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SBMBndTri3.h
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1 //* This file is part of the MOOSE framework
2 //* https://mooseframework.inl.gov
3 //*
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5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "SBMBndElementBase.h"
13 #include "Triangle.h"
14 
19 class SBMBndTri3 : public Triangle, public SBMBndElementBase
20 {
21 public:
23  explicit SBMBndTri3(const Elem * elem);
24 
25  // Resolve name ambiguity between base classes.
28  using Triangle::intersect;
29 };
const Elem & elem() const
Getter for the underlying element.
Ball computeBoundingBall() const override
SBMBndTri3(const Elem *elem)
Constructor.
Definition: SBMBndTri3.C:13
Base class for SBM boundary elements.
bool intersect(const LineSegment &l, libMesh::Point &intersect_p) const
const Point & normal() const
Getter for the normal vector.
Derived class for 3-node triangular elements (Tri3) Triangle is listed first so it is initialized bef...
Definition: SBMBndTri3.h:19