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PolygonMeshGeneratorBase.C
Go to the documentation of this file.
1//* This file is part of the MOOSE framework
2//* https://mooseframework.inl.gov
3//*
4//* All rights reserved, see COPYRIGHT for full restrictions
5//* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6//*
7//* Licensed under LGPL 2.1, please see LICENSE for details
8//* https://www.gnu.org/licenses/lgpl-2.1.html
9
11#include "MooseUtils.h"
12#include "FormattedTable.h"
13
14#include <cmath>
15#include <iomanip>
16
17using namespace libMesh;
18
21{
24 "A base class that contains common members for Reactor module mesh generators.");
25
26 return params;
27}
28
33
34std::unique_ptr<MeshBase>
36{
37 auto mesh = buildReplicatedMesh(2); // initiate a 2D mesh
38 return dynamic_pointer_cast<MeshBase>(mesh);
39}
40
41std::unique_ptr<ReplicatedMesh>
43 std::vector<Real> ring_radii,
44 const std::vector<unsigned int> ring_layers,
45 const std::vector<Real> ring_radial_biases,
46 const multiBdryLayerParams & ring_inner_boundary_layer_params,
47 const multiBdryLayerParams & ring_outer_boundary_layer_params,
48 std::vector<Real> ducts_center_dist,
49 const std::vector<unsigned int> ducts_layers,
50 const std::vector<Real> duct_radial_biases,
51 const multiBdryLayerParams & duct_inner_boundary_layer_params,
52 const multiBdryLayerParams & duct_outer_boundary_layer_params,
53 const Real primary_side_length,
54 const Real secondary_side_length,
55 const unsigned int num_sectors_per_side,
56 const unsigned int background_intervals,
57 const Real background_radial_bias,
58 const singleBdryLayerParams & background_inner_boundary_layer_params,
59 const singleBdryLayerParams & background_outer_boundary_layer_params,
60 dof_id_type & node_id_background_meta,
61 const Real azimuthal_angle,
62 const std::vector<Real> azimuthal_tangent,
63 const unsigned int side_index,
64 const bool quad_center_elements,
65 const Real center_quad_factor,
66 const Real rotation_angle,
67 const bool generate_side_specific_boundaries)
68{
69 const Real virtual_pitch = 2.0 * primary_side_length * cos(azimuthal_angle / 360.0 * M_PI);
70 const Real virtual_side_number = 360.0 / azimuthal_angle;
71 const Real pitch_scale_factor = secondary_side_length / primary_side_length;
72
73 auto mesh = buildSlice(ring_radii,
74 ring_layers,
75 ring_radial_biases,
76 ring_inner_boundary_layer_params,
77 ring_outer_boundary_layer_params,
78 ducts_center_dist,
79 ducts_layers,
80 duct_radial_biases,
81 duct_inner_boundary_layer_params,
82 duct_outer_boundary_layer_params,
83 virtual_pitch,
84 num_sectors_per_side,
85 background_intervals,
86 background_radial_bias,
87 background_inner_boundary_layer_params,
88 background_outer_boundary_layer_params,
89 node_id_background_meta,
90 virtual_side_number,
91 side_index,
92 azimuthal_tangent,
93 0,
94 quad_center_elements,
95 center_quad_factor,
96 false,
97 true,
98 0,
99 pitch_scale_factor,
100 generate_side_specific_boundaries);
101 MeshTools::Modification::rotate(*mesh, rotation_angle, 0, 0);
102 return mesh;
103}
104
105std::unique_ptr<ReplicatedMesh>
107 std::vector<Real> ring_radii,
108 const std::vector<unsigned int> ring_layers,
109 const std::vector<Real> ring_radial_biases,
110 const multiBdryLayerParams & ring_inner_boundary_layer_params,
111 const multiBdryLayerParams & ring_outer_boundary_layer_params,
112 std::vector<Real> ducts_center_dist,
113 const std::vector<unsigned int> ducts_layers,
114 const std::vector<Real> duct_radial_biases,
115 const multiBdryLayerParams & duct_inner_boundary_layer_params,
116 const multiBdryLayerParams & duct_outer_boundary_layer_params,
117 const Real pitch,
118 const unsigned int num_sectors_per_side,
119 const unsigned int background_intervals,
120 const Real background_radial_bias,
121 const singleBdryLayerParams & background_inner_boundary_layer_params,
122 const singleBdryLayerParams & background_outer_boundary_layer_params,
123 dof_id_type & node_id_background_meta,
124 const unsigned int side_number,
125 const unsigned int side_index,
126 const std::vector<Real> azimuthal_tangent,
127 const subdomain_id_type block_id_shift,
128 const bool quad_center_elements,
129 const Real center_quad_factor,
130 const bool create_inward_interface_boundaries,
131 const bool create_outward_interface_boundaries,
132 const boundary_id_type boundary_id_shift,
133 const bool generate_side_specific_boundaries,
134 const TRI_ELEM_TYPE tri_elem_type,
135 const QUAD_ELEM_TYPE quad_elem_type)
136{
137 return buildSlice(ring_radii,
138 ring_layers,
139 ring_radial_biases,
140 ring_inner_boundary_layer_params,
141 ring_outer_boundary_layer_params,
142 ducts_center_dist,
143 ducts_layers,
144 duct_radial_biases,
145 duct_inner_boundary_layer_params,
146 duct_outer_boundary_layer_params,
147 pitch,
148 num_sectors_per_side,
149 background_intervals,
150 background_radial_bias,
151 background_inner_boundary_layer_params,
152 background_outer_boundary_layer_params,
153 node_id_background_meta,
154 side_number,
155 side_index,
156 azimuthal_tangent,
157 block_id_shift,
158 quad_center_elements,
159 center_quad_factor,
160 create_inward_interface_boundaries,
161 create_outward_interface_boundaries,
162 boundary_id_shift,
163 1.0,
164 generate_side_specific_boundaries,
165 tri_elem_type,
166 quad_elem_type);
167}
168
169std::unique_ptr<ReplicatedMesh>
171 std::vector<Real> ring_radii,
172 const std::vector<unsigned int> ring_layers,
173 const std::vector<Real> ring_radial_biases,
174 const multiBdryLayerParams & ring_inner_boundary_layer_params,
175 const multiBdryLayerParams & ring_outer_boundary_layer_params,
176 std::vector<Real> ducts_center_dist,
177 const std::vector<unsigned int> ducts_layers,
178 const std::vector<Real> duct_radial_biases,
179 const multiBdryLayerParams & duct_inner_boundary_layer_params,
180 const multiBdryLayerParams & duct_outer_boundary_layer_params,
181 const Real pitch,
182 const unsigned int num_sectors_per_side,
183 const unsigned int background_intervals,
184 const Real background_radial_bias,
185 const singleBdryLayerParams & background_inner_boundary_layer_params,
186 const singleBdryLayerParams & background_outer_boundary_layer_params,
187 dof_id_type & node_id_background_meta,
188 const Real virtual_side_number,
189 const unsigned int side_index,
190 const std::vector<Real> azimuthal_tangent,
191 const subdomain_id_type block_id_shift,
192 const bool quad_center_elements,
193 const Real center_quad_factor,
194 const bool create_inward_interface_boundaries,
195 const bool create_outward_interface_boundaries,
196 const boundary_id_type boundary_id_shift,
197 const Real pitch_scale_factor,
198 const bool generate_side_specific_boundaries,
199 const TRI_ELEM_TYPE tri_elem_type,
200 const QUAD_ELEM_TYPE quad_elem_type)
201{
202 const unsigned short order = quad_elem_type == QUAD_ELEM_TYPE::QUAD4 ? 1 : 2;
203 if (order != (tri_elem_type == TRI_ELEM_TYPE::TRI3 ? 1 : 2))
204 mooseError("In mesh generator ",
205 this->name(),
206 ", an incompatible elements type combination is used when calling "
207 "PolygonMeshGeneratorBase::buildSlice().");
208 // In order to create quadratic elements (i.e., order = 2), we creates nodes with double mesh
209 // density. Thus, the related parameters need to be modified accordingly. A prefix "mod_" is used
210 // to indicate the modified parameters.
211
212 // For ring_layers, modification is to double the number of layers for order = 2
213 std::vector<unsigned int> mod_ring_layers(ring_layers);
214 std::for_each(
215 mod_ring_layers.begin(), mod_ring_layers.end(), [&order](unsigned int & n) { n *= order; });
216 // For ring_radial_biases, modification is to take the square root of the original biases for
217 // order = 2
218 std::vector<Real> mod_ring_radial_biases(ring_radial_biases);
219 std::for_each(mod_ring_radial_biases.begin(),
220 mod_ring_radial_biases.end(),
221 [&order](Real & n) { n = std::pow(n, 1.0 / order); });
222 // ducts_layers is similar to ring_layers
223 std::vector<unsigned int> mod_ducts_layers(ducts_layers);
224 std::for_each(
225 mod_ducts_layers.begin(), mod_ducts_layers.end(), [&order](unsigned int & n) { n *= order; });
226 // duct_radial_biases is similar to ring_radial_biases
227 std::vector<Real> mod_duct_radial_biases(duct_radial_biases);
228 std::for_each(mod_duct_radial_biases.begin(),
229 mod_duct_radial_biases.end(),
230 [&order](Real & n) { n = std::pow(n, 1.0 / order); });
231 // Azimuthal mesh density is also doubled for order = 2
232 const unsigned int mod_num_sectors_per_side = num_sectors_per_side * order;
233 const unsigned int mod_background_intervals = background_intervals * order;
234 // background_radial_bias is similar to ring_radial_biases
235 const Real mod_background_radial_bias = std::pow(background_radial_bias, 1.0 / order);
236 // Perform similar modifications for boundary layer parameters
237 const auto mod_ring_inner_boundary_layer_params =
238 modifiedMultiBdryLayerParamsCreator(ring_inner_boundary_layer_params, order);
239 const auto mod_ring_outer_boundary_layer_params =
240 modifiedMultiBdryLayerParamsCreator(ring_outer_boundary_layer_params, order);
241 const auto mod_duct_inner_boundary_layer_params =
242 modifiedMultiBdryLayerParamsCreator(duct_inner_boundary_layer_params, order);
243 const auto mod_duct_outer_boundary_layer_params =
244 modifiedMultiBdryLayerParamsCreator(duct_outer_boundary_layer_params, order);
245
246 const auto mod_background_inner_boundary_layer_params =
247 modifiedSingleBdryLayerParamsCreator(background_inner_boundary_layer_params, order);
248 const auto mod_background_outer_boundary_layer_params =
249 modifiedSingleBdryLayerParamsCreator(background_outer_boundary_layer_params, order);
250
251 // The distance parameters of the rings and duct need to be modified too as they may be involved
252 // in the boundary layer cases.
