LinearWCNSFV2PMomentumDriftFlux

This object implements the contribution to the momentum equation from the drift flux term in the linear finite volume discretization.

where:

  • is the fraction of the dispersed phase ,

  • is the density of the dispersed phase ,

  • is the slip velocity of the dispersed phase .

The user can set the slip velocity from their specific calculations. However, we recommend the usage of WCNSFV2PSlipVelocityFunctorMaterial for computing the slip velocity.

This term can be interpreted as the extra convection that is added due to the particles being transported in the flow field.

commentnote

If the mixture model is used to capture more than one dispersed phase, a different LinearWCNSFV2PMomentumDriftFlux kernel should be added for each of the transported phases with the corresponding slip velocity for each phase.

commentnote

Because the mixture density is computed inside LinearWCNSFV2PMomentumDriftFlux, this kernel is not compatible with mixture fluid properties in the fluid properties module that do not use a linear volume mixing for densities.

Input Parameters

  • momentum_componentThe component of the momentum equation that this kernel applies to.

    C++ Type:MooseEnum

    Options:x, y, z

    Controllable:No

    Description:The component of the momentum equation that this kernel applies to.

  • rhie_chow_user_objectThe rhie-chow user-object which is used to determine the face velocity.

    C++ Type:UserObjectName

    Controllable:No

    Description:The rhie-chow user-object which is used to determine the face velocity.

  • rho_dDispersed phase density. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.

    C++ Type:MooseFunctorName

    Unit:(no unit assumed)

    Controllable:No

    Description:Dispersed phase density. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.

  • u_slipThe slip velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.

    C++ Type:MooseFunctorName

    Unit:(no unit assumed)

    Controllable:No

    Description:The slip velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.

  • variableThe name of the variable whose linear system this object contributes to

    C++ Type:LinearVariableName

    Unit:(no unit assumed)

    Controllable:No

    Description:The name of the variable whose linear system this object contributes to

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • density_interp_methodharmonicSwitch that can select face interpolation method for the density.

    Default:harmonic

    C++ Type:MooseEnum

    Options:average, harmonic

    Controllable:No

    Description:Switch that can select face interpolation method for the density.

  • force_boundary_executionTrueThis kernel should execute on boundaries by default

    Default:True

    C++ Type:bool

    Controllable:No

    Description:This kernel should execute on boundaries by default

  • fraction_dispersed0Fraction dispersed phase. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.

    Default:0

    C++ Type:MooseFunctorName

    Unit:(no unit assumed)

    Controllable:No

    Description:Fraction dispersed phase. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.

  • matrix_onlyFalseWhether this object is only doing assembly to matrices (no vectors)

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether this object is only doing assembly to matrices (no vectors)

  • v_slipThe slip velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.

    C++ Type:MooseFunctorName

    Unit:(no unit assumed)

    Controllable:No

    Description:The slip velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.

  • w_slipThe slip velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.

    C++ Type:MooseFunctorName

    Unit:(no unit assumed)

    Controllable:No

    Description:The slip velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.

Optional Parameters

  • absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution

  • extra_matrix_tagsThe extra tags for the matrices this Kernel should fill

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The extra tags for the matrices this Kernel should fill

  • extra_vector_tagsThe extra tags for the vectors this Kernel should fill

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The extra tags for the vectors this Kernel should fill

  • matrix_tagssystemThe tag for the matrices this Kernel should fill

    Default:system

    C++ Type:MultiMooseEnum

    Options:nontime, system

    Controllable:No

    Description:The tag for the matrices this Kernel should fill

  • vector_tagsrhsThe tag for the vectors this Kernel should fill

    Default:rhs

    C++ Type:MultiMooseEnum

    Options:rhs, time

    Controllable:No

    Description:The tag for the vectors this Kernel should fill

Contribution To Tagged Field Data Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • ghost_layers1The number of layers of elements to ghost.

    Default:1

    C++ Type:unsigned short

    Controllable:No

    Description:The number of layers of elements to ghost.

  • use_point_neighborsFalseWhether to use point neighbors, which introduces additional ghosting to that used for simple face neighbors.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether to use point neighbors, which introduces additional ghosting to that used for simple face neighbors.

Parallel Ghosting Parameters