19#ifndef LIBMESH_FACE_INF_QUAD4_H
20#define LIBMESH_FACE_INF_QUAD4_H
23#include "libmesh/libmesh_config.h"
25#ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
28#include "libmesh/face_inf_quad.h"
82 virtual unsigned int n_sub_elem()
const override {
return 1; }
89 const unsigned int s)
const override;
91 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
93 virtual std::vector<unsigned int>
nodes_on_edge(
const unsigned int e)
const override;
100 const unsigned int e)
const override
112 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i)
override;
118 const unsigned int i)
override;
125 std::vector<dof_id_type> & conn)
const override;
160#ifdef LIBMESH_ENABLE_AMR
166 const unsigned int j,
167 const unsigned int k)
const override
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
This is the base class from which all geometric element types are derived.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i)=0
The INFQUAD4 is an infinite element in 2D composed of 4 nodes.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual unsigned int n_nodes() const override
InfQuad4(InfQuad4 &&)=delete
InfQuad4 & operator=(const InfQuad4 &)=delete
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
virtual ElemType type() const override
static const int nodes_per_side
ElemType side_type(const unsigned int s) const override final
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
virtual ~InfQuad4()=default
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
virtual Order default_order() const override
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
static const int num_nodes
Geometric constants for InfQuad4.
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual bool contains_point(const Point &p, Real tol=TOLERANCE) const override
InfQuad4(Elem *p=nullptr)
Constructor.
LIBMESH_ENABLE_TOPOLOGY_CACHES
virtual unsigned int n_sub_elem() const override
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
InfQuad4(const InfQuad4 &)=delete
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
The InfQuad is an abstract element type that lives in two dimensions.
static const int num_sides
Geometric constants for all InfQuads.
static const int num_children
A Node is like a Point, but with more information.
A Point defines a location in LIBMESH_DIM dimensional Real space.
The libMesh namespace provides an interface to certain functionality in the library.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
static constexpr Real TOLERANCE
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real