253 std::vector<Real> mod_ducts_center_dist(ducts_center_dist);
254 std::vector<Real> mod_ring_radii(ring_radii);
255 bool has_rings(ring_radii.size());
256 bool has_ducts(ducts_center_dist.size());
257 bool has_background(background_intervals);
258 auto mesh = buildReplicatedMesh(2);
259
260 // Calculate biasing terms
261 // background region needs to be split into three parts
262 const auto main_background_bias_terms =
263 biasTermsCalculator(background_radial_bias, background_intervals);
264 const auto inner_background_bias_terms =
265 biasTermsCalculator(background_inner_boundary_layer_params.bias,
266 background_inner_boundary_layer_params.intervals);
267 const auto outer_background_bias_terms =
268 biasTermsCalculator(background_outer_boundary_layer_params.bias,
269 background_outer_boundary_layer_params.intervals);
270 auto rings_bias_terms = biasTermsCalculator(ring_radial_biases,
271 ring_layers,
272 ring_inner_boundary_layer_params,
273 ring_outer_boundary_layer_params);
274 auto duct_bias_terms = biasTermsCalculator(duct_radial_biases,
275 ducts_layers,
276 duct_inner_boundary_layer_params,
277 duct_outer_boundary_layer_params);
278 // Equivalent "mod_" parts
279 const auto mod_main_background_bias_terms =
280 biasTermsCalculator(mod_background_radial_bias, mod_background_intervals);
281 const auto mod_inner_background_bias_terms =
282 biasTermsCalculator(mod_background_inner_boundary_layer_params.bias,
283 mod_background_inner_boundary_layer_params.intervals);
284 const auto mod_outer_background_bias_terms =
285 biasTermsCalculator(mod_background_outer_boundary_layer_params.bias,
286 mod_background_outer_boundary_layer_params.intervals);
287 auto mod_rings_bias_terms = biasTermsCalculator(mod_ring_radial_biases,
288 mod_ring_layers,
289 mod_ring_inner_boundary_layer_params,
290 mod_ring_outer_boundary_layer_params);
291 auto mod_duct_bias_terms = biasTermsCalculator(mod_duct_radial_biases,
292 mod_ducts_layers,
293 mod_duct_inner_boundary_layer_params,
294 mod_duct_outer_boundary_layer_params);
295
296 std::vector<unsigned int> total_ring_layers;
297 for (unsigned int i = 0; i < ring_layers.size(); i++)
298 total_ring_layers.push_back(ring_layers[i] + ring_inner_boundary_layer_params.intervals[i] +
299 ring_outer_boundary_layer_params.intervals[i]);
300
301 if (background_inner_boundary_layer_params.intervals)
302 {
303 total_ring_layers.push_back(background_inner_boundary_layer_params.intervals);
304 rings_bias_terms.push_back(inner_background_bias_terms);
305 ring_radii.push_back((ring_radii.empty() ? 0.0 : ring_radii.back()) +
306 background_inner_boundary_layer_params.width);
307 has_rings = true;
308 }
309 std::vector<unsigned int> mod_total_ring_layers;
310 for (unsigned int i = 0; i < mod_ring_layers.size(); i++)
311 mod_total_ring_layers.push_back(mod_ring_layers[i] +
312 mod_ring_inner_boundary_layer_params.intervals[i] +
313 mod_ring_outer_boundary_layer_params.intervals[i]);
314
315 if (mod_background_inner_boundary_layer_params.intervals)
316 {
317 mod_total_ring_layers.push_back(mod_background_inner_boundary_layer_params.intervals);
318 mod_rings_bias_terms.push_back(mod_inner_background_bias_terms);
319 mod_ring_radii.push_back((mod_ring_radii.empty() ? 0.0 : mod_ring_radii.back()) +
320 mod_background_inner_boundary_layer_params.width);
321 // has_rings should be modified before in the none "mod_" part
322 }
323
324 std::vector<unsigned int> total_ducts_layers;
325 if (background_outer_boundary_layer_params.intervals)
326 {
327 total_ducts_layers.push_back(background_outer_boundary_layer_params.intervals);
328 duct_bias_terms.insert(duct_bias_terms.begin(), outer_background_bias_terms);
329 ducts_center_dist.insert(ducts_center_dist.begin(),
330 (ducts_center_dist.empty()
331 ? pitch / 2.0 / std::cos(M_PI / virtual_side_number)
332 : ducts_center_dist.front()) -
333 background_outer_boundary_layer_params.width);
334 has_ducts = true;
335 }
336 for (unsigned int i = 0; i < ducts_layers.size(); i++)
337 total_ducts_layers.push_back(ducts_layers[i] + duct_inner_boundary_layer_params.intervals[i] +
338 duct_outer_boundary_layer_params.intervals[i]);
339
340 std::vector<unsigned int> mod_total_ducts_layers;
341 if (mod_background_outer_boundary_layer_params.intervals)
342 {
343 mod_total_ducts_layers.push_back(mod_background_outer_boundary_layer_params.intervals);
344 mod_duct_bias_terms.insert(mod_duct_bias_terms.begin(), mod_outer_background_bias_terms);
345 mod_ducts_center_dist.insert(mod_ducts_center_dist.begin(),
346 (mod_ducts_center_dist.empty()
347 ? pitch / 2.0 / std::cos(M_PI / virtual_side_number)
348 : mod_ducts_center_dist.front()) -
349 mod_background_outer_boundary_layer_params.width);
350 // has_ducts should be modified before in the none "mod_" part
351 }
352 for (unsigned int i = 0; i < mod_ducts_layers.size(); i++)
353 mod_total_ducts_layers.push_back(mod_ducts_layers[i] +
354 mod_duct_inner_boundary_layer_params.intervals[i] +
355 mod_duct_outer_boundary_layer_params.intervals[i]);
356
357 unsigned int angle_number = azimuthal_tangent.size() == 0
358 ? num_sectors_per_side
359 : ((azimuthal_tangent.size() - 1) / order);
360 unsigned int mod_angle_number =
361 azimuthal_tangent.size() == 0 ? mod_num_sectors_per_side : (azimuthal_tangent.size() - 1);
362
363 // Geometries
364 const Real corner_to_corner =
365 pitch / std::cos(M_PI / virtual_side_number); // distance of bin center to cell corner
366 const Real corner_p[2][2] = {
367 {0.0, 0.5 * corner_to_corner},
368 {0.5 * corner_to_corner * pitch_scale_factor * std::sin(2.0 * M_PI / virtual_side_number),
369 0.5 * corner_to_corner * pitch_scale_factor * std::cos(2.0 * M_PI / virtual_side_number)}};
370 const unsigned int div_num = angle_number / 2 + 1;
371 const unsigned int mod_div_num = mod_angle_number / 2 + 1;
372
373 // From now on, we work on the nodes, which need the "mod_" parameters
374 std::vector<std::vector<Node *>> nodes(mod_div_num, std::vector<Node *>(mod_div_num));
375 if (quad_center_elements)
376 {
377 Real ring_radii_0;
378
379 if (has_rings)
380 ring_radii_0 = ring_radii.front() * mod_rings_bias_terms.front()[order - 1];
381 else if (has_ducts)
382 ring_radii_0 = mod_ducts_center_dist.front() * std::cos(M_PI / virtual_side_number) *
383 mod_main_background_bias_terms[order - 1];
384 else
385 ring_radii_0 = pitch / 2.0 * mod_main_background_bias_terms[order - 1];
386 // If center_quad_factor is zero, default value (div_num - 1)/div_num is used.
387 // We use div_num instead of mod_div_num because we are dealing wth elements here
388 // This approach ensures that the order = 2 mesh elements are consistent with the order = 1
389 ring_radii_0 *=
390 center_quad_factor == 0.0 ? (((Real)div_num - 1.0) / (Real)div_num) : center_quad_factor;
391
392 centerNodes(*mesh, virtual_side_number, mod_div_num, ring_radii_0, nodes);
393 }
394 else // pin-cell center
395 mesh->add_point(Point(0.0, 0.0, 0.0));
396
397 // create nodes for the ring regions
398 if (has_rings)
400 ring_radii,
401 mod_total_ring_layers,
402 mod_rings_bias_terms,
403 mod_num_sectors_per_side,
404 corner_p,
405 corner_to_corner,
406 azimuthal_tangent);
407
408 if (has_background)
409 {
410 // add nodes in background region; the background region is defined as the area between the
411 // outermost pin (if there is a pin; if no pin, the center) and the innermost hex/duct; if
412 // _has_ducts is false, the background region is the area between the pin and enclosing hexagon
413 Real background_corner_radial_interval_length;
414 Real background_corner_distance;
415 Real background_in;
416 Real background_out; // background outer frontier
417 if (has_rings)
418 background_in = ring_radii.back();
419 else
420 background_in = 0;
421
422 if (has_ducts)
423 {
424 background_out = mod_ducts_center_dist.front();
425 background_corner_distance =
426 mod_ducts_center_dist
427 .front(); // it is the center to duct (innermost duct) corner distance
428 }
429 else
430 {
431 background_out = 0.5 * corner_to_corner;
432 background_corner_distance =
433 0.5 * corner_to_corner; // it is the center to hex corner distance
434 }
435
436 background_corner_radial_interval_length =
437 (background_out - background_in) / mod_background_intervals;
438
439 node_id_background_meta = mesh->n_nodes();
440
441 // create nodes for background region
443 mod_num_sectors_per_side,
444 mod_background_intervals,
445 mod_main_background_bias_terms,
446 background_corner_distance,
447 background_corner_radial_interval_length,
448 corner_p,
449 corner_to_corner,
450 background_in,
451 azimuthal_tangent);
452 }
453
454 // create nodes for duct regions
455 if (has_ducts)
457 &mod_ducts_center_dist,
458 mod_total_ducts_layers,
459 mod_duct_bias_terms,
460 mod_num_sectors_per_side,
461 corner_p,
462 corner_to_corner,
463 azimuthal_tangent);
464
465 // See if the central region is the only part of the innermost part
466 // The central region of the slice is special.
467 // Unlike the outer regions, which are layered quad elements,
468 // the central region is either a layer of tri elements or a specially-patterned quad elements.
469 // If there is at least one `ring` defined in the slice,
470 // the central region must belong to the innermost (first) ring.
471 // Otherwise the central region belongs to the `background`
472 // In either case, if the innermost ring or background has only one radial interval,
473 // the central region is an independent ring or background
474 // Otherwise, the central region and one or several quad element layers together form the
475 // innermost ring or background
476 bool is_central_region_independent;
477 if (ring_layers.empty())
478 is_central_region_independent = mod_background_inner_boundary_layer_params.intervals +
479 mod_background_intervals +
480 mod_background_outer_boundary_layer_params.intervals ==
481 1;
482 else
483 is_central_region_independent = mod_ring_layers[0] +
484 mod_ring_inner_boundary_layer_params.intervals[0] +
485 mod_ring_outer_boundary_layer_params.intervals[0] ==
486 1;
487
488 // From now on, we work on the elements, which need the none "mod_" parameters
489 // Assign elements, boundaries, and subdomains;
490 // Add Tri3/Tri6/Tri7 or Quad4/Quad8/Quad9 mesh into innermost (central) region
491 if (quad_center_elements)
493 div_num,
494 block_id_shift,
495 create_outward_interface_boundaries && is_central_region_independent,
496 boundary_id_shift,
497 nodes,
498 (!has_rings) && (!has_ducts) && (background_intervals == 1),
499 // Note here, has_ring means either there are ring regions or background inner
500 // boundary layer; has_ducts means either there are duct regions or background
501 // outer boundary layer. Same in cenTriElemDef()
502 side_index,
503 generate_side_specific_boundaries,
504 quad_elem_type);
505 else
507 *mesh,
508 num_sectors_per_side,
509 azimuthal_tangent,
510 block_id_shift,
511 create_outward_interface_boundaries && is_central_region_independent,
512 boundary_id_shift,
513 ((!has_rings) && (!has_ducts) && (background_intervals == 1)) ||
514 ((!has_background) &&
515 (std::accumulate(total_ring_layers.begin(), total_ring_layers.end(), 0) == 1)),
516 // Only for ACCG, it is possible that the entire mesh is a single-layer ring.
517 // cenQuadElemDef() does not need this as it does not work for ACCG.
518 side_index,
519 generate_side_specific_boundaries,
520 tri_elem_type);
521
522 // Add Quad4 mesh into outer circle
523 // total number of mesh should be all the rings for pin regions + background regions;
524 // total number of quad mesh should be total number of mesh -1 (-1 is because the inner circle for
525 // tri/quad mesh has been added above)
526
527 std::vector<unsigned int> subdomain_rings;
528 if (has_rings) // define the rings in each subdomain
529 {
530 subdomain_rings = total_ring_layers;
531 subdomain_rings.front() -= 1; // remove the inner TRI mesh subdomain
532 if (background_inner_boundary_layer_params.intervals)
533 {
534 subdomain_rings.back() =
535 background_inner_boundary_layer_params.intervals + background_intervals +
536 background_outer_boundary_layer_params.intervals; // add the background region
537 if (ring_radii.size() == 1)
538 subdomain_rings.back() -= 1; // remove the inner TRI mesh subdomain
539 }
540 else if (has_background)
541 subdomain_rings.push_back(background_inner_boundary_layer_params.intervals +
542 background_intervals +
543 background_outer_boundary_layer_params.intervals);
544 }
545 else
546 {
547 subdomain_rings.push_back(
548 background_inner_boundary_layer_params.intervals + background_intervals +
549 background_outer_boundary_layer_params.intervals); // add the background region
550 subdomain_rings[0] -= 1; // remove the inner TRI mesh subdomain
551 }
552
553 if (has_ducts)
554 for (unsigned int i = (background_outer_boundary_layer_params.intervals > 0);
555 i < total_ducts_layers.size();
556 i++)
557 subdomain_rings.push_back(total_ducts_layers[i]);
558
560 num_sectors_per_side,
561 subdomain_rings,
562 side_index,
563 azimuthal_tangent,
564 block_id_shift,
565 quad_center_elements ? (mod_div_num * mod_div_num - 1) : 0,
566 create_inward_interface_boundaries,
567 create_outward_interface_boundaries,
568 boundary_id_shift,
569 generate_side_specific_boundaries,
570 quad_elem_type);
571 if (tri_elem_type == TRI_ELEM_TYPE::TRI6 || quad_elem_type == QUAD_ELEM_TYPE::QUAD8)
573 return mesh;
574}
575
576void
578 const Real virtual_side_number,
579 const unsigned int div_num,
580 const Real ring_radii_0,
581 std::vector<std::vector<Node *>> & nodes) const
582{
583 const std::pair<Real, Real> p_origin = std::make_pair(0.0, 0.0);
584 const std::pair<Real, Real> p_bottom =
585 std::make_pair(0.0, ring_radii_0 * std::cos(M_PI / virtual_side_number));
586 const std::pair<Real, Real> p_top =
587 std::make_pair(p_bottom.second * std::sin(2.0 * M_PI / virtual_side_number),
588 p_bottom.second * std::cos(2.0 * M_PI / virtual_side_number));
589 const std::pair<Real, Real> p_diag =
590 std::make_pair(ring_radii_0 * std::sin(M_PI / virtual_side_number),
591 ring_radii_0 * std::cos(M_PI / virtual_side_number));
592
593 // The four vertices of the central quad region are defined above.
