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face_quad8.C
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1// The libMesh Finite Element Library.
2// Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3
4// This library is free software; you can redistribute it and/or
5// modify it under the terms of the GNU Lesser General Public
6// License as published by the Free Software Foundation; either
7// version 2.1 of the License, or (at your option) any later version.
8
9// This library is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12// Lesser General Public License for more details.
13
14// You should have received a copy of the GNU Lesser General Public
15// License along with this library; if not, write to the Free Software
16// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17
18// Local includes
19#include "libmesh/edge_edge3.h"
20#include "libmesh/face_quad8.h"
21#include "libmesh/enum_io_package.h"
22#include "libmesh/enum_order.h"
23
24namespace libMesh
25{
26
27
28
29
30// ------------------------------------------------------------
31// Quad8 class static member initializations
32const int Quad8::num_nodes;
33const int Quad8::nodes_per_side;
34
36 {
37 {0, 1, 4}, // Side 0
38 {1, 2, 5}, // Side 1
39 {2, 3, 6}, // Side 2
40 {3, 0, 7} // Side 3
41 };
42
43
44#ifdef LIBMESH_ENABLE_AMR
45
47 {
48 // embedding matrix for child 0
49 {
50 // 0 1 2 3 4 5 6 7
51 { 1.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000 }, // 0
52 { 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000, 0.00000 }, // 1
53 { -0.250000, -0.250000, -0.250000, -0.250000, 0.500000, 0.500000, 0.500000, 0.500000 }, // 2
54 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000 }, // 3
55 { 0.375000, -0.125000, 0.00000, 0.00000, 0.750000, 0.00000, 0.00000, 0.00000 }, // 4
56 { -0.187500, -0.187500, -0.187500, -0.187500, 0.750000, 0.375000, 0.250000, 0.375000 }, // 5
57 { -0.187500, -0.187500, -0.187500, -0.187500, 0.375000, 0.250000, 0.375000, 0.750000 }, // 6
58 { 0.375000, 0.00000, 0.00000, -0.125000, 0.00000, 0.00000, 0.00000, 0.750000 } // 7
59 },
60
61 // embedding matrix for child 1
62 {
63 // 0 1 2 3 4 5 6 7
64 { 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000, 0.00000 }, // 0
65 { 0.00000, 1.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000 }, // 1
66 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000 }, // 2
67 { -0.250000, -0.250000, -0.250000, -0.250000, 0.500000, 0.500000, 0.500000, 0.500000 }, // 3
68 { -0.125000, 0.375000, 0.00000, 0.00000, 0.750000, 0.00000, 0.00000, 0.00000 }, // 4
69 { 0.00000, 0.375000, -0.125000, 0.00000, 0.00000, 0.750000, 0.00000, 0.00000 }, // 5
70 { -0.187500, -0.187500, -0.187500, -0.187500, 0.375000, 0.750000, 0.375000, 0.250000 }, // 6
71 { -0.187500, -0.187500, -0.187500, -0.187500, 0.750000, 0.375000, 0.250000, 0.375000 } // 7
72 },
73
74 // embedding matrix for child 2
75 {
76 // 0 1 2 3 4 5 6 7
77 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000 }, // 0
78 { -0.250000, -0.250000, -0.250000, -0.250000, 0.500000, 0.500000, 0.500000, 0.500000 }, // 1
79 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000 }, // 2
80 { 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000, 0.00000, 0.00000 }, // 3
81 { -0.187500, -0.187500, -0.187500, -0.187500, 0.375000, 0.250000, 0.375000, 0.750000 }, // 4
82 { -0.187500, -0.187500, -0.187500, -0.187500, 0.250000, 0.375000, 0.750000, 0.375000 }, // 5
83 { 0.00000, 0.00000, -0.125000, 0.375000, 0.00000, 0.00000, 0.750000, 0.00000 }, // 6
84 { -0.125000, 0.00000, 0.00000, 0.375000, 0.00000, 0.00000, 0.00000, 0.750000 } // 7
85 },
86
87 // embedding matrix for child 3
88 {
89 // 0 1 2 3 4 5 6 7
90 { -0.250000, -0.250000, -0.250000, -0.250000, 0.500000, 0.500000, 0.500000, 0.500000 }, // 0
91 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000 }, // 1
