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20 #ifndef LIBMESH_CELL_PYRAMID5_H
21 #define LIBMESH_CELL_PYRAMID5_H
24 #include "libmesh/cell_pyramid.h"
78 virtual unsigned int n_sub_elem()
const override {
return 1; }
83 virtual bool is_vertex(
const unsigned int i)
const override;
88 virtual bool is_edge(
const unsigned int i)
const override;
93 virtual bool is_face(
const unsigned int i)
const override;
100 const unsigned int s)
const override;
102 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
109 const unsigned int e)
const override;
126 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i,
127 bool proxy=
true)
override;
133 const unsigned int i)
override;
139 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
143 std::vector<dof_id_type> & conn)
const override;
186 #ifdef LIBMESH_ENABLE_AMR
193 const unsigned int)
const override
194 { libmesh_not_implemented();
return 0.; }
198 #endif // LIBMESH_ENABLE_AMR
205 #endif // LIBMESH_CELL_PYRAMID5_H
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
Builds a EDGE2 built coincident with edge i.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy=true) override
Builds a QUAD4 or TRI3 built coincident with face i.
static const int num_sides
virtual Real volume() const override
Specialization for computing the volume of a pyramid.
The Pyramid is an element in 3D with 5 sides.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
static const int num_edges
Defines a Cartesian bounding box by the two corner extremum.
The libMesh namespace provides an interface to certain functionality in the library.
virtual float embedding_matrix(const unsigned int, const unsigned int, const unsigned int) const override
Matrix used to create the elements children.
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
This maps the node of the edge to element node numbers.
Pyramid5 & operator=(const Pyramid5 &)=delete
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
static const int num_nodes
Geometric constants for Pyramid5.
virtual bool is_edge(const unsigned int i) const override
virtual ElemType type() const override
static const int nodes_per_side
virtual bool has_affine_map() const override
static const int nodes_per_edge
virtual unsigned int n_nodes() const override
virtual bool is_vertex(const unsigned int i) const override
A Node is like a Point, but with more information.
The Pyramid5 is an element in 3D composed of 5 nodes.
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
Pyramid5(Elem *p=nullptr)
Constructor.
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual unsigned int n_sub_elem() const override
virtual BoundingBox loose_bounding_box() const override
Builds a bounding box out of the nodal positions.
LIBMESH_ENABLE_TOPOLOGY_CACHES
This is the base class from which all geometric element types are derived.
static const int num_children
virtual bool is_face(const unsigned int i) const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
virtual ~Pyramid5()=default
virtual Order default_order() const override
ElemType
Defines an enum for geometric element types.