594 // The following loops transverse all the nodes within this central quad region by moving p1 thru
595 // p4 and calculate the four-point intercept (pc).
596 // p_top------o-------p4--------o-----p_diag
597 // | | | | |
598 // | | | | |
599 // o--------o--------o--------o--------o
600 // | | | | |
601 // | | | | |
602 // p1--------o-------pc--------o-------p2
603 // | | | | |
604 // | | | | |
605 // o--------o--------o--------o--------o
606 // | | | | |
607 // | | | | |
608 // p_origin-----o-------p3--------o----p_bottom
609 //
610 // The loops are designed to transverse the nodes as shown below to facilitate elements
611 // and sides creation.
612 //
613 // 25-------24-------23-------22-------21
614 // | | | | |
615 // | | | | |
616 // 16-------15-------14-------13-------20
617 // | | | | |
618 // | | | | |
619 // 9--------8------- 7-------12-------19
620 // | | | | |
621 // | | | | |
622 // 4--------3--------6-------11-------18
623 // | | | | |
624 // | | | | |
625 // 1--------2--------5-------10-------17
626
627 for (unsigned int i = 0; i < div_num; i++)
628 {
629 unsigned int id_x = 0;
630 unsigned int id_y = i;
631 for (unsigned int j = 0; j < 2 * i + 1; j++)
632 {
633 std::pair<Real, Real> p1 = std::make_pair(
634 (p_origin.first * (div_num - 1 - id_x) + p_top.first * id_x) / (div_num - 1),
635 (p_origin.second * (div_num - 1 - id_x) + p_top.second * id_x) / (div_num - 1));
636 std::pair<Real, Real> p2 = std::make_pair(
637 (p_bottom.first * (div_num - 1 - id_x) + p_diag.first * id_x) / (div_num - 1),
638 (p_bottom.second * (div_num - 1 - id_x) + p_diag.second * id_x) / (div_num - 1));
639 std::pair<Real, Real> p3 = std::make_pair(
640 (p_origin.first * (div_num - 1 - id_y) + p_bottom.first * id_y) / (div_num - 1),
641 (p_origin.second * (div_num - 1 - id_y) + p_bottom.second * id_y) / (div_num - 1));
642 std::pair<Real, Real> p4 = std::make_pair(
643 (p_top.first * (div_num - 1 - id_y) + p_diag.first * id_y) / (div_num - 1),
644 (p_top.second * (div_num - 1 - id_y) + p_diag.second * id_y) / (div_num - 1));
645 std::pair<Real, Real> pc = fourPointIntercept(p1, p2, p3, p4);
646 nodes[id_x][id_y] = mesh.add_point(Point(pc.first, pc.second, 0.0));
647 if (j < i)
648 id_x++;
649 if (j >= i)
650 id_y--;
651 }
652 }
653}
654
655void
657 const std::vector<Real> ring_radii,
658 const std::vector<unsigned int> ring_layers,
659 const std::vector<std::vector<Real>> biased_terms,
660 const unsigned int num_sectors_per_side,
661 const Real corner_p[2][2],
662 const Real corner_to_corner,
663 const std::vector<Real> azimuthal_tangent) const
664{
665 const unsigned int angle_number =
666 azimuthal_tangent.size() == 0 ? num_sectors_per_side : (azimuthal_tangent.size() - 1);
667
668 // Add nodes in pins regions
669 for (unsigned int l = 0; l < ring_layers.size(); l++)
670 {
671 // the pin radius interval for each ring_radii/subdomain
672 const Real pin_radius_interval_length =
673 l == 0 ? ring_radii[l] / ring_layers[l]
674 : (ring_radii[l] - ring_radii[l - 1]) / ring_layers[l];
675
676 // add rings in each pin subdomain
677 for (unsigned int k = 0; k < ring_layers[l]; k++)
678 {
679 const Real bin_radial_distance =
680 l == 0 ? (biased_terms[l][k] * ring_layers[l] *
681 pin_radius_interval_length) // this is from the cell/pin center to
682 // the first circle
683 : (ring_radii[l - 1] +
684 biased_terms[l][k] * ring_layers[l] * pin_radius_interval_length);
685 const Real pin_corner_p_x = corner_p[0][0] * bin_radial_distance / (0.5 * corner_to_corner);
686 const Real pin_corner_p_y = corner_p[0][1] * bin_radial_distance / (0.5 * corner_to_corner);
687
688 // pin_corner_p(s) are the points in the pin region, on the bins towards the six corners,
689 // at different intervals
690 mesh.add_point(Point(pin_corner_p_x, pin_corner_p_y, 0.0));
691
692 for (unsigned int j = 1; j <= angle_number; j++)
693 {
694 const Real cell_boundary_p_x =
695 corner_p[0][0] + (corner_p[1][0] - corner_p[0][0]) *
696 (azimuthal_tangent.size() == 0 ? ((Real)j / (Real)angle_number)
697 : (azimuthal_tangent[j] / 2.0));
698 const Real cell_boundary_p_y =
699 corner_p[0][1] + (corner_p[1][1] - corner_p[0][1]) *
700 (azimuthal_tangent.size() == 0 ? ((Real)j / (Real)angle_number)
701 : (azimuthal_tangent[j] / 2.0));
702 // cell_boundary_p(s) are the points on the cell's six boundaries (flat sides) at
703 // different azimuthal angles
704 const Real pin_azimuthal_p_x =
705 cell_boundary_p_x * bin_radial_distance /
706 std::sqrt(Utility::pow<2>(cell_boundary_p_x) + Utility::pow<2>(cell_boundary_p_y));
707 const Real pin_azimuthal_p_y =
708 cell_boundary_p_y * bin_radial_distance /
709 std::sqrt(Utility::pow<2>(cell_boundary_p_x) + Utility::pow<2>(cell_boundary_p_y));
710
711 // pin_azimuthal_p are the points on the bins towards different azimuthal angles, at
712 // different intervals; excluding the ones produced by pin_corner_p
713 mesh.add_point(Point(pin_azimuthal_p_x, pin_azimuthal_p_y, 0.0));
714 }
715 }
716 }
717}
718
719void
721 const unsigned int num_sectors_per_side,
722 const unsigned int background_intervals,
723 const std::vector<Real> biased_terms,
724 const Real background_corner_distance,
725 const Real background_corner_radial_interval_length,
726 const Real corner_p[2][2],
727 const Real corner_to_corner,
728 const Real background_in,
729 const std::vector<Real> azimuthal_tangent) const
730{
731 unsigned int angle_number =
732 azimuthal_tangent.size() == 0 ? num_sectors_per_side : (azimuthal_tangent.size() - 1);
733 for (unsigned int k = 0; k < (background_intervals); k++)
734 {
735 const Real background_corner_p_x =
736 background_corner_distance / (0.5 * corner_to_corner) * corner_p[0][0] *
737 (background_in +
738 biased_terms[k] * background_intervals * background_corner_radial_interval_length) /
739 background_corner_distance;
740 const Real background_corner_p_y =
741 background_corner_distance / (0.5 * corner_to_corner) * corner_p[0][1] *
742 (background_in +
743 biased_terms[k] * background_intervals * background_corner_radial_interval_length) /
744 background_corner_distance;
745
746 // background_corner_p(s) are the points in the background region, on the bins towards the six
747 // corners, at different intervals
748 mesh.add_point(Point(background_corner_p_x, background_corner_p_y, 0.0));
749
750 for (unsigned int j = 1; j <= angle_number; j++)
751 {
752 const Real cell_boundary_p_x =
753 background_corner_distance / (0.5 * corner_to_corner) *
754 (corner_p[0][0] + (corner_p[1][0] - corner_p[0][0]) *
755 (azimuthal_tangent.size() == 0 ? ((Real)j / (Real)angle_number)
756 : (azimuthal_tangent[j] / 2.0)));
757 const Real cell_boundary_p_y =
758 background_corner_distance / (0.5 * corner_to_corner) *
759 (corner_p[0][1] + (corner_p[1][1] - corner_p[0][1]) *
760 (azimuthal_tangent.size() == 0 ? ((Real)j / (Real)angle_number)
761 : (azimuthal_tangent[j] / 2.0)));
762 // cell_boundary_p(s) are the points on the cell's six boundaries (flat sides) at different
763 // azimuthal angles
764 const Real pin_boundary_p_x =
765 cell_boundary_p_x * background_in /
766 std::sqrt(Utility::pow<2>(cell_boundary_p_x) + Utility::pow<2>(cell_boundary_p_y));
767 const Real pin_boundary_p_y =
768 cell_boundary_p_y * background_in /
769 std::sqrt(Utility::pow<2>(cell_boundary_p_x) + Utility::pow<2>(cell_boundary_p_y));
770 // pin_boundary_p(s) are the points on pin boundary (outside ring) at different azimuthal
771 // angles
772 const Real background_radial_interval =
773 std::sqrt(Utility::pow<2>(cell_boundary_p_x - pin_boundary_p_x) +
774 Utility::pow<2>(cell_boundary_p_y - pin_boundary_p_y)) /
775 background_intervals;
776 const Real background_azimuthal_p_x =
777 cell_boundary_p_x *
778 (background_in + biased_terms[k] * background_intervals * background_radial_interval) /
779 std::sqrt(Utility::pow<2>(cell_boundary_p_x) + Utility::pow<2>(cell_boundary_p_y));
780 const Real background_azimuthal_p_y =
781 cell_boundary_p_y *
782 (background_in + biased_terms[k] * background_intervals * background_radial_interval) /
783 std::sqrt(Utility::pow<2>(cell_boundary_p_x) + Utility::pow<2>(cell_boundary_p_y));
784 // background_azimuthal_p are the points on the bins towards different azimuthal angles, at
785 // different intervals; excluding the ones produced by background_corner_p
786 mesh.add_point(Point(background_azimuthal_p_x, background_azimuthal_p_y, 0.0));
787 }
788 }
789}
790
791void
793 std::vector<Real> * const ducts_center_dist,
794 const std::vector<unsigned int> ducts_layers,
795 const std::vector<std::vector<Real>> biased_terms,
796 const unsigned int num_sectors_per_side,
797 const Real corner_p[2][2],
798 const Real corner_to_corner,
799 const std::vector<Real> azimuthal_tangent) const
800{
801 unsigned int angle_number =
802 azimuthal_tangent.size() == 0 ? num_sectors_per_side : (azimuthal_tangent.size() - 1);
803 // Add nodes in ducts regions
804 (*ducts_center_dist)
805 .push_back(0.5 * corner_to_corner); // add hex boundary as the last element in this vector
806 std::vector<Real> duct_radius_interval_length(ducts_layers.size());
807
808 Real bin_radial_distance;
809 for (unsigned int l = 0; l < ducts_layers.size(); l++)
810 {
811 duct_radius_interval_length[l] =
812 ((*ducts_center_dist)[l + 1] - (*ducts_center_dist)[l]) /
813 ducts_layers[l]; // the pin radius interval for each ring_radii/subdomain
814
815 // add rings in each pin subdomain
816 for (unsigned int k = 0; k < ducts_layers[l]; k++)
817 {
818 bin_radial_distance = ((*ducts_center_dist)[l] +
