20#ifndef LIBMESH_FACE_INF_QUAD_H
21#define LIBMESH_FACE_INF_QUAD_H
23#include "libmesh/libmesh_config.h"
25#ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
28#include "libmesh/elem.h"
66 Node ** nodelinkdata) :
86 libmesh_assert_less(i, this->
n_nodes());
101 virtual unsigned short dim() const override final {
return 2; }
108 virtual unsigned int n_sides() const override final {
return 3; }
113 virtual unsigned int n_vertices() const override final {
return 4; }
119 virtual unsigned int n_edges() const override final {
return 3; }
124 virtual unsigned int n_faces() const override final {
return 0; }
129 virtual unsigned int n_children() const override final {
return 2; }
134 virtual bool is_vertex(
const unsigned int i)
const override final {
return (i < 4); }
139 virtual bool is_edge(
const unsigned int i)
const override final {
return (i >= 4 && i < 5); }
144 virtual bool is_face(
const unsigned int i)
const override final {
return (i >= 5); }
151 override final {
return (i > 2 && i < 4); }
157 const unsigned int s)
const override final;
182 unsigned int side_node)
const override;
190 unsigned int edge_node)
const override;
195 virtual std::unique_ptr<Elem>
side_ptr (
const unsigned int i)
override final;
200 virtual void side_ptr (std::unique_ptr<Elem> & side,
const unsigned int i)
override final;
205 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override final
211 virtual void build_edge_ptr (std::unique_ptr<Elem> & edge,
const unsigned int i)
override final
221 const unsigned int s)
const override final
227 virtual std::vector<unsigned int>
sides_on_edge(
const unsigned int e)
const override final
247 virtual bool infinite () const override final {
return true; }
263 virtual void permute(
unsigned int)
override final { libmesh_error(); }
265 virtual bool is_flipped() const override final;
This is the base class from which all geometric element types are derived.
const Point & point(const unsigned int i) const
virtual unsigned int n_nodes() const =0
void set_interior_parent(Elem *p)
Sets the pointer to the element's interior_parent.
virtual dof_id_type key(const unsigned int s) const =0
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i)=0
The InfQuad is an abstract element type that lives in two dimensions.
virtual bool is_edge(const unsigned int i) const override final
We number edges next.
virtual bool infinite() const override final
virtual void build_edge_ptr(std::unique_ptr< Elem > &edge, const unsigned int i) override final
side and edge are identical for faces.
virtual Point master_point(const unsigned int i) const override final
virtual bool is_edge_on_side(const unsigned int e, const unsigned int s) const override final
is_edge_on_side is trivial in 2D.
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override final
virtual bool is_face(const unsigned int i) const override final
We number faces last.
virtual std::pair< Real, Real > qual_bounds(const ElemQuality q) const override
static const int num_sides
Geometric constants for all InfQuads.
virtual bool is_vertex(const unsigned int i) const override final
We number vertices first.
InfQuad(InfQuad &&)=delete
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
virtual std::vector< unsigned int > edges_adjacent_to_node(const unsigned int n) const override
InfQuad & operator=(const InfQuad &)=delete
static const Real _master_points[6][3]
Master element node locations.
virtual bool is_flipped() const override final
Elem * _elemlinks_data[4+(LIBMESH_DIM >2)]
Data for links to parent/neighbor/interior_parent elements.
virtual Point origin() const override final
virtual std::vector< unsigned int > sides_on_edge(const unsigned int e) const override final
sides_on_edge is trivial in 2D.
virtual void permute(unsigned int) override final
Permutes the element (by swapping node and neighbor pointers) according to the specified index.
virtual unsigned int n_children() const override final
virtual dof_id_type low_order_key(const unsigned int s) const override
InfQuad(const unsigned int nn, Elem *p, Node **nodelinkdata)
Constructor.
static const unsigned int adjacent_sides_map[4][2]
This maps the node to the one or two side id(s) adjacent to the node.
virtual unsigned int n_faces() const override final
virtual Real quality(const ElemQuality q) const override
virtual dof_id_type key() const
Don't hide Elem::key() defined in the base class.
virtual bool is_mid_infinite_edge_node(const unsigned int i) const override final
InfQuad(const InfQuad &)=delete
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
Calls local_side_node(edge, edge_node).
virtual ~InfQuad()=default
virtual bool on_reference_element(const Point &p, const Real eps=TOLERANCE) const override final
virtual unsigned int n_permutations() const override final
One non-infinite side; any orientation change flips the mapping Jacobian negative.
static const int num_children
virtual unsigned int n_vertices() const override final
virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override final
virtual unsigned int n_edges() const override final
virtual unsigned int n_sides() const override final
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override final
build_edge_ptr() and build_side_ptr() are identical in 2D.
virtual unsigned short dim() const override final
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i)=0
A Node is like a Point, but with more information.
A Point defines a location in LIBMESH_DIM dimensional Real space.
The libMesh namespace provides an interface to certain functionality in the library.
ElemQuality
Defines an enum for element quality metrics.
static constexpr Real TOLERANCE
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real