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MoveNodesToGeometryModifierBase.h
Go to the documentation of this file.
1//* This file is part of the MOOSE framework
2//* https://mooseframework.inl.gov
3//*
4//* All rights reserved, see COPYRIGHT for full restrictions
5//* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6//*
7//* Licensed under LGPL 2.1, please see LICENSE for details
8//* https://www.gnu.org/licenses/lgpl-2.1.html
9
10#pragma once
11
12#include "GeneralUserObject.h"
13
19{
20public:
22
24
25 virtual void initialize() final;
26 virtual void execute() final;
27 virtual void finalize() final;
28
29 virtual void meshChanged() final;
30
31protected:
33 void snapNodes();
34
40 virtual void snapNode(Node & node) = 0;
41
44
46 const std::vector<BoundaryID> _boundary_ids;
47
49 const std::vector<SubdomainID> _subdomain_ids;
50};
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system.
const InputParameters & parameters() const
Get the parameters of the object.
Definition MooseBase.h:131
MooseMesh wraps a libMesh::Mesh object and enhances its capabilities by caching additional data and s...
Definition MooseMesh.h:95
Base class for mesh modifiers that snap nodes to a defined geometry either when executed or when mesh...
virtual void snapNode(Node &node)=0
Override this method in derived classes to implement a specific geometry.
MooseMesh & _mesh
Reference to the current simulation mesh.
const std::vector< BoundaryID > _boundary_ids
List of boundaries (or node sets) from which nodes will be snapped to a geometry.
virtual void initialize() final
Called before execute() is ever called so that data can be cleared.
virtual void meshChanged() final
Called on this object when the mesh changes.
const std::vector< SubdomainID > _subdomain_ids
List of blocks (likely lower D blocks) from which nodes will be snapped to a geometry.
void snapNodes()
Snap all nodes from the specified block or boundary restriction to the derived-class-defined geometry...
virtual void execute() final
Execute method.