Go to the documentation of this file.
20 #ifndef LIBMESH_CELL_PRISM6_H
21 #define LIBMESH_CELL_PRISM6_H
24 #include "libmesh/cell_prism.h"
78 virtual unsigned int n_sub_elem()
const override {
return 1; }
83 virtual bool is_vertex(
const unsigned int i)
const override;
88 virtual bool is_edge(
const unsigned int i)
const override;
93 virtual bool is_face(
const unsigned int i)
const override;
100 const unsigned int s)
const override;
102 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
109 const unsigned int e)
const override;
126 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i,
127 bool proxy=
true)
override;
133 const unsigned int i)
override;
139 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
143 std::vector<dof_id_type> & conn)
const override;
191 #ifdef LIBMESH_ENABLE_AMR
197 const unsigned int j,
198 const unsigned int k)
const override
209 #endif // LIBMESH_ENABLE_AMR
215 #endif // LIBMESH_CELL_PRISM6_H
virtual bool has_affine_map() const override
virtual ~Prism6()=default
Prism6 & operator=(const Prism6 &)=delete
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
Defines a Cartesian bounding box by the two corner extremum.
static const int num_nodes
Geometric constants for Prism6.
The libMesh namespace provides an interface to certain functionality in the library.
static const int num_sides
virtual Order default_order() const override
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
Builds a EDGE2 or INFEDGE2 built coincident with face i.
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual BoundingBox loose_bounding_box() const override
Builds a bounding box out of the nodal positions.
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
The Prism6 is an element in 3D composed of 6 nodes.
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
virtual ElemType type() const override
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
static const int num_children
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
This maps the node of the edge to element node numbers.
A Node is like a Point, but with more information.
Prism6(Elem *p=nullptr)
Constructor.
virtual bool is_face(const unsigned int i) const override
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual unsigned int n_sub_elem() const override
virtual unsigned int n_nodes() const override
virtual bool is_vertex(const unsigned int i) const override
static const int num_edges
virtual bool is_edge(const unsigned int i) const override
virtual Real volume() const override
Specialized function for computing the element volume.
This is the base class from which all geometric element types are derived.
static const int nodes_per_side
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
static const unsigned int side_elems_map[num_sides][nodes_per_side]
This maps the child elements with the associated side of the parent element.
The Prism is an element in 3D with 5 sides.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy=true) override
Builds a QUAD4 or TRI3 built coincident with face i.
LIBMESH_ENABLE_TOPOLOGY_CACHES
ElemType
Defines an enum for geometric element types.
static const int nodes_per_edge