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20 #ifndef LIBMESH_CELL_TET_H
21 #define LIBMESH_CELL_TET_H
24 #include "libmesh/cell.h"
54 Tet (
const Tet &) =
delete;
57 virtual ~Tet() =
default;
65 libmesh_assert_less(i, this->
n_nodes());
74 virtual unsigned int n_sides() const override final {
return 4; }
79 virtual unsigned int n_vertices() const override final {
return 4; }
84 virtual unsigned int n_edges() const override final {
return 6; }
89 virtual unsigned int n_faces() const override final {
return 4; }
94 virtual unsigned int n_children() const override final {
return 8; }
100 const unsigned int s)
const override final;
118 unsigned int side_node)
const override;
123 virtual std::unique_ptr<Elem>
side_ptr (
const unsigned int i)
override final;
128 virtual void side_ptr (std::unique_ptr<Elem> & side,
const unsigned int i)
override final;
170 #ifdef LIBMESH_ENABLE_AMR
185 #endif // LIBMESH_ENABLE_AMR
206 const unsigned int s,
207 const unsigned int checked_nodes[][3] )
const;
225 #endif // LIBMESH_CELL_TET_H
virtual unsigned int n_vertices() const override final
void set_interior_parent(Elem *p)
Sets the pointer to the element's interior_parent.
virtual unsigned int n_nodes() const =0
void choose_diagonal() const
Derived classes use this function to select an initial diagonal during refinement.
Elem * _elemlinks_data[5+(LIBMESH_DIM >3)]
Data for links to parent/neighbor/interior_parent elements.
virtual std::pair< Real, Real > qual_bounds(const ElemQuality q) const override
virtual unsigned int n_children() const override final
The Cell is an abstract element type that lives in three dimensions.
The libMesh namespace provides an interface to certain functionality in the library.
void select_diagonal(const Diagonal diag) const
Allows the user to select the diagonal for the refinement.
virtual Point master_point(const unsigned int i) const override final
virtual Real quality(const ElemQuality q) const override
virtual unsigned int embedding_matrix_version() const override final
Tetrahedral elements permute the embedding matrix depending on which interior diagonal is used to sub...
bool is_child_on_side_helper(const unsigned int c, const unsigned int s, const unsigned int checked_nodes[][3]) const
Called by descendant classes with appropriate data to determine if child c is on side s.
Tet(const unsigned int nn, Elem *p, Node **nodelinkdata)
Default tetrahedral element, takes number of nodes and parent.
A Point defines a location in LIBMESH_DIM dimensional Real space.
virtual dof_id_type key() const
A Node is like a Point, but with more information.
virtual bool is_edge_on_side(const unsigned int e, const unsigned int s) const override final
virtual unsigned int which_node_am_i(unsigned int side, unsigned int side_node) const override
ElemQuality
Defines an enum for element quality metrics.
Tet & operator=(const Tet &)=delete
Diagonal _diagonal_selection
The currently-selected diagonal used during refinement.
virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override final
Diagonal diagonal_selection() const
virtual unsigned int n_faces() const override final
virtual unsigned int n_sides() const override final
This is the base class from which all geometric element types are derived.
virtual unsigned int n_edges() const override final
The Tet is an element in 3D composed of 4 sides.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
static const Real _master_points[10][3]
Master element node locations.
Diagonal
This enumeration keeps track of which diagonal is selected during refinement.