const Elem & elem() const
Getter for the underlying element.
Ball computeBoundingBall() const override
SBMBndTri3(const Elem *elem)
Constructor.
Base class for SBM boundary elements.
bool intersect(const LineSegment &l, libMesh::Point &intersect_p) const
const Point & normal() const
Getter for the normal vector.
Derived class for 3-node triangular elements (Tri3) Triangle is listed first so it is initialized bef...