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20 #ifndef LIBMESH_CELL_TET10_H
21 #define LIBMESH_CELL_TET10_H
24 #include "libmesh/cell_tet.h"
76 virtual ~Tet10() =
default;
91 virtual unsigned int n_sub_elem()
const override {
return 8; }
96 virtual bool is_vertex(
const unsigned int i)
const override;
101 virtual bool is_edge(
const unsigned int i)
const override;
106 virtual bool is_face(
const unsigned int i)
const override;
113 const unsigned int s)
const override;
115 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
122 const unsigned int e)
const override;
129 const unsigned int s)
const override;
146 unsigned int side_node)
const override;
152 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i,
153 bool proxy=
true)
override;
159 const unsigned int i)
override;
165 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
169 std::vector<dof_id_type> & conn)
const override;
184 const unsigned int v)
const override;
191 virtual std::pair<unsigned short int, unsigned short int>
230 #ifdef LIBMESH_ENABLE_AMR
236 const unsigned int j,
237 const unsigned int k)
const override;
247 #endif // LIBMESH_ENABLE_AMR
271 #endif // LIBMESH_CELL_TET10_H
static const int nodes_per_side
virtual Order default_order() const override
virtual bool is_face(const unsigned int i) const override
virtual unsigned short int second_order_adjacent_vertex(const unsigned int n, const unsigned int v) const override
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
virtual unsigned int n_second_order_adjacent_vertices(const unsigned int) const override
The libMesh namespace provides an interface to certain functionality in the library.
virtual unsigned int n_sub_elem() const override
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
Builds a EDGE3 built coincident with edge i.
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual bool has_affine_map() const override
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
static const unsigned short int _second_order_adjacent_vertices[6][2]
Matrix that tells which vertices define the location of mid-side (or second-order) nodes.
static const unsigned short int _second_order_vertex_child_index[10]
Vector that names the child vertex index for each second order node.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy=true) override
Builds a TRI6 built coincident with face i.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual bool is_edge(const unsigned int i) const override
A Node is like a Point, but with more information.
virtual Real volume() const override
A specialization for computing the volume of a Tet10.
static const int num_nodes
Geometric constants for Tet10.
LIBMESH_ENABLE_TOPOLOGY_CACHES
Tet10(Elem *p=nullptr)
Constructor.
static const int nodes_per_edge
virtual std::pair< unsigned short int, unsigned short int > second_order_child_vertex(const unsigned int n) const override
static const int num_children
The Tet10 is an element in 3D composed of 10 nodes.
virtual ElemType type() const override
static const unsigned short int _second_order_vertex_child_number[10]
Vector that names a child sharing each second order node.
static const int num_sides
Tet10 & operator=(const Tet10 &)=delete
virtual unsigned int which_node_am_i(unsigned int side, unsigned int side_node) const override
This is the base class from which all geometric element types are derived.
virtual bool is_vertex(const unsigned int i) const override
The Tet is an element in 3D composed of 4 sides.
virtual unsigned int n_nodes() const override
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
This maps the node of the edge to element node numbers.
ElemType
Defines an enum for geometric element types.
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
static const int num_edges