819 biased_terms[l][k] * ducts_layers[l] * duct_radius_interval_length[l]);
820 const Real pin_corner_p_x = corner_p[0][0] * bin_radial_distance / (0.5 * corner_to_corner);
821 const Real pin_corner_p_y = corner_p[0][1] * bin_radial_distance / (0.5 * corner_to_corner);
822
823 // pin_corner_p(s) are the points in the pin region, on the bins towards the six corners,
824 // at different intervals
825 mesh.add_point(Point(pin_corner_p_x, pin_corner_p_y, 0.0));
826
827 for (unsigned int j = 1; j <= angle_number; j++)
828 {
829 const Real cell_boundary_p_x =
830 corner_p[0][0] + (corner_p[1][0] - corner_p[0][0]) *
831 (azimuthal_tangent.size() == 0 ? ((Real)j / (Real)angle_number)
832 : (azimuthal_tangent[j] / 2.0));
833 const Real cell_boundary_p_y =
834 corner_p[0][1] + (corner_p[1][1] - corner_p[0][1]) *
835 (azimuthal_tangent.size() == 0 ? ((Real)j / (Real)angle_number)
836 : (azimuthal_tangent[j] / 2.0));
837 // cell_boundary_p(s) are the points on the cell's six boundaries (flat sides) at
838 // different azimuthal angles
839 const Real pin_azimuthal_p_x =
840 cell_boundary_p_x * bin_radial_distance / (0.5 * corner_to_corner);
841 const Real pin_azimuthal_p_y =
842 cell_boundary_p_y * bin_radial_distance / (0.5 * corner_to_corner);
843
844 // pin_azimuthal_p are the points on the bins towards different azimuthal angles, at
845 // different intervals; excluding the ones produced by pin_corner_p
846 mesh.add_point(Point(pin_azimuthal_p_x, pin_azimuthal_p_y, 0.0));
847 }
848 }
849 }
850}
851
852void
854 const unsigned int div_num,
855 const subdomain_id_type block_id_shift,
856 const bool create_outward_interface_boundaries,
857 const boundary_id_type boundary_id_shift,
858 std::vector<std::vector<Node *>> & nodes,
859 const bool assign_external_boundary,
860 const unsigned int side_index,
861 const bool generate_side_specific_boundaries,
862 const QUAD_ELEM_TYPE quad_elem_type) const
863{
864
865 BoundaryInfo & boundary_info = mesh.get_boundary_info();
866
867 // This loop defines quad elements for the central regions except for the outermost layer
868 for (unsigned int i = 0; i < div_num - 1; i++)
869 {
870 unsigned int id_x = 0;
871 unsigned int id_y = i;
872 for (unsigned int j = 0; j < 2 * i + 1; j++)
873 {
874 std::unique_ptr<Elem> new_elem;
875 if (quad_elem_type == QUAD_ELEM_TYPE::QUAD4)
876 {
877 new_elem = std::make_unique<Quad4>();
878 new_elem->set_node(0, nodes[id_x][id_y]);
879 new_elem->set_node(3, nodes[id_x][id_y + 1]);
880 new_elem->set_node(2, nodes[id_x + 1][id_y + 1]);
881 new_elem->set_node(1, nodes[id_x + 1][id_y]);
882 new_elem->subdomain_id() = 1 + block_id_shift;
883 }
884 else // QUAD8/QUAD9
885 {
886 new_elem = std::make_unique<Quad8>();
887 if (quad_elem_type == QUAD_ELEM_TYPE::QUAD9)
888 {
889 new_elem = std::make_unique<Quad9>();
890 new_elem->set_node(8, nodes[id_x * 2 + 1][id_y * 2 + 1]);
891 }
892 new_elem->set_node(0, nodes[id_x * 2][id_y * 2]);
893 new_elem->set_node(3, nodes[id_x * 2][id_y * 2 + 2]);
894 new_elem->set_node(2, nodes[id_x * 2 + 2][id_y * 2 + 2]);
895 new_elem->set_node(1, nodes[id_x * 2 + 2][id_y * 2]);
896 new_elem->set_node(4, nodes[id_x * 2 + 1][id_y * 2]);
897 new_elem->set_node(5, nodes[id_x * 2 + 2][id_y * 2 + 1]);
898 new_elem->set_node(6, nodes[id_x * 2 + 1][id_y * 2 + 2]);
899 new_elem->set_node(7, nodes[id_x * 2][id_y * 2 + 1]);
900 new_elem->subdomain_id() = 1 + block_id_shift;
901 }
902 Elem * elem_Quad = mesh.add_elem(std::move(new_elem));
903
904 if (id_x == 0)
905 boundary_info.add_side(elem_Quad, 3, SLICE_BEGIN);
906 if (id_y == 0)
907 boundary_info.add_side(elem_Quad, 0, SLICE_END);
908 if (j < i)
909 id_x++;
910 if (j >= i)
911 id_y--;
912 }
913 }
914 // This loop defines the outermost layer quad elements of the central region
915 for (unsigned int i = (div_num - 1) * (div_num - 1); i < div_num * div_num - 1; i++)
916 {
917 std::unique_ptr<Elem> new_elem;
918 if (quad_elem_type == QUAD_ELEM_TYPE::QUAD4)
919 {
920 new_elem = std::make_unique<Quad4>();
921 new_elem->set_node(0, mesh.node_ptr(i));
922 new_elem->set_node(3, mesh.node_ptr(i + 2 * div_num - 1));
923 new_elem->set_node(2, mesh.node_ptr(i + 2 * div_num));
924 new_elem->set_node(1, mesh.node_ptr(i + 1));
925 }
926 else // QUAD8/QUAD9
927 {
928 new_elem = std::make_unique<Quad8>();
929 if (quad_elem_type == QUAD_ELEM_TYPE::QUAD9)
930 {
931 new_elem = std::make_unique<Quad9>();
932 new_elem->set_node(8,
933 mesh.node_ptr((div_num - 1) * (div_num - 1) * 4 +
934 (i - (div_num - 1) * (div_num - 1)) * 2 + 1 +
935 ((div_num - 1) * 4 + 1)));
936 }
937 new_elem->set_node(0,
938 mesh.node_ptr((div_num - 1) * (div_num - 1) * 4 +
939 (i - (div_num - 1) * (div_num - 1)) * 2));
940 new_elem->set_node(3,
941 mesh.node_ptr((div_num - 1) * (div_num - 1) * 4 +
942 (i - (div_num - 1) * (div_num - 1)) * 2 +
943 ((div_num - 1) * 4 + 1) * 2));
944 new_elem->set_node(2,
945 mesh.node_ptr((div_num - 1) * (div_num - 1) * 4 +
946 (i - (div_num - 1) * (div_num - 1)) * 2 + 2 +
947 ((div_num - 1) * 4 + 1) * 2));
948 new_elem->set_node(1,
949 mesh.node_ptr((div_num - 1) * (div_num - 1) * 4 +
950 (i - (div_num - 1) * (div_num - 1)) * 2 + 2));
951 new_elem->set_node(4,
952 mesh.node_ptr((div_num - 1) * (div_num - 1) * 4 +
953 (i - (div_num - 1) * (div_num - 1)) * 2 + 1));
954 new_elem->set_node(5,
955 mesh.node_ptr((div_num - 1) * (div_num - 1) * 4 +
956 (i - (div_num - 1) * (div_num - 1)) * 2 + 2 +
957 ((div_num - 1) * 4 + 1)));
958 new_elem->set_node(6,
959 mesh.node_ptr((div_num - 1) * (div_num - 1) * 4 +
960 (i - (div_num - 1) * (div_num - 1)) * 2 + 1 +
961 ((div_num - 1) * 4 + 1) * 2));
962 new_elem->set_node(7,
963 mesh.node_ptr((div_num - 1) * (div_num - 1) * 4 +
964 (i - (div_num - 1) * (div_num - 1)) * 2 +
965 ((div_num - 1) * 4 + 1)));
966 }
967
968 Elem * elem_Quad = mesh.add_elem(std::move(new_elem));
969 elem_Quad->subdomain_id() = 1 + block_id_shift;
970 if (create_outward_interface_boundaries)
971 boundary_info.add_side(elem_Quad, 2, 1 + boundary_id_shift);
972 if (i == (div_num - 1) * (div_num - 1))
973 boundary_info.add_side(elem_Quad, 3, SLICE_BEGIN);
974 if (i == div_num * div_num - 2)
975 boundary_info.add_side(elem_Quad, 1, SLICE_END);
976 if (assign_external_boundary)
977 {
978 boundary_info.add_side(elem_Quad, 2, OUTER_SIDESET_ID);
979 if (generate_side_specific_boundaries)
980 boundary_info.add_side(
981 elem_Quad,
982 2,
983 (i < div_num * (div_num - 1) ? OUTER_SIDESET_ID : OUTER_SIDESET_ID_ALT) + side_index);
984 }
985 }
986}
987
988void
990 const unsigned int num_sectors_per_side,
991 const std::vector<Real> azimuthal_tangent,
992 const subdomain_id_type block_id_shift,
993 const bool create_outward_interface_boundaries,
994 const boundary_id_type boundary_id_shift,
995 const bool assign_external_boundary,
996 const unsigned int side_index,
997 const bool generate_side_specific_boundaries,
998 const TRI_ELEM_TYPE tri_elem_type) const
999{
1000 const unsigned short order = tri_elem_type == TRI_ELEM_TYPE::TRI3 ? 1 : 2;
1001 unsigned int angle_number = azimuthal_tangent.size() == 0
1002 ? num_sectors_per_side
1003 : ((azimuthal_tangent.size() - 1) / order);
1004
1005 BoundaryInfo & boundary_info = mesh.get_boundary_info();
1006 for (unsigned int i = 1; i <= angle_number; i++)
1007 {
1008 std::unique_ptr<Elem> new_elem;
1009 if (tri_elem_type == TRI_ELEM_TYPE::TRI3)
1010 {
1011 new_elem = std::make_unique<Tri3>();
1012 new_elem->set_node(0, mesh.node_ptr(0));
1013 new_elem->set_node(2, mesh.node_ptr(i));
1014 new_elem->set_node(1, mesh.node_ptr(i + 1));
1015 }
1016 else // TRI6/TRI7
1017 {
1018 new_elem = std::make_unique<Tri6>();
1019 if (tri_elem_type == TRI_ELEM_TYPE::TRI7)
1020 {
1021 new_elem = std::make_unique<Tri7>();
1022 new_elem->set_node(6, mesh.node_ptr(i * 2));
1023 }
1024 new_elem->set_node(0, mesh.node_ptr(0));
1025 new_elem->set_node(2, mesh.node_ptr(i * 2 + angle_number * order));
1026 new_elem->set_node(1, mesh.node_ptr((i + 1) * 2 + angle_number * order));
1027 new_elem->set_node(3, mesh.node_ptr(i * 2 + 1));
1028 new_elem->set_node(5, mesh.node_ptr(i * 2 - 1));
1029 new_elem->set_node(4, mesh.node_ptr(i * 2 + 1 + angle_number * order));
1030 }
1031
1032 Elem * elem = mesh.add_elem(std::move(new_elem));
1033 if (create_outward_interface_boundaries)
1034 boundary_info.add_side(elem, 1, 1 + boundary_id_shift);
1035 elem->subdomain_id() = 1 + block_id_shift;
1036 if (i == 1)
1037 boundary_info.add_side(elem, 2, SLICE_BEGIN);
1038 if (i == angle_number)
1039 boundary_info.add_side(elem, 0, SLICE_END);
1040 if (assign_external_boundary)
1041 {
1042 boundary_info.add_side(elem, 1, OUTER_SIDESET_ID);
1043 if (generate_side_specific_boundaries)
1044 boundary_info.add_side(elem,
1045 1,
1046 (i <= angle_number / 2 ? OUTER_SIDESET_ID : OUTER_SIDESET_ID_ALT) +
1047 side_index);
1048 }
1049 }
1050}
1051
1052void
1054 const unsigned int num_sectors_per_side,
1055 const std::vector<unsigned int> subdomain_rings,
1056 const unsigned int side_index,
1057 const std::vector<Real> azimuthal_tangent,
1058 const subdomain_id_type block_id_shift,
1059 const dof_id_type nodeid_shift,
1060 const bool create_inward_interface_boundaries,
1061 const bool create_outward_interface_boundaries,
1062 const boundary_id_type boundary_id_shift,
1063 const bool generate_side_specific_boundaries,
1064 const QUAD_ELEM_TYPE quad_elem_type) const
1065{
1066 const unsigned short order = quad_elem_type == QUAD_ELEM_TYPE::QUAD4 ? 1 : 2;
1067 unsigned int angle_number = azimuthal_tangent.size() == 0
1068 ? num_sectors_per_side
1069 : ((azimuthal_tangent.size() - 1) / order);
1070
