20 #ifndef LIBMESH_FACE_TRI_H    21 #define LIBMESH_FACE_TRI_H    24 #include "libmesh/libmesh_common.h"    25 #include "libmesh/face.h"    55   Tri (
const unsigned int nn,
    57        Node ** nodelinkdata) :
    66   Tri (
const Tri &) = 
delete;
    69   virtual ~Tri() = 
default;
    77     libmesh_assert_less(i, this->
n_nodes());
    93   virtual unsigned int n_nodes()
 const override { 
return 3; }
    98   virtual unsigned int n_sides() const override final { 
return 3; }
   103   virtual unsigned int n_vertices() const override final { 
return 3; }
   108   virtual unsigned int n_edges() const override final { 
return 3; }
   113   virtual unsigned int n_children() const override final { 
return 4; }
   120                                 const unsigned int s) 
const override final;
   152                                        unsigned int side_node) const override;
   160                                        unsigned int edge_node) const override;
   165   virtual 
std::unique_ptr<
Elem> 
side_ptr (const 
unsigned int i) override final;
   171                          const 
unsigned int i) override final;
   191   virtual bool is_flipped() const override final;
   222 #endif // LIBMESH_FACE_TRI_H virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override final
static const Real _master_points[6][3]
Master element node locations. 
Tri(const unsigned int nn, Elem *p, Node **nodelinkdata)
Default triangular element, takes number of nodes and parent. 
A Node is like a Point, but with more information. 
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
Calls local_side_node(edge, edge_node). 
The Face is an abstract element type that lives in two dimensions. 
static const int num_sides
Geometric constants for all Tris. 
virtual dof_id_type key() const
static constexpr Real TOLERANCE
virtual bool is_flipped() const override final
This is the base class from which all geometric element types are derived. 
  The Tri is an element in 2D composed of 3 sides. 
virtual unsigned int n_vertices() const override final
virtual unsigned int n_permutations() const override final
Three sides, one orientation each. 
The libMesh namespace provides an interface to certain functionality in the library. 
static const int num_children
void set_interior_parent(Elem *p)
Sets the pointer to the element's interior_parent. 
virtual unsigned int n_sides() const override final
Tri & operator=(const Tri &)=delete
virtual std::vector< unsigned int > edges_adjacent_to_node(const unsigned int n) const override
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override final
virtual dof_id_type key() const override final
virtual dof_id_type low_order_key(const unsigned int s) const override
ElemQuality
Defines an enum for element quality metrics. 
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
virtual Point master_point(const unsigned int i) const override final
virtual unsigned int n_nodes() const override
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
virtual bool on_reference_element(const Point &p, const Real eps=TOLERANCE) const override final
virtual std::pair< Real, Real > qual_bounds(const ElemQuality q) const override
virtual unsigned int n_children() const override final
Elem * _elemlinks_data[4+(LIBMESH_DIM >2)]
Data for links to parent/neighbor/interior_parent elements. 
virtual Real quality(const ElemQuality q) const override
A Point defines a location in LIBMESH_DIM dimensional Real space. 
virtual unsigned int n_edges() const override final
static const unsigned int adjacent_sides_map[3][2]
This maps the  node to the (in this case) 2 side ids adjacent to the node.