92 { 0.00000, 0.00000, 1.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000 }, // 2
93 { 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000 }, // 3
94 { -0.187500, -0.187500, -0.187500, -0.187500, 0.375000, 0.750000, 0.375000, 0.250000 }, // 4
95 { 0.00000, -0.125000, 0.375000, 0.00000, 0.00000, 0.750000, 0.00000, 0.00000 }, // 5
96 { 0.00000, 0.00000, 0.375000, -0.125000, 0.00000, 0.00000, 0.750000, 0.00000 }, // 6
97 { -0.187500, -0.187500, -0.187500, -0.187500, 0.250000, 0.375000, 0.750000, 0.375000 } // 7
98 }
99 };
100
101
102#endif
103
104
105// ------------------------------------------------------------
106// Quad8 class member functions
107
108bool Quad8::is_vertex(const unsigned int i) const
109{
110 if (i < 4)
111 return true;
112 return false;
113}
114
115bool Quad8::is_edge(const unsigned int i) const
116{
117 if (i < 4)
118 return false;
119 return true;
120}
121
122bool Quad8::is_face(const unsigned int) const
123{
124 return false;
125}
126
127bool Quad8::is_node_on_side(const unsigned int n,
128 const unsigned int s) const
129{
130 libmesh_assert_less (s, n_sides());
131 return std::find(std::begin(side_nodes_map[s]),
132 std::end(side_nodes_map[s]),
133 n) != std::end(side_nodes_map[s]);
134}
135
136std::vector<unsigned>
137Quad8::nodes_on_side(const unsigned int s) const
138{
139 libmesh_assert_less(s, n_sides());
140 return {std::begin(side_nodes_map[s]), std::end(side_nodes_map[s])};
141}
142
143std::vector<unsigned>
144Quad8::nodes_on_edge(const unsigned int e) const
145{
146 return nodes_on_side(e);
147}
148
150{
151 // make sure corners form a parallelogram
152 Point v = this->point(1) - this->point(0);
153 if (!v.relative_fuzzy_equals(this->point(2) - this->point(3), affine_tol))
154 return false;
155 // make sure sides are straight
156 v /= 2;
157 if (!v.relative_fuzzy_equals(this->point(4) - this->point(0), affine_tol) ||
158 !v.relative_fuzzy_equals(this->point(6) - this->point(3), affine_tol))
159 return false;
160 v = (this->point(3) - this->point(0))/2;
161 if (!v.relative_fuzzy_equals(this->point(7) - this->point(0), affine_tol) ||
162 !v.relative_fuzzy_equals(this->point(5) - this->point(1), affine_tol))
163 return false;
164 return true;
165}
166
167
168
170{
171 return SECOND;
172}
173
174
175
176dof_id_type Quad8::key (const unsigned int s) const
177{
178 libmesh_assert_less (s, this->n_sides());
179
180 switch (s)
181 {
182 case 0:
183
184 return
185 this->compute_key (this->node_id(4));
186
187 case 1:
188
189 return
190 this->compute_key (this->node_id(5));
191
192 case 2:
193
194 return
195 this->compute_key (this->node_id(6));
196
197 case 3:
198
199 return
200 this->compute_key (this->node_id(7));
201
202 default:
203 libmesh_error_msg("Invalid side s = " << s);
204 }
205}
206
207
208
209unsigned int Quad8::local_side_node(unsigned int side,
210 unsigned int side_node) const
211{
212 libmesh_assert_less (side, this->n_sides());
213 libmesh_assert_less (side_node, Quad8::nodes_per_side);
214
215 return Quad8::side_nodes_map[side][side_node];
216}
217
218
219
220std::unique_ptr<Elem> Quad8::build_side_ptr (const unsigned int i)
221{
222 return this->simple_build_side_ptr<Edge3, Quad8>(i);
223}
224
225
226
227void Quad8::build_side_ptr (std::unique_ptr<Elem> & side,
228 const unsigned int i)
229{
230 this->simple_build_side_ptr<Quad8>(side, i, EDGE3);
231}
232
233
234
235
236
237
238void Quad8::connectivity(const unsigned int sf,
239 const IOPackage iop,
240 std::vector<dof_id_type> & conn) const
241{
242 libmesh_assert_less (sf, this->n_sub_elem());
243 libmesh_assert_not_equal_to (iop, INVALID_IO_PACKAGE);
244
245 switch (iop)
246 {
247 // Note: TECPLOT connectivity is output as four triangles with
248 // a central quadrilateral. Therefore, the first four connectivity
249 // arrays are degenerate quads (triangles in Tecplot).