1071 BoundaryInfo & boundary_info = mesh.get_boundary_info();
1072 unsigned int j = 0;
1073 for (unsigned int k = 0; k < (subdomain_rings.size()); k++)
1074 {
1075 for (unsigned int m = 0; m < subdomain_rings[k]; m++)
1076 {
1077 for (unsigned int i = 1; i <= angle_number; i++)
1078 {
1079 std::unique_ptr<Elem> new_elem;
1080 if (quad_elem_type == QUAD_ELEM_TYPE::QUAD4)
1081 {
1082 new_elem = std::make_unique<Quad4>();
1083 new_elem->set_node(0, mesh.node_ptr(nodeid_shift + i + (angle_number + 1) * j));
1084 new_elem->set_node(1, mesh.node_ptr(nodeid_shift + i + 1 + (angle_number + 1) * j));
1085 new_elem->set_node(2, mesh.node_ptr(nodeid_shift + i + (angle_number + 1) * (j + 1) + 1));
1086 new_elem->set_node(3, mesh.node_ptr(nodeid_shift + i + (angle_number + 1) * (j + 1)));
1087 }
1088 else // QUAD8/QUAD9
1089 {
1090 new_elem = std::make_unique<Quad8>();
1091 if (quad_elem_type == QUAD_ELEM_TYPE::QUAD9)
1092 {
1093 new_elem = std::make_unique<Quad9>();
1094 new_elem->set_node(
1095 8, mesh.node_ptr(nodeid_shift + i * 2 + (angle_number * 2 + 1) * (j * 2 + 2)));
1096 }
1097 new_elem->set_node(
1098 0,
1099 mesh.node_ptr(nodeid_shift + (i - 1) * 2 + 1 + (angle_number * 2 + 1) * (j * 2 + 1)));
1100 new_elem->set_node(
1101 1, mesh.node_ptr(nodeid_shift + i * 2 + 1 + (angle_number * 2 + 1) * (j * 2 + 1)));
1102 new_elem->set_node(
1103 2, mesh.node_ptr(nodeid_shift + i * 2 + 1 + (angle_number * 2 + 1) * (j * 2 + 3)));
1104 new_elem->set_node(
1105 3,
1106 mesh.node_ptr(nodeid_shift + (i - 1) * 2 + 1 + (angle_number * 2 + 1) * (j * 2 + 3)));
1107 new_elem->set_node(
1108 4, mesh.node_ptr(nodeid_shift + i * 2 + (angle_number * 2 + 1) * (j * 2 + 1)));
1109 new_elem->set_node(
1110 5, mesh.node_ptr(nodeid_shift + i * 2 + 1 + (angle_number * 2 + 1) * (j * 2 + 2)));
1111 new_elem->set_node(
1112 6, mesh.node_ptr(nodeid_shift + i * 2 + (angle_number * 2 + 1) * (j * 2 + 3)));
1113 new_elem->set_node(
1114 7,
1115 mesh.node_ptr(nodeid_shift + (i - 1) * 2 + 1 + (angle_number * 2 + 1) * (j * 2 + 2)));
1116 }
1117 Elem * elem = mesh.add_elem(std::move(new_elem));
1118 if (i == 1)
1119 boundary_info.add_side(elem, 3, SLICE_BEGIN);
1120 if (i == angle_number)
1121 boundary_info.add_side(elem, 1, SLICE_END);
1122
1123 if (subdomain_rings[0] == 0)
1124 elem->subdomain_id() = k + 1 + block_id_shift;
1125 else
1126 elem->subdomain_id() = k + 2 + block_id_shift;
1127
1128 if (m == 0 && create_inward_interface_boundaries && k > 0)
1129 boundary_info.add_side(elem, 0, k * 2 + boundary_id_shift);
1130 if (m == (subdomain_rings[k] - 1))
1131 {
1132 if (k == (subdomain_rings.size() - 1))
1133 {
1134 boundary_info.add_side(elem, 2, OUTER_SIDESET_ID);
1135 if (generate_side_specific_boundaries)
1136 {
1137 if (i <= angle_number / 2)
1138 boundary_info.add_side(elem, 2, OUTER_SIDESET_ID + side_index);
1139 else
1140 boundary_info.add_side(elem, 2, OUTER_SIDESET_ID_ALT + side_index);
1141 }
1142 }
1143 else if (create_outward_interface_boundaries)
1144 boundary_info.add_side(elem, 2, k * 2 + 1 + boundary_id_shift);
1145 }
1146 }
1147 j++;
1148 }
1149 }
1150}
1151
1152std::unique_ptr<ReplicatedMesh>
1154 const unsigned int num_sectors_per_side,
1155 const unsigned int peripheral_invervals,
1156 const std::vector<std::pair<Real, Real>> & positions_inner,
1157 const std::vector<std::pair<Real, Real>> & d_positions_outer,
1158 const subdomain_id_type id_shift,
1159 const QUAD_ELEM_TYPE quad_elem_type,
1160 const bool create_inward_interface_boundaries,
1161 const bool create_outward_interface_boundaries)
1162{
1163 auto mesh = buildReplicatedMesh(2);
1164 std::pair<Real, Real> positions_p;
1165
1166 // generate node positions
1167 for (unsigned int i = 0; i <= peripheral_invervals; i++)
1168 {
1169 for (unsigned int j = 0; j <= num_sectors_per_side / 2; j++)
1170 {
1171 positions_p = pointInterpolate(positions_inner[0].first,
1172 positions_inner[0].second,
1173 d_positions_outer[0].first,
1174 d_positions_outer[0].second,
1175 positions_inner[1].first,
1176 positions_inner[1].second,
1177 d_positions_outer[1].first,
1178 d_positions_outer[1].second,
1179 i,
1180 j,
1181 num_sectors_per_side,
1182 peripheral_invervals);
1183 mesh->add_point(Point(positions_p.first, positions_p.second, 0.0));
1184 }
1185 for (unsigned int j = 1; j <= num_sectors_per_side / 2; j++)
1186 {
1187 positions_p = pointInterpolate(positions_inner[1].first,
1188 positions_inner[1].second,
1189 d_positions_outer[1].first,
1190 d_positions_outer[1].second,
1191 positions_inner[2].first,
1192 positions_inner[2].second,
1193 d_positions_outer[2].first,
1194 d_positions_outer[2].second,
1195 i,
1196 j,
1197 num_sectors_per_side,
1198 peripheral_invervals);
1199 mesh->add_point(Point(positions_p.first, positions_p.second, 0.0));
1200 }
1201 }
1202
1203 // element definition
1204 BoundaryInfo & boundary_info = mesh->get_boundary_info();
1205
1206 for (unsigned int i = 0; i < peripheral_invervals; i++)
1207 {
1208 for (unsigned int j = 0; j < num_sectors_per_side; j++)
1209 {
1210 std::unique_ptr<Elem> new_elem;
1211
1212 new_elem = std::make_unique<Quad4>();
1213 new_elem->set_node(0, mesh->node_ptr(j + (num_sectors_per_side + 1) * (i)));
1214 new_elem->set_node(1, mesh->node_ptr(j + 1 + (num_sectors_per_side + 1) * (i)));
1215 new_elem->set_node(2, mesh->node_ptr(j + 1 + (num_sectors_per_side + 1) * (i + 1)));
1216 new_elem->set_node(3, mesh->node_ptr(j + (num_sectors_per_side + 1) * (i + 1)));
1217
1218 Elem * elem = mesh->add_elem(std::move(new_elem));
1219
1220 // add subdoamin and boundary IDs
1221 elem->subdomain_id() = PERIPHERAL_ID_SHIFT + id_shift;
1222 if (i == 0)
1223 {
1224 boundary_info.add_side(elem, 0, OUTER_SIDESET_ID);
1225 if (create_inward_interface_boundaries)
1226 boundary_info.add_side(elem, 0, SLICE_ALT + id_shift * 2);
1227 }
1228 if (i == peripheral_invervals - 1)
1229 {
1230 boundary_info.add_side(elem, 2, OUTER_SIDESET_ID);
1231 if (create_outward_interface_boundaries)
1232 boundary_info.add_side(elem, 2, SLICE_ALT + id_shift * 2 + 1);
1233 }
1234 if (j == 0)
1235 boundary_info.add_side(elem, 3, OUTER_SIDESET_ID);
1236 if (j == num_sectors_per_side - 1)
1237 boundary_info.add_side(elem, 1, OUTER_SIDESET_ID);
1238 }
1239 }
1240
1241 // convert element to second order if needed
1242 if (quad_elem_type != QUAD_ELEM_TYPE::QUAD4)
1243 {
1244 // full_ordered 2nd order element --> QUAD9, otherwise QUAD8
1245 const bool full_ordered = (quad_elem_type == QUAD_ELEM_TYPE::QUAD9);
1246 mesh->all_second_order(full_ordered);
1247 }
1248
1249 return mesh;
1250}
1251
1252void
1254 MeshBase & out_mesh, const QUAD_ELEM_TYPE boundary_quad_elem_type) const
1255{
1256 const auto side_list = out_mesh.get_boundary_info().build_side_list();
1257
1258 // select out elements on outer boundary
1259 // std::set used to filter duplicate elem_ids
1260 std::set<dof_id_type> elem_set;
1261 for (auto side_item : side_list)
1262 {
1263 boundary_id_type boundary_id = std::get<2>(side_item);
1264 dof_id_type elem_id = std::get<0>(side_item);
1265
1266 if (boundary_id == OUTER_SIDESET_ID)
1267 elem_set.insert(elem_id);
1268 }
1269
1270 // adjust nodes for outer boundary elements
1271 for (const auto elem_id : elem_set)
1272 {
1273 Elem * elem = out_mesh.elem_ptr(elem_id);
1274
1275 // adjust right side mid-edge node
1276 Point pt_5 = (elem->point(1) + elem->point(2)) / 2.0;
1277 out_mesh.add_point(pt_5, elem->node_ptr(5)->id());
1278
1279 // adjust left side mid-edge node
1280 Point pt_7 = (elem->point(0) + elem->point(3)) / 2.0;
1281 out_mesh.add_point(pt_7, elem->node_ptr(7)->id());
1282
1283 // adjust central node when using QUAD9
1284 if (boundary_quad_elem_type == QUAD_ELEM_TYPE::QUAD9)
1285 {
1286 Point pt_8 = elem->true_centroid();
1287 out_mesh.add_point(pt_8, elem->node_ptr(8)->id());
1288 }
1289 }
1290}
1291
1292std::pair<Real, Real>
1294 const Real pi_1_y,
1295 const Real d_po_1_x,
1296 const Real d_po_1_y,
1297 const Real pi_2_x,
1298 const Real pi_2_y,
1299 const Real d_po_2_x,
1300 const Real d_po_2_y,
1301 const unsigned int i,
1302 const unsigned int j,
1303 const unsigned int num_sectors_per_side,
1304 const unsigned int peripheral_intervals) const
1305{
1306 auto position_px_inner =
1307 (pi_1_x * (num_sectors_per_side / 2.0 - j) + pi_2_x * j) / (num_sectors_per_side / 2.0);
1308 auto position_py_inner =
1309 (pi_1_y * (num_sectors_per_side / 2.0 - j) + pi_2_y * j) / (num_sectors_per_side / 2.0);
1310 auto position_px_outer =
1311 (d_po_1_x * (num_sectors_per_side / 2.0 - j) + d_po_2_x * j) / (num_sectors_per_side / 2.0);
1312 auto position_py_outer =
1313 (d_po_1_y * (num_sectors_per_side / 2.0 - j) + d_po_2_y * j) / (num_sectors_per_side / 2.0);
1314 auto position_px = position_px_inner + position_px_outer * i / peripheral_intervals;
1315 auto position_py = position_py_inner + position_py_outer * i / peripheral_intervals;
1316 return std::make_pair(position_px, position_py);
1317}
1318
1319void
1321{
1322 const Real x_tmp = x;
1323 const Real y_tmp = y;
1324 x = x_tmp * std::cos(theta * M_PI / 180.0) - y_tmp * std::sin(theta * M_PI / 180.0);
1325 y = x_tmp * std::sin(theta * M_PI / 180.0) + y_tmp * std::cos(theta * M_PI / 180.0);
1326}
1327
1328void
1330 const Real orientation,
1331 const Real y_max_0,
1332 const Real y_max_n,
1333 const Real y_min,
1334 const unsigned int mesh_type,
1335 const Real unit_angle,
1336 const Real tols) const
1337{
1338 for (auto & node_ptr : as_range(mesh.nodes_begin(), mesh.nodes_end()))
1339 {
1340 // This function can definitely be optimized in future for better efficiency.
