20 #ifndef LIBMESH_FACE_QUAD4_H 21 #define LIBMESH_FACE_QUAD4_H 24 #include "libmesh/libmesh_common.h" 25 #include "libmesh/face_quad.h" 68 virtual ~Quad4() =
default;
78 virtual unsigned int n_sub_elem()
const override {
return 1; }
83 virtual bool is_vertex(
const unsigned int i)
const override;
88 virtual bool is_edge(
const unsigned int i)
const override;
93 virtual bool is_face(
const unsigned int i)
const override;
100 const unsigned int s)
const override;
102 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
104 virtual std::vector<unsigned int>
nodes_on_edge(
const unsigned int e)
const override;
111 const unsigned int e)
const override 130 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i)
override;
136 const unsigned int i)
override;
143 std::vector<dof_id_type> & conn)
const override;
175 virtual void permute(
unsigned int perm_num)
override final;
190 #ifdef LIBMESH_ENABLE_AMR 196 const unsigned int j,
197 const unsigned int k)
const override 208 #endif // LIBMESH_ENABLE_AMR 215 #endif // LIBMESH_FACE_QUAD4_H virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
ElemType
Defines an enum for geometric element types.
Order
defines an enum for polynomial orders.
A Node is like a Point, but with more information.
virtual ElemType type() const override
The QUAD4 is an element in 2D composed of 4 nodes.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i)=0
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating, reading, and writing mesh files.
This is the base class from which all geometric element types are derived.
virtual bool has_invertible_map(Real tol) const override
virtual bool has_affine_map() const override
virtual bool is_edge(const unsigned int i) const override
LIBMESH_ENABLE_TOPOLOGY_CACHES
The libMesh namespace provides an interface to certain functionality in the library.
ElemType side_type(const unsigned int s) const override final
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual bool is_vertex(const unsigned int i) const override
virtual Order default_order() const override
virtual BoundingBox loose_bounding_box() const override
Builds a bounding box out of the nodal positions.
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
The BoundaryInfo class contains information relevant to boundary conditions including storing faces...
static const int nodes_per_side
Quad4(Elem *p=nullptr)
Constructor.
static const int num_nodes
Geometric constants for Quad4.
Defines a Cartesian bounding box by the two corner extremum.
static const int num_sides
Geometric constants for Quad4.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
virtual Real volume() const override
An optimized method for computing the area of a 4-node quad with straight sides, but not necessarily ...
The QUAD is an element in 2D composed of 4 sides.
virtual Point true_centroid() const override
An optimized method for computing the centroid of a 4-node quad with straight sides.
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
virtual void permute(unsigned int perm_num) override final
Permutes the element (by swapping node and neighbor pointers) according to the specified index...
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
virtual bool is_face(const unsigned int i) const override
Quad4 & operator=(const Quad4 &)=delete
A Point defines a location in LIBMESH_DIM dimensional Real space.
static const int num_children
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
virtual unsigned int n_sub_elem() const override
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override