250 case TECPLOT:
251 {
252 // Create storage
253 conn.resize(4);
254
255 switch(sf)
256 {
257 case 0:
258 // linear sub-tri 0
259 conn[0] = this->node_id(0)+1;
260 conn[1] = this->node_id(4)+1;
261 conn[2] = this->node_id(7)+1;
262 conn[3] = this->node_id(7)+1;
263
264 return;
265
266 case 1:
267 // linear sub-tri 1
268 conn[0] = this->node_id(4)+1;
269 conn[1] = this->node_id(1)+1;
270 conn[2] = this->node_id(5)+1;
271 conn[3] = this->node_id(5)+1;
272
273 return;
274
275 case 2:
276 // linear sub-tri 2
277 conn[0] = this->node_id(5)+1;
278 conn[1] = this->node_id(2)+1;
279 conn[2] = this->node_id(6)+1;
280 conn[3] = this->node_id(6)+1;
281
282 return;
283
284 case 3:
285 // linear sub-tri 3
286 conn[0] = this->node_id(7)+1;
287 conn[1] = this->node_id(6)+1;
288 conn[2] = this->node_id(3)+1;
289 conn[3] = this->node_id(3)+1;
290
291 return;
292
293 case 4:
294 // linear sub-quad
295 conn[0] = this->node_id(4)+1;
296 conn[1] = this->node_id(5)+1;
297 conn[2] = this->node_id(6)+1;
298 conn[3] = this->node_id(7)+1;
299
300 return;
301
302 default:
303 libmesh_error_msg("Invalid sf = " << sf);
304 }
305 }
306
307
308 // VTK connectivity for this element matches libmesh's own.
309 case VTK:
310 {
311 conn.resize(Quad8::num_nodes);
312 for (auto i : index_range(conn))
313 conn[i] = this->node_id(i);
314
315 return;
316 }
317
318 default:
319 libmesh_error_msg("Unsupported IO package " << iop);
320 }
321}
322
323
324
326{
327 // This might have curved edges, or might be a curved surface in
328 // 3-space, in which case the full bounding box can be larger than
329 // the bounding box of just the nodes.
330 //
331 //
332 // FIXME - I haven't yet proven the formula below to be correct for
333 // biquadratics - RHS
334 Point pmin, pmax;
335
336 for (unsigned d=0; d<LIBMESH_DIM; ++d)
337 {
338 Real center = this->point(0)(d);
339 for (unsigned int p=1; p != 8; ++p)
340 center += this->point(p)(d);
341 center /= 8;
342
343 Real hd = std::abs(center - this->point(0)(d));
344 for (unsigned int p=0; p != 8; ++p)
345 hd = std::max(hd, std::abs(center - this->point(p)(d)));
346
347 pmin(d) = center - hd;
348 pmax(d) = center + hd;
349 }
350
351 return BoundingBox(pmin, pmax);
352}
353
354
356{
357 // This specialization is good for Lagrange mappings only
358 if (this->mapping_type() != LAGRANGE_MAP)
359 return this->Elem::volume();
360
361 // Make copies of our points. It makes the subsequent calculations a bit
362 // shorter and avoids dereferencing the same pointer multiple times.
363 Point
364 x0 = point(0),
365 x1 = point(1),
366 x2 = point(2),
367 x3 = point(3),
368 x4 = point(4),
369 x5 = point(5),
370 x6 = point(6),
371 x7 = point(7);
372
373 // Construct constant data vectors.
374 // \vec{x}_{\xi} = \vec{a1}*eta**2 + \vec{b1}*xi*eta + \vec{c1}*xi + \vec{d1}*eta + \vec{e1}
375 // \vec{x}_{\eta} = \vec{a2}*xi**2 + \vec{b2}*xi*eta + \vec{c2}*xi + \vec{d2}*eta + \vec{e2}
376 // This is copy-pasted directly from the output of a Python script.
