Go to the documentation of this file.
   20 #ifndef LIBMESH_CELL_PRISM_H 
   21 #define LIBMESH_CELL_PRISM_H 
   24 #include "libmesh/cell.h" 
   56   virtual ~Prism() = 
default;
 
   64     libmesh_assert_less(i, this->
n_nodes());
 
   74   virtual unsigned int n_nodes()
 const override { 
return 6; }
 
   79   virtual unsigned int n_sides() const override final { 
return 5; }
 
   84   virtual unsigned int n_vertices() const override final { 
return 6; }
 
   89   virtual unsigned int n_edges() const override final { 
return 9; }
 
   94   virtual unsigned int n_faces() const override final { 
return 5; }
 
   99   virtual unsigned int n_children() const override final { 
return 8; }
 
  105                                 const unsigned int s) 
const override final;
 
  111                                const unsigned int s) 
const override final;
 
  129                                        unsigned int side_node) 
const override;
 
  134   virtual std::unique_ptr<Elem> 
side_ptr (
const unsigned int i) 
override final;
 
  139   virtual void side_ptr (std::unique_ptr<Elem> & side, 
const unsigned int i) 
override final;
 
  174 #endif // LIBMESH_CELL_PRISM_H 
  
virtual unsigned int n_vertices() const override final
 
void set_interior_parent(Elem *p)
Sets the pointer to the element's interior_parent.
 
static const unsigned short int _second_order_vertex_child_index[18]
Vector that names the child vertex index for each second order node.
 
The Cell is an abstract element type that lives in three dimensions.
 
The libMesh namespace provides an interface to certain functionality in the library.
 
virtual unsigned int n_edges() const override final
 
Prism & operator=(const Prism &)=delete
 
static const unsigned short int _second_order_vertex_child_number[18]
Vector that names a child sharing each second order node.
 
virtual bool is_edge_on_side(const unsigned int e, const unsigned int s) const override final
 
A Point defines a location in LIBMESH_DIM dimensional Real space.
 
virtual dof_id_type key() const
 
A Node is like a Point, but with more information.
 
Elem * _elemlinks_data[6+(LIBMESH_DIM >3)]
Data for links to parent/neighbor/interior_parent elements.
 
Prism(const unsigned int nn, Elem *p, Node **nodelinkdata)
Default prismatic element, takes number of nodes and parent.
 
virtual unsigned int n_nodes() const override
 
virtual unsigned int which_node_am_i(unsigned int side, unsigned int side_node) const override
 
virtual unsigned int n_sides() const override final
 
static const unsigned short int _second_order_adjacent_vertices[9][2]
Matrix that tells which vertices define the location of mid-side (or second-order) nodes.
 
This is the base class from which all geometric element types are derived.
 
virtual unsigned int n_children() const override final
 
virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override final
 
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override final
 
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
 
virtual unsigned int n_faces() const override final
 
The Prism is an element in 3D with 5 sides.
 
static const Real _master_points[18][3]
Master element node locations.
 
virtual Point master_point(const unsigned int i) const override final