1341 Real & x = (*node_ptr)(0);
1342 Real & y = (*node_ptr)(1);
1343 if (mesh_type == CORNER_MESH)
1344 {
1345 nodeCoordRotate(x, y, orientation);
1346 if (x >= 0.0 && y > y_max_0)
1347 y = y - y_max_0 + y_max_n;
1348 else if (x >= 0.0 && y >= y_min)
1349 y = (y - y_min) / (y_max_0 - y_min) * (y_max_n - y_min) + y_min;
1350 else if (y > -x / std::tan(unit_angle / 360.0 * M_PI) + tols && y > y_max_0)
1351 {
1352 x /= y;
1353 y = y - y_max_0 + y_max_n;
1354 x *= y;
1355 }
1356 else if (y > -x / std::tan(unit_angle / 360.0 * M_PI) + tols && y >= y_min)
1357 {
1358 x /= y;
1359 y = (y - y_min) / (y_max_0 - y_min) * (y_max_n - y_min) + y_min;
1360 x *= y;
1361 }
1362 nodeCoordRotate(x, y, -orientation);
1363
1364 nodeCoordRotate(x, y, orientation - unit_angle);
1365 if (x <= 0 && y > y_max_0)
1366 y = y - y_max_0 + y_max_n;
1367 else if (x <= 0 && y >= y_min)
1368 y = (y - y_min) / (y_max_0 - y_min) * (y_max_n - y_min) + y_min;
1369 else if (y >= x / std::tan(unit_angle / 360.0 * M_PI) - tols && y > y_max_0)
1370 {
1371 x /= y;
1372 y = y - y_max_0 + y_max_n;
1373 x *= y;
1374 }
1375 else if (y >= x / std::tan(unit_angle / 360.0 * M_PI) - tols && y >= y_min)
1376 {
1377 x /= y;
1378 y = (y - y_min) / (y_max_0 - y_min) * (y_max_n - y_min) + y_min;
1379 x *= y;
1380 }
1381 nodeCoordRotate(x, y, unit_angle - orientation);
1382 }
1383 else
1384 {
1385 nodeCoordRotate(x, y, orientation);
1386 if (y > y_max_0)
1387 y = y - y_max_0 + y_max_n;
1388 else if (y >= y_min)
1389 y = (y - y_min) / (y_max_0 - y_min) * (y_max_n - y_min) + y_min;
1390 nodeCoordRotate(x, y, -orientation);
1391 }
1392 }
1393}
1394
1395std::pair<Real, Real>
1396PolygonMeshGeneratorBase::fourPointIntercept(const std::pair<Real, Real> & p1,
1397 const std::pair<Real, Real> & p2,
1398 const std::pair<Real, Real> & p3,
1399 const std::pair<Real, Real> & p4) const
1400{
1401 const Real x1 = p1.first;
1402 const Real y1 = p1.second;
1403 const Real x2 = p2.first;
1404 const Real y2 = p2.second;
1405 const Real x3 = p3.first;
1406 const Real y3 = p3.second;
1407 const Real x4 = p4.first;
1408 const Real y4 = p4.second;
1409
1410 Real x = -((x1 - x2) * (y3 * x4 - x3 * y4) - (x3 - x4) * (y1 * x2 - x1 * y2)) /
1411 ((y1 - y2) * (x3 - x4) - (y3 - y4) * (x1 - x2));
1412 Real y = -((y1 - y2) * (y3 * x4 - x3 * y4) - (y3 - y4) * (y1 * x2 - x1 * y2)) /
1413 ((y1 - y2) * (x3 - x4) - (y3 - y4) * (x1 - x2));
1414
1415 return std::make_pair(x, y);
1416}
1417
1418std::vector<Real>
1420 std::vector<Point> & boundary_points,
1421 const Real lower_azi,
1422 const Real upper_azi,
1423 const unsigned int return_type,
1424 const unsigned int num_sides,
1425 const boundary_id_type bid,
1426 const bool calculate_origin,
1427 const Real input_origin_x,
1428 const Real input_origin_y,
1429 const Real tol) const
1430{
1431 std::vector<std::tuple<dof_id_type, unsigned short int, boundary_id_type>> side_list =
1434 std::vector<std::tuple<dof_id_type, boundary_id_type>> node_list =
1436
1437 std::vector<Real> bd_x_list;
1438 std::vector<Real> bd_y_list;
1439 std::vector<Point> bd_p_list;
1440 Real origin_x = 0.0;
1441 Real origin_y = 0.0;
1442 Real tmp_azi;
1443 const Real mid_azi = lower_azi <= upper_azi ? (lower_azi + upper_azi) / 2.0
1444 : (lower_azi + upper_azi + 360.0) / 2.0;
1445 for (unsigned int i = 0; i < node_list.size(); ++i)
1446 if (std::get<1>(node_list[i]) == bid)
1447 {
1448 bd_x_list.push_back((mesh.node_ref(std::get<0>(node_list[i])))(0));
1449 bd_y_list.push_back((mesh.node_ref(std::get<0>(node_list[i])))(1));
1450 bd_p_list.push_back((mesh.node_ref(std::get<0>(node_list[i]))));
1451 }
1452
1453 if (calculate_origin)
1454 {
1456 origin_x = origin_pt(0);
1457 origin_y = origin_pt(1);
1458 }
1459 else
1460 {
1461 origin_x = input_origin_x;
1462 origin_y = input_origin_y;
1463 }
1464
1465 std::vector<std::pair<Real, Point>> azi_point_pairs;
1466
1467 for (unsigned int i = 0; i < bd_x_list.size(); ++i)
1468 {
1469 tmp_azi = atan2(bd_y_list[i] - origin_y, bd_x_list[i] - origin_x) * 180.0 / M_PI;
1470 if ((lower_azi <= upper_azi && (tmp_azi >= lower_azi - tol && tmp_azi <= upper_azi + tol)) ||
1471 (lower_azi > upper_azi && (tmp_azi >= lower_azi - tol || tmp_azi <= upper_azi + tol)))
1472 {
1473 azi_point_pairs.push_back(
1474 std::make_pair(return_type == ANGLE_DEGREE
1475 ? (tmp_azi - mid_azi)
1476 : (1.0 + std::cos(M_PI / num_sides) / std::sin(M_PI / num_sides) *
1477 std::tan((tmp_azi - mid_azi) / 180.0 * M_PI)),
1478 bd_p_list[i]));
1479 }
1480 }
1481 std::sort(azi_point_pairs.begin(), azi_point_pairs.end());
1482
1483 std::vector<Real> azimuthal_output;
1484 for (auto it = std::make_move_iterator(azi_point_pairs.begin()),
1485 end = std::make_move_iterator(azi_point_pairs.end());
1486 it != end;
1487 it++)
1488 {
1489 azimuthal_output.push_back(std::move(it->first));
1490 boundary_points.push_back(std::move(it->second));
1491 }
1492
1493 return azimuthal_output;
1494}
1495
1496std::vector<Real>
1498 const Real lower_azi,
1499 const Real upper_azi,
1500 const unsigned int return_type,
1501 const unsigned int num_sides,
1502 const boundary_id_type bid,
1503 const bool calculate_origin,
1504 const Real input_origin_x,
1505 const Real input_origin_y,
1506 const Real tol) const
1507{
1508 std::vector<Point> boundary_points;
1510 boundary_points,
1511 lower_azi,
1512 upper_azi,
1513 return_type,
1514 num_sides,
1515 bid,
1516 calculate_origin,
1517 input_origin_x,
1518 input_origin_y,
1519 tol);
1520}
1521
1522std::vector<std::vector<Real>>
1524 const std::vector<Real> radial_biases,
1525 const std::vector<unsigned int> intervals,
1526 const multiBdryLayerParams inner_boundary_layer_params,
1527 const multiBdryLayerParams outer_boundary_layer_params) const
1528{
1529 std::vector<std::vector<Real>> bias_terms_vec;
1530 for (unsigned int i = 0; i < radial_biases.size(); i++)
1531 bias_terms_vec.push_back(biasTermsCalculator(radial_biases[i],
1532 intervals[i],
1533 {0.0,
1534 inner_boundary_layer_params.fractions[i],
1535 inner_boundary_layer_params.intervals[i],
1536 inner_boundary_layer_params.biases[i]},
1537 {0.0,
1538 outer_boundary_layer_params.fractions[i],
1539 outer_boundary_layer_params.intervals[i],
1540 outer_boundary_layer_params.biases[i]}));
1541 return bias_terms_vec;
1542}
1543
1544std::vector<Real>
1546 const Real radial_bias,
1547 const unsigned int intervals,
1548 const singleBdryLayerParams inner_boundary_layer_params,
1549 const singleBdryLayerParams outer_boundary_layer_params) const
1550{
1551 // To get biased indices:
1552 // If no bias is involved, namely bias factor = 1.0, the increment in indices is uniform.
1553 // Thus, (i + 1) is used to get such linearly increasing indices.
1554 // If a non-trivial bias factor q is used, the increment in the indices is geometric
1555 // progression. So, if first (i = 0) increment is 1.0, second (i = 1) is q, third (i = 2) is
1556 // q^2,..., last or n_interval'th is q^(n_interval - 1). Then, the summation of the first (i +
1557 // 1) increments over the summation of all n_interval increments is the (i + 1)th index The
1558 // summation of the first (i + 1) increments is (1.0 - q^(i + 1)) / (1 - q); The summation of
1559 // all n_interval increments is (1.0 - q^n_interval) / (1 - q); Thus, the index is (1.0 - q^(i +
1560 // 1)) / (1.0 - q^n_interval)
1561 // This approach is used by inner boundary layer, main region, outer boundary layer separately.
