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Ball.h
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3 //*
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7 //* Licensed under LGPL 2.1, please see LICENSE for details
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9 
10 #pragma once
11 
12 #include "GeometryBase.h"
13 #include "libmesh/point.h"
14 #include "libmesh/sphere.h"
15 
16 class LineSegment;
17 
34 class Ball : public GeometryBase
35 {
36 public:
37  Ball(const libMesh::Point & c, libMesh::Real r) : _c(c), _r(r) {}
38 
39  ~Ball() override = default;
40 
41  const libMesh::Point & center() const { return _c; }
42  libMesh::Real radius() const { return _r; }
43 
47  bool intersect(const LineSegment & line_segment) const override;
48 
52  Ball computeBoundingBall() const override;
53 
54 #if LIBMESH_DIM > 2
56 #endif
57 
58 private:
61 };
Ball primitive: a circle in 2D or a sphere in 3D.
Definition: Ball.h:34
The LineSegment class is used by the LineMaterialSamplerBase class and for some ray tracing stuff...
Definition: LineSegment.h:30
libMesh::Point _c
Definition: Ball.h:59
const libMesh::Point & center() const
Definition: Ball.h:41
libMesh::Real _r
Definition: Ball.h:60
libMesh::Real radius() const
Definition: Ball.h:42
~Ball() override=default
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
Base class for geometry primitives.
Definition: GeometryBase.h:18
libMesh::Sphere toSphere() const
Definition: Ball.h:55
Ball computeBoundingBall() const override
return the ball itself
Definition: Ball.C:46
bool intersect(const LineSegment &line_segment) const override
Check if a line segment intersects this ball.
Definition: Ball.C:19
Ball(const libMesh::Point &c, libMesh::Real r)
Definition: Ball.h:37