19 #ifndef LIBMESH_FACE_INF_QUAD4_H 20 #define LIBMESH_FACE_INF_QUAD4_H 23 #include "libmesh/libmesh_config.h" 25 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS 28 #include "libmesh/face_inf_quad.h" 82 virtual unsigned int n_sub_elem()
const override {
return 1; }
89 const unsigned int s)
const override;
91 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
93 virtual std::vector<unsigned int>
nodes_on_edge(
const unsigned int e)
const override;
100 const unsigned int e)
const override 112 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i)
override;
118 const unsigned int i)
override;
125 std::vector<dof_id_type> & conn)
const override;
160 #ifdef LIBMESH_ENABLE_AMR 166 const unsigned int j,
167 const unsigned int k)
const override 178 #endif // LIBMESH_ENABLE_AMR 185 #endif // ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS 187 #endif // LIBMESH_FACE_INF_QUAD4_H ElemType
Defines an enum for geometric element types.
Order
defines an enum for polynomial orders.
A Node is like a Point, but with more information.
virtual bool contains_point(const Point &p, Real tol=TOLERANCE) const override
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i)=0
virtual ElemType type() const override
virtual ~InfQuad4()=default
static constexpr Real TOLERANCE
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
The INFQUAD4 is an infinite element in 2D composed of 4 nodes.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating, reading, and writing mesh files.
This is the base class from which all geometric element types are derived.
static const int num_sides
Geometric constants for all InfQuads.
The libMesh namespace provides an interface to certain functionality in the library.
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
LIBMESH_ENABLE_TOPOLOGY_CACHES
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
The BoundaryInfo class contains information relevant to boundary conditions including storing faces...
The InfQuad is an abstract element type that lives in two dimensions.
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual unsigned int n_nodes() const override
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual Order default_order() const override
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
ElemType side_type(const unsigned int s) const override final
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
static const int nodes_per_side
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
static const int num_children
InfQuad4 & operator=(const InfQuad4 &)=delete
virtual unsigned int n_sub_elem() const override
static const int num_nodes
Geometric constants for InfQuad4.
A Point defines a location in LIBMESH_DIM dimensional Real space.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
InfQuad4(Elem *p=nullptr)
Constructor.
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.