20#ifndef LIBMESH_FACE_QUAD4_H
21#define LIBMESH_FACE_QUAD4_H
24#include "libmesh/libmesh_common.h"
25#include "libmesh/face_quad.h"
78 virtual unsigned int n_sub_elem()
const override {
return 1; }
83 virtual bool is_vertex(
const unsigned int i)
const override;
88 virtual bool is_edge(
const unsigned int i)
const override;
93 virtual bool is_face(
const unsigned int i)
const override;
100 const unsigned int s)
const override;
102 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
104 virtual std::vector<unsigned int>
nodes_on_edge(
const unsigned int e)
const override;
111 const unsigned int e)
const override
130 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i)
override;
136 const unsigned int i)
override;
143 std::vector<dof_id_type> & conn)
const override;
175 virtual void permute(
unsigned int perm_num)
override final;
192#ifdef LIBMESH_ENABLE_AMR
198 const unsigned int j,
199 const unsigned int k)
const override
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
Defines a Cartesian bounding box by the two corner extremum.
This is the base class from which all geometric element types are derived.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i)=0
A Node is like a Point, but with more information.
A Point defines a location in LIBMESH_DIM dimensional Real space.
The QUAD4 is an element in 2D composed of 4 nodes.
virtual Point side_vertex_average_normal(const unsigned int s) const override final
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual BoundingBox loose_bounding_box() const override
Builds a bounding box out of the nodal positions.
virtual Order default_order() const override
virtual bool is_edge(const unsigned int i) const override
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
virtual unsigned int n_sub_elem() const override
virtual bool has_invertible_map(Real tol) const override
virtual ElemType type() const override
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
Quad4 & operator=(const Quad4 &)=delete
static const int num_nodes
Geometric constants for Quad4.
virtual bool is_vertex(const unsigned int i) const override
ElemType side_type(const unsigned int s) const override final
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual bool is_face(const unsigned int i) const override
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
static const int nodes_per_side
LIBMESH_ENABLE_TOPOLOGY_CACHES
virtual void permute(unsigned int perm_num) override final
Permutes the element (by swapping node and neighbor pointers) according to the specified index.
virtual bool has_affine_map() const override
Quad4(const Quad4 &)=delete
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
Quad4(Elem *p=nullptr)
Constructor.
virtual Point true_centroid() const override
An optimized method for computing the centroid of a 4-node quad with straight sides.
virtual Real volume() const override
An optimized method for computing the area of a 4-node quad with straight sides, but not necessarily ...
The QUAD is an element in 2D composed of 4 sides.
static const int num_children
static const int num_sides
Geometric constants for Quad4.
The libMesh namespace provides an interface to certain functionality in the library.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real