377 Point
378 a1 = -x0/4 + x1/4 + x2/4 - x3/4 - x5/2 + x7/2,
379 b1 = -x0/2 - x1/2 + x2/2 + x3/2 + x4 - x6,
380 c1 = x0/2 + x1/2 + x2/2 + x3/2 - x4 - x6,
381 d1 = x0/4 - x1/4 + x2/4 - x3/4,
382 e1 = x5/2 - x7/2,
383 a2 = -x0/4 - x1/4 + x2/4 + x3/4 + x4/2 - x6/2,
384 b2 = -x0/2 + x1/2 + x2/2 - x3/2 - x5 + x7,
385 c2 = x0/4 - x1/4 + x2/4 - x3/4,
386 d2 = x0/2 + x1/2 + x2/2 + x3/2 - x5 - x7,
387 e2 = -x4/2 + x6/2;
388
389 // 3x3 quadrature, exact for bi-quintics
390 const unsigned int N = 3;
391 const Real q[N] = {-std::sqrt(15)/5., 0., std::sqrt(15)/5.};
392 const Real w[N] = {5./9, 8./9, 5./9};
393
394 Real vol=0.;
395 for (unsigned int i=0; i<N; ++i)
396 for (unsigned int j=0; j<N; ++j)
397 vol += w[i] * w[j] * cross_norm(q[j]*q[j]*a1 + q[i]*q[j]*b1 + q[i]*c1 + q[j]*d1 + e1,
398 q[i]*q[i]*a2 + q[i]*q[j]*b2 + q[i]*c2 + q[j]*d2 + e2);
399
400 return vol;
401}
402
403
404
405unsigned short int Quad8::second_order_adjacent_vertex (const unsigned int n,
406 const unsigned int v) const
407{
408 libmesh_assert_greater_equal (n, this->n_vertices());
409 libmesh_assert_less (n, this->n_nodes());
410 libmesh_assert_less (v, 2);
411 // use the matrix from \p face_quad.C
412 return _second_order_adjacent_vertices[n-this->n_vertices()][v];
413}
414
415
416
417std::pair<unsigned short int, unsigned short int>
418Quad8::second_order_child_vertex (const unsigned int n) const
419{
420 libmesh_assert_greater_equal (n, this->n_vertices());
421 libmesh_assert_less (n, this->n_nodes());
422 /*
423 * the _second_order_vertex_child_* vectors are
424 * stored in face_quad.C, since they are identical
425 * for Quad8 and Quad9 (for the first 4 higher-order nodes)
426 */
427 return std::pair<unsigned short int, unsigned short int>
430}
431
432
433void Quad8::permute(unsigned int perm_num)
434{
435 libmesh_assert_less (perm_num, 4);
436
437 for (unsigned int i = 0; i != perm_num; ++i)
438 {
439 swap4nodes(0,1,2,3);
440 swap4nodes(4,5,6,7);
441 swap4neighbors(0,1,2,3);
442 }
443}
444
445
446void Quad8::flip(BoundaryInfo * boundary_info)
447{
448 libmesh_assert(boundary_info);
449
450 swap2nodes(0,1);
451 swap2nodes(2,3);
452 swap2nodes(5,7);
453 swap2neighbors(1,3);
454 swap2boundarysides(1,3,boundary_info);
455 swap2boundaryedges(1,3,boundary_info);
456}
457
458
459unsigned int Quad8::center_node_on_side(const unsigned short side) const
460{
461 libmesh_assert_less (side, Quad8::num_sides);
462 return side + 4;
463}
464
465
466
467ElemType Quad8::side_type (const unsigned int libmesh_dbg_var(s)) const
468{
469 libmesh_assert_less (s, 4);
470 return EDGE3;
471}
472
473
474} // namespace libMesh
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
Defines a Cartesian bounding box by the two corner extremum.
void swap4nodes(unsigned int n1, unsigned int n2, unsigned int n3, unsigned int n4)
Swaps four node_ptrs, "rotating" them.
Definition elem.h:2152
static constexpr Real affine_tol
Default tolerance to use in has_affine_map().
Definition elem.h:2070
const Point & point(const unsigned int i) const
Definition elem.h:2462
void swap2nodes(unsigned int n1, unsigned int n2)
Swaps two node_ptrs.
Definition elem.h:2101
void swap2neighbors(unsigned int n1, unsigned int n2)
Swaps two neighbor_ptrs.
