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face_inf_quad4.h
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1// The libMesh Finite Element Library.
2// Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3
4// This library is free software; you can redistribute it and/or
5// modify it under the terms of the GNU Lesser General Public
6// License as published by the Free Software Foundation; either
7// version 2.1 of the License, or (at your option) any later version.
8
9// This library is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12// Lesser General Public License for more details.
13
14// You should have received a copy of the GNU Lesser General Public
15// License along with this library; if not, write to the Free Software
16// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17
18
19#ifndef LIBMESH_FACE_INF_QUAD4_H
20#define LIBMESH_FACE_INF_QUAD4_H
21
22
23#include "libmesh/libmesh_config.h"
24
25#ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
26
27// Local includes
28#include "libmesh/face_inf_quad.h"
29
30namespace libMesh
31{
32
52class InfQuad4 : public InfQuad
53{
54public:
55
59 explicit
60 InfQuad4 (Elem * p=nullptr) :
62
63 InfQuad4 (InfQuad4 &&) = delete;
64 InfQuad4 (const InfQuad4 &) = delete;
65 InfQuad4 & operator= (const InfQuad4 &) = delete;
67 virtual ~InfQuad4() = default;
68
72 virtual unsigned int n_nodes() const override { return num_nodes; }
73
77 virtual ElemType type () const override { return INFQUAD4; }
78
82 virtual unsigned int n_sub_elem() const override { return 1; }
83
88 virtual bool is_node_on_side(const unsigned int n,
89 const unsigned int s) const override;
90
91 virtual std::vector<unsigned int> nodes_on_side(const unsigned int s) const override;
92
93 virtual std::vector<unsigned int> nodes_on_edge(const unsigned int e) const override;
94
99 virtual bool is_node_on_edge(const unsigned int n,
100 const unsigned int e) const override
101 { return this->is_node_on_side(n,e); }
102
106 virtual Order default_order() const override;
107
112 virtual std::unique_ptr<Elem> build_side_ptr (const unsigned int i) override;
113
117 virtual void build_side_ptr (std::unique_ptr<Elem> & elem,
118 const unsigned int i) override;
119
120 // Avoid hiding deprecated version with different signature
122
123 virtual void connectivity(const unsigned int sf,
124 const IOPackage iop,
125 std::vector<dof_id_type> & conn) const override;
126
133 virtual bool contains_point (const Point & p, Real tol=TOLERANCE) const override;
134
138 static const int num_nodes = 4;
139 static const int nodes_per_side = 2;
140
145 static const unsigned int side_nodes_map[num_sides][nodes_per_side];
146
147 ElemType side_type (const unsigned int s) const override final;
148
149 virtual void flip(BoundaryInfo *) override final;
150
151protected:
152
157
158
159
160#ifdef LIBMESH_ENABLE_AMR
161
165 virtual Real embedding_matrix (const unsigned int i,
166 const unsigned int j,
167 const unsigned int k) const override
168 { return _embedding_matrix[i][j][k]; }
169
175
177
178#endif // LIBMESH_ENABLE_AMR
179
180};
181
182
183} // namespace libMesh
184
185#endif // ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
186
187#endif // LIBMESH_FACE_INF_QUAD4_H
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
This is the base class from which all geometric element types are derived.
Definition elem.h:96
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i)=0
The INFQUAD4 is an infinite element in 2D composed of 4 nodes.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual unsigned int n_nodes() const override
InfQuad4(InfQuad4 &&)=delete
InfQuad4 & operator=(const InfQuad4 &)=delete
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
virtual ElemType type() const override
static const int nodes_per_side
ElemType side_type(const unsigned int s) const override final
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
virtual ~InfQuad4()=default
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
virtual Order default_order() const override
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
static const int num_nodes
Geometric constants for InfQuad4.
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual bool contains_point(const Point &p, Real tol=TOLERANCE) const override
InfQuad4(Elem *p=nullptr)
Constructor.
virtual unsigned int n_sub_elem() const override
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
InfQuad4(const InfQuad4 &)=delete
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
The InfQuad is an abstract element type that lives in two dimensions.
static const int num_sides
Geometric constants for all InfQuads.
static const int num_children
A Node is like a Point, but with more information.
Definition node.h:55
A Point defines a location in LIBMESH_DIM dimensional Real space.
Definition point.h:40
The libMesh namespace provides an interface to certain functionality in the library.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
static constexpr Real TOLERANCE
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real