1562
1563 std::vector<Real> biased_terms;
1564 for (unsigned int i = 0; i < inner_boundary_layer_params.intervals; i++)
1565 biased_terms.push_back(
1566 MooseUtils::absoluteFuzzyEqual(inner_boundary_layer_params.bias, 1.0)
1567 ? ((Real)(i + 1) * inner_boundary_layer_params.fraction /
1568 (Real)inner_boundary_layer_params.intervals)
1569 : ((1.0 - std::pow(inner_boundary_layer_params.bias, (Real)(i + 1))) /
1570 (1.0 - std::pow(inner_boundary_layer_params.bias,
1571 (Real)(inner_boundary_layer_params.intervals))) *
1572 inner_boundary_layer_params.fraction));
1573 for (unsigned int i = 0; i < intervals; i++)
1574 biased_terms.push_back(inner_boundary_layer_params.fraction +
1575 (MooseUtils::absoluteFuzzyEqual(radial_bias, 1.0)
1576 ? ((Real)(i + 1) *
1577 (1.0 - inner_boundary_layer_params.fraction -
1578 outer_boundary_layer_params.fraction) /
1579 (Real)intervals)
1580 : ((1.0 - std::pow(radial_bias, (Real)(i + 1))) /
1581 (1.0 - std::pow(radial_bias, (Real)(intervals))) *
1582 (1.0 - inner_boundary_layer_params.fraction -
1583 outer_boundary_layer_params.fraction))));
1584 for (unsigned int i = 0; i < outer_boundary_layer_params.intervals; i++)
1585 biased_terms.push_back(
1586 1.0 - outer_boundary_layer_params.fraction +
1587 (MooseUtils::absoluteFuzzyEqual(outer_boundary_layer_params.bias, 1.0)
1588 ? ((Real)(i + 1) * outer_boundary_layer_params.fraction /
1589 (Real)outer_boundary_layer_params.intervals)
1590 : ((1.0 - std::pow(outer_boundary_layer_params.bias, (Real)(i + 1))) /
1591 (1.0 - std::pow(outer_boundary_layer_params.bias,
1592 (Real)(outer_boundary_layer_params.intervals))) *
1593 outer_boundary_layer_params.fraction)));
1594 return biased_terms;
1595}
1596
1597void
1599{
1600 params.addParam<std::string>("sector_id_name",
1601 "Name of integer (reporting) ID for sector regions to use the "
1602 "reporting ID for azimuthal sector regions of ring geometry block.");
1603 params.addParam<std::string>("ring_id_name",
1604 "Name of integer (reporting) ID for ring regions to use the "
1605 "reporting ID for annular regions of ring geometry block.");
1606 MooseEnum ring_id_option("block_wise ring_wise", "block_wise");
1607 params.addParam<MooseEnum>(
1608 "ring_id_assign_type", ring_id_option, "Type of ring ID assignment: block_wise or ring_wise");
1609 params.addParamNamesToGroup("sector_id_name ring_id_name ring_id_assign_type", "Ring/Sector IDs");
1610}
1611
1612void
1614 const std::string id_name,
1615 const unsigned int num_sides,
1616 const std::vector<unsigned int> num_sectors_per_side)
1617{
1618 const auto extra_id_index = mesh.add_elem_integer(id_name);
1619 // vector to store sector ids for each element
1620 auto elem_it = mesh.elements_begin();
1621 unsigned int id = 1;
1622 // starting element id of the current sector
1623 for (unsigned int is = 0; is < num_sides; ++is)
1624 {
1625 // number of elements in the current sector
1626 unsigned int nelem_sector =
1627 mesh.n_elem() * num_sectors_per_side[is] /
1628 (accumulate(num_sectors_per_side.begin(), num_sectors_per_side.end(), 0));
1629 // assign sector ids to mesh
1630 for (unsigned i = 0; i < nelem_sector; ++i, ++elem_it)
1631 (*elem_it)->set_extra_integer(extra_id_index, id);
1632 // update sector id
1633 ++id;
1634 }
1635}
1636
1637void
1639 const std::string id_name,
1640 const unsigned int num_sides,
1641 const std::vector<unsigned int> num_sectors_per_side,
1642 const std::vector<unsigned int> ring_intervals,
1643 const bool ring_wise_id,
1644 const bool quad_center_elements)
1645{
1646 // this function assumes that elements are ordered by rings (inner) then by sectors (outer
1647 // ordering)
1648 const auto extra_id_index = mesh.add_elem_integer(id_name);
1649 auto elem_it = mesh.elements_begin();
1650 for (unsigned int is = 0; is < num_sides; ++is)
1651 {
1652 // number of elements in the current sector
1653 unsigned int nelem = mesh.n_elem() * num_sectors_per_side[is] /
1654 (accumulate(num_sectors_per_side.begin(), num_sectors_per_side.end(), 0));
1655 if (!ring_wise_id)
1656 {
1657 for (unsigned int ir : index_range(ring_intervals))
1658 {
1659 // number of elements in the current ring and sector
1660 unsigned int nelem_annular_ring = num_sectors_per_side[is] * ring_intervals[ir];
1661 // if _quad_center_elements is true, the number of elements in center ring are
1662 // _num_sectors_per_side[is] * _num_sectors_per_side[is] / 4
1663 if (quad_center_elements && ir == 0)
1664 nelem_annular_ring = num_sectors_per_side[is] * (ring_intervals[ir] - 1) +
1665 num_sectors_per_side[is] * num_sectors_per_side[is] / 4;
1666 // assign ring id
1667 for (unsigned i = 0; i < nelem_annular_ring; ++i, ++elem_it)
1668 (*elem_it)->set_extra_integer(extra_id_index, ir + 1);
1669 // update number of elements in background region of current side.
1670 nelem -= nelem_annular_ring;
1671 }
1672 }
1673 else
1674 {
1675 unsigned int ir = 0;
1676 for (unsigned int ir0 : index_range(ring_intervals))
1677 {
1678 for (unsigned int ir1 = 0; ir1 < ring_intervals[ir0]; ++ir1)
1679 {
1680 // number of elements in the current ring and sector
1681 unsigned int nelem_annular_ring = num_sectors_per_side[is];
1682 // if _quad_center_elements is true, the number of elements in center ring are
1683 // _num_sectors_per_side[is] * _num_sectors_per_side[is] / 4
1684 if (quad_center_elements && ir == 0)
1685 nelem_annular_ring = num_sectors_per_side[is] * num_sectors_per_side[is] / 4;
1686 // assign ring id
1687 for (unsigned i = 0; i < nelem_annular_ring; ++i, ++elem_it)
1688 (*elem_it)->set_extra_integer(extra_id_index, ir + 1);
1689 // update ring id
1690 ++ir;
1691 // update number of elements in background region of current side.
1692 nelem -= nelem_annular_ring;
1693 }
1694 }
1695 }
1696 // assign ring id of 0 to the background region
1697 for (unsigned i = 0; i < nelem; ++i, ++elem_it)
1698 (*elem_it)->set_extra_integer(extra_id_index, 0);
1699 }
1700}
1701
1702void
1704 const boundary_id_type id_shift,
1705 const std::set<boundary_id_type> & boundary_ids,
1706 const bool reverse)
1707{
1708 const std::set<boundary_id_type> existing_boundary_ids =
1710 for (const auto id : boundary_ids)
1711 {
1712
1713 const boundary_id_type old_id = (!reverse) ? id : id + id_shift;
1714 const boundary_id_type new_id = (!reverse) ? id + id_shift : id;
1715 auto it = existing_boundary_ids.find(old_id);
1716 if (it != existing_boundary_ids.end())
1717 MooseMesh::changeBoundaryId(mesh, old_id, new_id, true);
1718 }
1719}
1720
1721std::set<boundary_id_type>
1723 const std::vector<std::vector<unsigned int>> & pattern,
1724 const std::vector<std::vector<boundary_id_type>> & interface_boundary_id_shift_pattern,
1725 const std::set<boundary_id_type> & boundary_ids,
1726 const std::vector<std::set<boundary_id_type>> & input_interface_boundary_ids,
1727 const bool use_interface_boundary_id_shift,
1728 const bool create_interface_boundary_id,
1729 const unsigned int num_extra_layers) const
1730{
1731 std::set<boundary_id_type> interface_boundary_ids;
1732 // add existing interface boundary ids from input meshes
1733 if (use_interface_boundary_id_shift)
1734 {
1735 for (const auto i : make_range(pattern.size()))
1736 for (const auto j : make_range(pattern[i].size()))
1737 {
1738 const auto & ids = input_interface_boundary_ids[pattern[i][j]];
1739 for (const auto & id : ids)
1740 {
1741 const boundary_id_type new_id = id + interface_boundary_id_shift_pattern[i][j];
1742 auto it = boundary_ids.find(new_id);
1743 if (it != boundary_ids.end())
1744 interface_boundary_ids.insert(new_id);
1745 }
1746 }
1747 }
1748 else
1749 {
1750 for (const auto & ids : input_interface_boundary_ids)
1751 for (const auto & id : ids)
1752 {
1753 auto it = boundary_ids.find(id);
1754 if (it != boundary_ids.end())
1755 interface_boundary_ids.insert(id);
1756 }
1757 }
1758 // add unshifted interface boundary ids for the duct & background regions
1759 if (create_interface_boundary_id)
1760 for (const auto i : make_range(num_extra_layers))
1761 {
1762 boundary_id_type id = SLICE_ALT + i * 2 + 1;
1763 auto it = boundary_ids.find(id);
1764 if (it != boundary_ids.end())
1765 interface_boundary_ids.insert(id);
1766 id = SLICE_ALT + i * 2;
1767 it = boundary_ids.find(id);
1768 if (it != boundary_ids.end())
1769 interface_boundary_ids.insert(id);
1770 }
1771 return interface_boundary_ids;
1772}
1773
1776 const multiBdryLayerParams & original_multi_bdry_layer_params, const unsigned int order) const
1777{
1778 multiBdryLayerParams mod_multi_bdry_layer_params(original_multi_bdry_layer_params);
1779 std::for_each(mod_multi_bdry_layer_params.intervals.begin(),
1780 mod_multi_bdry_layer_params.intervals.end(),
1781 [&order](unsigned int & n) { n *= order; });
1782 std::for_each(mod_multi_bdry_layer_params.biases.begin(),
1783 mod_multi_bdry_layer_params.biases.end(),
1784 [&order](Real & n) { n = std::pow(n, 1.0 / order); });
1785 return mod_multi_bdry_layer_params;
1786}
1787
1790 const singleBdryLayerParams & original_single_bdry_layer_params, const unsigned int order) const
1791{
1792 singleBdryLayerParams mod_single_bdry_layer_params(original_single_bdry_layer_params);
1793 mod_single_bdry_layer_params.intervals *= order;
1794 mod_single_bdry_layer_params.bias = std::pow(mod_single_bdry_layer_params.bias, 1.0 / order);
1795 return mod_single_bdry_layer_params;
1796}
1797
1798std::string
1800 const std::vector<MeshGeneratorName> & input_names,
1801 const std::vector<Real> & metadata_vals,
1802 const std::string & metadata_name) const
1803{
1804 FormattedTable table;
1805 for (unsigned int i = 0; i < input_names.size(); i++)
1806 {
1807 table.addRow(i);
1808 table.addData<std::string>("input name", (std::string)input_names[i]);
1809 table.addData<Real>(metadata_name, metadata_vals[i]);
1810 }
1811 table.outputTimeColumn(false);
1812 std::stringstream detailed_error;
1813 table.printTable(detailed_error);
1814 return "\n" + detailed_error.str();
1815}
const std::vector< double > y
const double tol
const std::vector< double > x
void printTable(std::ostream &out, unsigned int last_n_entries=0)
void addData(const std::string &name, const T &value)
void addRow(Real time)
void outputTimeColumn(bool output_time)
void addParamNamesToGroup(const std::string &space_delim_names, const std::string group_name)
void addParam(const std::string &name, const std::initializer_list< typename T::value_type > &value, const std::string &doc_string)
void addClassDescription(const std::string &doc_string)
std::unique_ptr< ReplicatedMesh > buildReplicatedMesh(unsigned int dim=libMesh::invalid_uint)
static InputParameters validParams()
const std::string & name() const
void mooseError(Args &&... args) const
std::vector< Real > azimuthalAnglesCollector(ReplicatedMesh &mesh, std::vector< Point > &boundary_points, const Real lower_azi=-30.0, const Real upper_azi=30.0, const unsigned int return_type=ANGLE_TANGENT, const unsigned int num_sides=6, const boundary_id_type bid=OUTER_SIDESET_ID, const bool calculate_origin=true, const Real input_origin_x=0.0, const Real input_origin_y=0.0, const Real tol=1.0E-10) const
Collects sorted azimuthal angles of the external boundary.
void cenTriElemDef(ReplicatedMesh &mesh, const unsigned int num_sectors_per_side, const std::vector< Real > azimuthal_tangent=std::vector< Real >(), const subdomain_id_type block_id_shift=0, const bool create_outward_interface_boundaries=true, const boundary_id_type boundary_id_shift=0, const bool assign_external_boundary=false, const unsigned int side_index=0, const bool generate_side_specific_boundaries=true, const TRI_ELEM_TYPE tri_elem_type=TRI_ELEM_TYPE::TRI3) const
Defines triangular elements in the very central region of the polygon.
void setRingExtraIDs(MeshBase &mesh, const std::string id_name, const unsigned int num_sides, const std::vector< unsigned int > num_sectors_per_side, const std::vector< unsigned int > ring_intervals, const bool ring_wise_id, const bool quad_center_elements)
assign ring extra ids to polygon mesh
std::set< boundary_id_type > getInterfaceBoundaryIDs(const std::vector< std::vector< unsigned int > > &pattern, const std::vector< std::vector< boundary_id_type > > &interface_boundary_id_shift_pattern, const std::set< boundary_id_type > &boundary_ids, const std::vector< std::set< boundary_id_type > > &input_interface_boundary_ids, const bool use_interface_boundary_id_shift, const bool create_interface_boundary_id, const unsigned int num_extra_layers) const
returns a list of interface boundary IDs on the mesh generated by this mesh generator
PolygonMeshGeneratorBase(const InputParameters &parameters)
void cutOffPolyDeform(MeshBase &mesh, const Real orientation, const Real y_max_0, const Real y_max_n, const Real y_min, const unsigned int mesh_type, const Real unit_angle=60.0, const Real tols=1E-5) const
Deforms peripheral region when the external side of a polygon assembly of stitched meshes cuts off th...