Definition elem.h:2111
void swap2boundarysides(unsigned short s1, unsigned short s2, BoundaryInfo *boundary_info) const
Swaps two sides in boundary_info, if it is non-null.
Definition elem.C:3579
ElemMappingType mapping_type() const
Definition elem.h:3137
static dof_id_type compute_key(dof_id_type n0)
Definition elem.h:3311
virtual Real volume() const
Definition elem.C:3462
void swap2boundaryedges(unsigned short e1, unsigned short e2, BoundaryInfo *boundary_info) const
Swaps two edges in boundary_info, if it is non-null.
Definition elem.C:3595
dof_id_type node_id(const unsigned int i) const
Definition elem.h:2484
void swap4neighbors(unsigned int n1, unsigned int n2, unsigned int n3, unsigned int n4)
Swaps four neighbor_ptrs, "rotating" them.
Definition elem.h:2162
A Point defines a location in LIBMESH_DIM dimensional Real space.
Definition point.h:40
virtual unsigned int n_sub_elem() const override
Definition face_quad8.h:81
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
Definition face_quad8.C:144
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
Definition face_quad8.C:446
virtual unsigned int n_nodes() const override
Definition face_quad8.h:76
unsigned int center_node_on_side(const unsigned short side) const override final
Definition face_quad8.C:459
static const int nodes_per_side
Definition face_quad8.h:191
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
Definition face_quad8.C:137
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
Definition face_quad8.C:220
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
Definition face_quad8.C:209
virtual void permute(unsigned int perm_num) override final
Permutes the element (by swapping node and neighbor pointers) according to the specified index.
Definition face_quad8.C:433
virtual Order default_order() const override
Definition face_quad8.C:169
virtual BoundingBox loose_bounding_box() const override
Definition face_quad8.C:325
static const int num_nodes
Geometric constants for Quad8.
Definition face_quad8.h:190
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override
Definition face_quad8.C:238
virtual dof_id_type key() const
Don't hide Elem::key() defined in the base class.
Definition elem.C:738
virtual bool is_edge(const unsigned int i) const override
Definition face_quad8.C:115
virtual std::pair< unsigned short int, unsigned short int > second_order_child_vertex(const unsigned int n) const override
Definition face_quad8.C:418
virtual unsigned short int second_order_adjacent_vertex(const unsigned int n, const unsigned int v) const override
Definition face_quad8.C:405
virtual bool is_face(const unsigned int i) const override
Definition face_quad8.C:122
virtual bool is_vertex(const unsigned int i) const override
Definition face_quad8.C:108
virtual bool has_affine_map() const override
Definition face_quad8.C:149
virtual Real volume() const override
An optimized method for approximating the area of a QUAD8 using quadrature.
Definition face_quad8.C:355
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
Definition face_quad8.h:197
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
Definition face_quad8.C:127
ElemType side_type(const unsigned int s) const override final
Definition face_quad8.C:467
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
Definition face_quad8.h:242
virtual unsigned int n_vertices() const override final
Definition face_quad.h:102
static const int num_children
Definition face_quad.h:86
static const int num_sides
Geometric constants for Quad4.
Definition face_quad.h:85
virtual unsigned int n_sides() const override final
Definition face_quad.h:97
static const unsigned short int _second_order_adjacent_vertices[4][2]
Matrix that tells which vertices define the location of mid-side (or second-order) nodes.
Definition face_quad.h:224
static const unsigned short int _second_order_vertex_child_number[9]
Vector that names a child sharing each second order node.
Definition face_quad.h:229
static const unsigned short int _second_order_vertex_child_index[9]
Vector that names the child vertex index for each second order node.
Definition face_quad.h:234
bool relative_fuzzy_equals(const TypeVector< T > &rhs, Real tol=TOLERANCE) const
The libMesh namespace provides an interface to certain functionality in the library.
auto index_range(const T &sizable)
Helper function that returns an IntRange<std::size_t> representing all the indices of the passed-in v...
Definition int_range.h:153
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
libmesh_assert(ctx)
T cross_norm(const TypeVector< T > &b, const TypeVector< T > &c)
Calls cross_norm_sq() and takes the square root of the result.
uint8_t dof_id_type
Definition id_types.h:67
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real