The LineSegment class is used by the LineMaterialSamplerBase class and for some ray tracing stuff. More...
#include <LineSegment.h>
Public Member Functions | |
| LineSegment ()=default | |
| LineSegment (const Point &p0, const Point &p1) | |
| ~LineSegment () override=default | |
| Point | closest_point (const Point &p) const |
| Returns the closest point on the LineSegment to the passed in point. | |
| bool | closest_normal_point (const Point &p, Point &closest_p) const |
| Finds the closest point on the Line determined by the Line Segments. | |
| bool | contains_point (const Point &p) const |
| Determines whether a point is in a line segment or not. | |
| bool | intersect (const libMesh::Plane &pl, Point &intersect_p) const |
| Check if a line segment intersects a plane, and if so, return the intersection point. | |
| bool | intersect (const LineSegment &l1, Point &intersect_p) const |
| Check if a line segment intersects another line segment, and if so, return the intersection point. | |
| bool | intersect (const LineSegment &line_segment) const override |
| Check if a line segment intersects another line segment, without returning the intersection point. | |
| Ball | computeBoundingBall () const override |
| Compute a bounding ball for this line segment. | |
| const Point & | start () const |
| Beginning of the line segment. | |
| const Point & | end () const |
| Ending of the line segment. | |
| void | setStart (const Point &p0) |
| Sets the beginning of the line segment. | |
| void | setEnd (const Point &p1) |
| Sets the end of the line segment. | |
| void | set (const Point &p0, const Point &p1) |
| Sets the points on the line segment. | |
| Real | length () const |
| Length of segment. | |
| Point | normal () const |
| normal vector of the line segment | |
Private Member Functions | |
| bool | closest_point (const Point &p, bool clamp_to_segment, Point &closest_p) const |
Private Attributes | |
| Point | _p0 |
| Point | _p1 |
The LineSegment class is used by the LineMaterialSamplerBase class and for some ray tracing stuff.
Definition at line 30 of file LineSegment.h.
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default |
Definition at line 21 of file LineSegment.C.
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overridedefault |
Finds the closest point on the Line determined by the Line Segments.
Returns a boolean indicating whether that normal point is within the LineSegment or not
Definition at line 57 of file LineSegment.C.
Returns the closest point on the LineSegment to the passed in point.
Note that the closest point may be one of the ends of the LineSegment.
Definition at line 49 of file LineSegment.C.
Referenced by closest_normal_point(), closest_point(), and contains_point().
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private |
Definition at line 24 of file LineSegment.C.
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overridevirtual |
Compute a bounding ball for this line segment.
The ball is defined by the midpoint of the segment and a radius equal to half the segment length.
Implements GeometryBase.
Definition at line 303 of file LineSegment.C.
| bool LineSegment::contains_point | ( | const Point & | p | ) | const |
Determines whether a point is in a line segment or not.
Definition at line 63 of file LineSegment.C.
Referenced by Moose::sideIntersectedByLine().
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inline |
Ending of the line segment.
Definition at line 90 of file LineSegment.h.
Referenced by dataStore(), IntersectionPointsAlongLine::execute(), Triangle::intersect(), Ball::intersect(), Moose::recursivelyFindElementsIntersectedByLine(), and to_json().
| bool LineSegment::intersect | ( | const libMesh::Plane & | pl, |
| Point & | intersect_p | ||
| ) | const |
Check if a line segment intersects a plane, and if so, return the intersection point.
There are three cases in 3D for intersection of a line and a plane Case 1: The line is parallel to the plane - No intersection Numerator = non-zero Denominator = zero
Case 2: The line is within the plane - Inf intersection Numerator = zero Denominator = zero
Case 3: The line intersects the plane at a single point Denominator = non-zero
Definition at line 70 of file LineSegment.C.
Referenced by intersect(), and Moose::sideIntersectedByLine().
| bool LineSegment::intersect | ( | const LineSegment & | l1, |
| Point & | intersect_p | ||
| ) | const |
Check if a line segment intersects another line segment, and if so, return the intersection point.
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overridevirtual |
Check if a line segment intersects another line segment, without returning the intersection point.
Implements GeometryBase.
Definition at line 253 of file LineSegment.C.
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inline |
| Point LineSegment::normal | ( | ) | const |
normal vector of the line segment
Definition at line 291 of file LineSegment.C.
Sets the points on the line segment.
| p0 | The start point of the line segment |
| p1 | The end point of the line segment |
Definition at line 260 of file LineSegment.C.
Referenced by dataLoad().
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inline |
Sets the end of the line segment.
Definition at line 100 of file LineSegment.h.
Referenced by set().
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inline |
Sets the beginning of the line segment.
Definition at line 95 of file LineSegment.h.
Referenced by set().
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inline |
Beginning of the line segment.
Definition at line 85 of file LineSegment.h.
Referenced by dataStore(), Triangle::intersect(), Ball::intersect(), and to_json().
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private |
Definition at line 122 of file LineSegment.h.
Referenced by closest_point(), computeBoundingBall(), intersect(), length(), normal(), setStart(), and start().
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private |
Definition at line 122 of file LineSegment.h.
Referenced by closest_point(), computeBoundingBall(), end(), intersect(), length(), normal(), and setEnd().