static void addRingAndSectorIDParams(InputParameters &params)
Add InputParameters which are used by ring and sector IDs.
void backgroundNodes(ReplicatedMesh &mesh, const unsigned int num_sectors_per_side, const unsigned int background_intervals, const std::vector< Real > biased_terms, const Real background_corner_distance, const Real background_corner_radial_interval_length, const Real corner_p[2][2], const Real corner_to_corner, const Real background_in, const std::vector< Real > azimuthal_tangent=std::vector< Real >()) const
Creates nodes for the ring-to-polygon transition region (i.e., background) of a single slice.
std::unique_ptr< ReplicatedMesh > buildSimplePeripheral(const unsigned int num_sectors_per_side, const unsigned int peripheral_invervals, const std::vector< std::pair< Real, Real > > &position_inner, const std::vector< std::pair< Real, Real > > &d_position_outer, const subdomain_id_type id_shift, const QUAD_ELEM_TYPE quad_elem_type, const bool create_inward_interface_boundaries=false, const bool create_outward_interface_boundaries=true)
Creates peripheral area mesh for the patterned hexagon mesh.
std::unique_ptr< ReplicatedMesh > buildSlice(std::vector< Real > ring_radii, const std::vector< unsigned int > ring_layers, const std::vector< Real > ring_radial_biases, const multiBdryLayerParams &ring_inner_boundary_layer_params, const multiBdryLayerParams &ring_outer_boundary_layer_params, std::vector< Real > ducts_center_dist, const std::vector< unsigned int > ducts_layers, const std::vector< Real > duct_radial_biases, const multiBdryLayerParams &duct_inner_boundary_layer_params, const multiBdryLayerParams &duct_outer_boundary_layer_params, const Real pitch, const unsigned int num_sectors_per_side, const unsigned int background_intervals, const Real background_radial_bias, const singleBdryLayerParams &background_inner_boundary_layer_params, const singleBdryLayerParams &background_outer_boundary_layer_params, dof_id_type &node_id_background_meta, const Real virtual_side_number, const unsigned int side_index, const std::vector< Real > azimuthal_tangent=std::vector< Real >(), const subdomain_id_type block_id_shift=0, const bool quad_center_elements=false, const Real center_quad_factor=0.0, const bool create_inward_interface_boundaries=false, const bool create_outward_interface_boundaries=true, const boundary_id_type boundary_id_shift=0, const Real pitch_scale_factor=1.0, const bool generate_side_specific_boundaries=true, const TRI_ELEM_TYPE tri_elem_type=TRI_ELEM_TYPE::TRI3, const QUAD_ELEM_TYPE quad_elem_type=QUAD_ELEM_TYPE::QUAD4)
Generates a mesh of a polygon slice, which is the foundation of both buildGeneralSlice and buildSimpl...
void nodeCoordRotate(Real &x, Real &y, const Real theta) const
Calculates x and y coordinates after rotating by theta angle.
void setSectorExtraIDs(MeshBase &mesh, const std::string id_name, const unsigned int num_sides, const std::vector< unsigned int > num_sectors_per_side)
assign sector extra ids to polygon mesh
virtual std::unique_ptr< MeshBase > generate() override
std::unique_ptr< ReplicatedMesh > buildGeneralSlice(std::vector< Real > ring_radii, const std::vector< unsigned int > ring_layers, const std::vector< Real > ring_radial_biases, const multiBdryLayerParams &ring_inner_boundary_layer_params, const multiBdryLayerParams &ring_outer_boundary_layer_params, std::vector< Real > ducts_center_dist, const std::vector< unsigned int > ducts_layers, const std::vector< Real > duct_radial_biases, const multiBdryLayerParams &duct_inner_boundary_layer_params, const multiBdryLayerParams &duct_outer_boundary_layer_params, const Real primary_side_length, const Real secondary_side_length, const unsigned int num_sectors_per_side, const unsigned int background_intervals, const Real background_radial_bias, const singleBdryLayerParams &background_inner_boundary_layer_params, const singleBdryLayerParams &background_outer_boundary_layer_params, dof_id_type &node_id_background_meta, const Real azimuthal_angle, const std::vector< Real > azimuthal_tangent, const unsigned int side_index, const bool quad_center_elements, const Real center_quad_factor, const Real rotation_angle, const bool generate_side_specific_boundaries=true)
Creates a mesh of a general polygon slice with a triangular shape and circular regions on one of its ...
singleBdryLayerParams modifiedSingleBdryLayerParamsCreator(const singleBdryLayerParams &original_single_bdry_layer_params, const unsigned int order) const
Modifies the input single boundary layer parameters for node generation, especially for the quadratic...
static InputParameters validParams()
multiBdryLayerParams modifiedMultiBdryLayerParamsCreator(const multiBdryLayerParams &original_multi_bdry_layer_params, const unsigned int order) const
Modifies the input multi boundary layer parameters for node generation, especially for the quadratic ...
std::pair< Real, Real > fourPointIntercept(const std::pair< Real, Real > &p1, const std::pair< Real, Real > &p2, const std::pair< Real, Real > &p3, const std::pair< Real, Real > &p4) const
Finds the center of a quadrilateral based on four vertices.
void ringNodes(ReplicatedMesh &mesh, const std::vector< Real > ring_radii, const std::vector< unsigned int > ring_layers, const std::vector< std::vector< Real > > biased_terms, const unsigned int num_sectors_per_side, const Real corner_p[2][2], const Real corner_to_corner, const std::vector< Real > azimuthal_tangent=std::vector< Real >()) const
Creates nodes for the ring-geometry region of a single slice.
std::unique_ptr< ReplicatedMesh > buildSimpleSlice(std::vector< Real > ring_radii, const std::vector< unsigned int > ring_layers, const std::vector< Real > ring_radial_biases, const multiBdryLayerParams &ring_inner_boundary_layer_params, const multiBdryLayerParams &ring_outer_boundary_layer_params, std::vector< Real > ducts_center_dist, const std::vector< unsigned int > ducts_layers, const std::vector< Real > duct_radial_biases, const multiBdryLayerParams &duct_inner_boundary_layer_params, const multiBdryLayerParams &duct_outer_boundary_layer_params, const Real pitch, const unsigned int num_sectors_per_side, const unsigned int background_intervals, const Real background_radial_bias, const singleBdryLayerParams &background_inner_boundary_layer_params, const singleBdryLayerParams &background_outer_boundary_layer_params, dof_id_type &node_id_background_meta, const unsigned int side_number, const unsigned int side_index, const std::vector< Real > azimuthal_tangent=std::vector< Real >(), const subdomain_id_type block_id_shift=0, const bool quad_center_elements=false, const Real center_quad_factor=0.0, const bool create_inward_interface_boundaries=false, const bool create_outward_interface_boundaries=true, const boundary_id_type boundary_id_shift=0, const bool generate_side_specific_boundaries=true, const TRI_ELEM_TYPE tri_elem_type=TRI_ELEM_TYPE::TRI3, const QUAD_ELEM_TYPE quad_elem_type=QUAD_ELEM_TYPE::QUAD4)
Creates a mesh of a slice that corresponds to a single side of the polygon to be generated.
void reassignBoundaryIDs(MeshBase &mesh, const boundary_id_type id_shift, const std::set< boundary_id_type > &boundary_ids, const bool reverse=false)
reassign interface boundary IDs on the input mesh by applying the boundary ID shift
std::pair< Real, Real > pointInterpolate(const Real pi_1_x, const Real pi_1_y, const Real po_1_x, const Real po_1_y, const Real pi_2_x, const Real pi_2_y, const Real po_2_x, const Real po_2_y, const unsigned int i, const unsigned int j, const unsigned int num_sectors_per_side, const unsigned int peripheral_intervals) const
Calculates the point coordinates of within a parallelogram region using linear interpolation.
void quadElemDef(ReplicatedMesh &mesh, const unsigned int num_sectors_per_side, const std::vector< unsigned int > subdomain_rings, const unsigned int side_index, const std::vector< Real > azimuthal_tangent=std::vector< Real >(), const subdomain_id_type block_id_shift=0, const dof_id_type nodeid_shift=0, const bool create_inward_interface_boundaries=false, const bool create_outward_interface_boundaries=true, const boundary_id_type boundary_id_shift=0, const bool generate_side_specific_boundaries=true, const QUAD_ELEM_TYPE quad_elem_type=QUAD_ELEM_TYPE::QUAD4) const
Defines general quad elements for the polygon.
void adjustPeripheralQuadraticElements(MeshBase &out_mesh, const QUAD_ELEM_TYPE boundary_quad_elem_type) const
Adjusts the mid-edge node locations in boundary regions when using quadratic elements with uniform bo...
std::vector< std::vector< Real > > biasTermsCalculator(const std::vector< Real > radial_biases, const std::vector< unsigned int > intervals, const multiBdryLayerParams inner_boundary_layer_params, const multiBdryLayerParams outer_boundary_layer_params) const
Creates bias terms for multiple blocks.
void centerNodes(ReplicatedMesh &mesh, const Real virtual_side_number, const unsigned int div_num, const Real ring_radii_0, std::vector< std::vector< Node * > > &nodes) const
Creates nodes of the very central mesh layer of the polygon for quad central elements.
std::string pitchMetaDataErrorGenerator(const std::vector< MeshGeneratorName > &input_names, const std::vector< Real > &metadata_vals, const std::string &metadata_name) const
Generate a string that contains the detailed metadata information for inconsistent input mesh metadat...
void ductNodes(ReplicatedMesh &mesh, std::vector< Real > *const ducts_center_dist, const std::vector< unsigned int > ducts_layers, const std::vector< std::vector< Real > > biased_terms, const unsigned int num_sectors_per_side, const Real corner_p[2][2], const Real corner_to_corner, const std::vector< Real > azimuthal_tangent=std::vector< Real >()) const
Creates nodes for the duct-geometry region of a single slice.
void cenQuadElemDef(ReplicatedMesh &mesh, const unsigned int div_num, const subdomain_id_type block_id_shift, const bool create_outward_interface_boundaries, const boundary_id_type boundary_id_shift, std::vector< std::vector< Node * > > &nodes, const bool assign_external_boundary=false, const unsigned int side_index=0, const bool generate_side_specific_boundaries=true, const QUAD_ELEM_TYPE quad_elem_type=QUAD_ELEM_TYPE::QUAD4) const
Defines quad elements in the very central region of the polygon.
std::vector< BCTuple > build_side_list(BCTupleSortBy sort_by=BCTupleSortBy::ELEM_ID) const
std::vector< NodeBCTuple > build_node_list(NodeBCTupleSortBy sort_by=NodeBCTupleSortBy::NODE_ID) const
const std::set< boundary_id_type > & get_boundary_ids() const
void build_node_list_from_side_list(const std::set< boundary_id_type > &sideset_list={})
void add_side(const dof_id_type elem, const unsigned short int side, const boundary_id_type id)
dof_id_type id() const
const Point & point(const unsigned int i) const
virtual Point true_centroid() const
subdomain_id_type subdomain_id() const
const Node * node_ptr(const unsigned int i) const
virtual const Node & node_ref(const dof_id_type i) const
const BoundaryInfo & get_boundary_info() const
virtual const Node * node_ptr(const dof_id_type i) const=0
virtual dof_id_type n_elem() const=0
void all_second_order(const bool full_ordered=true)
virtual dof_id_type n_nodes() const=0
virtual Node * add_point(const Point &p, const dof_id_type id=DofObject::invalid_id, const processor_id_type proc_id=DofObject::invalid_processor_id)=0
virtual const Elem * elem_ptr(const dof_id_type i) const=0
unsigned int add_elem_integer(std::string name, bool allocate_data=true, dof_id_type default_value=DofObject::invalid_id)
void remove_orphaned_nodes()
virtual Elem * add_elem(Elem *e)=0
MeshBase & mesh
Point meshCentroidCalculator(const MeshBase &mesh)
RealTensorValue rotate(MeshBase &mesh, const Real phi, const Real theta=0., const Real psi=0.)
The following methods are specializations for using the Parallel::packed_range_* routines for a vecto...
SimpleRange< IndexType > as_range(const std::pair< IndexType, IndexType > &p)
auto index_range(const T &sizable)
int8_t boundary_id_type
PetscErrorCode PetscInt const PetscInt IS * is
uint8_t dof_id_type
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
IntRange< T > make_range(T beg, T end)
Contains multiple blocks's boundary layer related parameters.
Contains a single block's boundary layer related parameters.