                                const unsigned int checked_nodes[][3] ) 
const;
 
  225 #endif // LIBMESH_CELL_TET_H 
  
virtual unsigned int n_vertices() const override final
 
void set_interior_parent(Elem *p)
Sets the pointer to the element's interior_parent.
 
virtual unsigned int n_nodes() const =0
 
void choose_diagonal() const
Derived classes use this function to select an initial diagonal during refinement.
 
Elem * _elemlinks_data[5+(LIBMESH_DIM >3)]
Data for links to parent/neighbor/interior_parent elements.
 
virtual std::pair< Real, Real > qual_bounds(const ElemQuality q) const override
 
virtual unsigned int n_children() const override final
 
The Cell is an abstract element type that lives in three dimensions.
 
The libMesh namespace provides an interface to certain functionality in the library.
 
void select_diagonal(const Diagonal diag) const
Allows the user to select the diagonal for the refinement.
 
virtual Point master_point(const unsigned int i) const override final
 
virtual Real quality(const ElemQuality q) const override
 
virtual unsigned int embedding_matrix_version() const override final
Tetrahedral elements permute the embedding matrix depending on which interior diagonal is used to sub...
 
bool is_child_on_side_helper(const unsigned int c, const unsigned int s, const unsigned int checked_nodes[][3]) const
Called by descendant classes with appropriate data to determine if child c is on side s.
 
Tet(const unsigned int nn, Elem *p, Node **nodelinkdata)
Default tetrahedral element, takes number of nodes and parent.
 
A Point defines a location in LIBMESH_DIM dimensional Real space.
 
virtual dof_id_type key() const
 
A Node is like a Point, but with more information.
 
virtual bool is_edge_on_side(const unsigned int e, const unsigned int s) const override final
 
virtual unsigned int which_node_am_i(unsigned int side, unsigned int side_node) const override
 
ElemQuality
Defines an enum for element quality metrics.
 
Tet & operator=(const Tet &)=delete
 
Diagonal _diagonal_selection
The currently-selected diagonal used during refinement.
 
virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override final
 
Diagonal diagonal_selection() const
 
virtual unsigned int n_faces() const override final
 
virtual unsigned int n_sides() const override final
 
This is the base class from which all geometric element types are derived.
 
virtual unsigned int n_edges() const override final
 
The Tet is an element in 3D composed of 4 sides.
 
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
 
static const Real _master_points[10][3]
Master element node locations.
 
Diagonal
This enumeration keeps track of which diagonal is selected during refinement.