18#ifndef LIBMESH_FACE_QUAD4_SHELL_H
19#define LIBMESH_FACE_QUAD4_SHELL_H
This is the base class from which all geometric element types are derived.
The QUAD4 is an element in 2D composed of 4 nodes.
QuadShell4 is almost identical to Quad4.
QuadShell4(const QuadShell4 &)=delete
virtual ~QuadShell4()=default
QuadShell4(QuadShell4 &&)=delete
QuadShell4(Elem *p=nullptr)
Constructor.
QuadShell4 & operator=(const QuadShell4 &)=delete
virtual ElemType type() const override
The libMesh namespace provides an interface to certain functionality in the library.
ElemType
Defines an enum for geometric element types.