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20 #ifndef LIBMESH_CELL_PYRAMID_H
21 #define LIBMESH_CELL_PYRAMID_H
24 #include "libmesh/cell.h"
68 libmesh_assert_less(i, this->
n_nodes());
78 virtual unsigned int n_nodes()
const override {
return 5; }
83 virtual unsigned int n_sides()
const override {
return 5; }
88 virtual unsigned int n_vertices()
const override {
return 5; }
93 virtual unsigned int n_edges()
const override {
return 8; }
98 virtual unsigned int n_faces()
const override {
return 5; }
103 virtual unsigned int n_children()
const override {
return 10; }
110 const unsigned int s)
const override;
116 const unsigned int s)
const override;
134 unsigned int side_node)
const override;
139 virtual std::unique_ptr<Elem>
side_ptr (
const unsigned int i)
override;
144 virtual void side_ptr (std::unique_ptr<Elem> & side,
const unsigned int i)
override;
158 #ifdef LIBMESH_ENABLE_AMR
164 const unsigned int)
const
165 { libmesh_not_implemented();
return 0; }
173 #endif // LIBMESH_CELL_PYRAMID_H
void set_interior_parent(Elem *p)
Sets the pointer to the element's interior_parent.
virtual unsigned int n_faces() const override
The Pyramid is an element in 3D with 5 sides.
The Cell is an abstract element type that lives in three dimensions.
The libMesh namespace provides an interface to certain functionality in the library.
Pyramid(const unsigned int nn, Elem *p, Node **nodelinkdata)
Default pyramid, one quad face, four triangular faces, takes number of nodes and parent.
unsigned int side_children_matrix(const unsigned int, const unsigned int) const
Matrix that allows children to inherit boundary conditions.
virtual bool is_edge_on_side(const unsigned int e, const unsigned int s) const override
virtual unsigned int n_edges() const override
static const Real _master_points[14][3]
Master element node locations.
virtual Point master_point(const unsigned int i) const override
Pyramid & operator=(const Pyramid &)=delete
virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override
virtual unsigned int n_vertices() const override
virtual unsigned int n_children() const override
virtual unsigned int n_nodes() const override
A Point defines a location in LIBMESH_DIM dimensional Real space.
virtual dof_id_type key() const
A Node is like a Point, but with more information.
virtual ~Pyramid()=default
virtual unsigned int n_sides() const override
virtual unsigned int which_node_am_i(unsigned int side, unsigned int side_node) const override
This is the base class from which all geometric element types are derived.
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override
Elem * _elemlinks_data[6+(LIBMESH_DIM >3)]
Data for links to parent/neighbor/interior_parent elements.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real