20#ifndef LIBMESH_EDGE_EDGE4_H
21#define LIBMESH_EDGE_EDGE4_H
24#include "libmesh/libmesh_common.h"
25#include "libmesh/edge.h"
70 libmesh_assert_less(i, this->
n_nodes());
84 virtual unsigned int n_sub_elem()
const override {
return 2; }
89 virtual bool is_vertex(
const unsigned int i)
const override;
94 virtual bool is_edge(
const unsigned int i)
const override;
99 virtual bool is_face(
const unsigned int i)
const override;
106 const unsigned int s)
const override;
113 const unsigned int e)
const override;
143 std::vector<dof_id_type> & conn)
const override;
149 { libmesh_not_implemented();
return 0; }
155 const unsigned int)
const override
156 { libmesh_not_implemented();
return 0; }
164#ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
169 virtual bool infinite ()
const override {
return false; }
207#ifdef LIBMESH_ENABLE_AMR
213 const unsigned int j,
214 const unsigned int k)
const override
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
Defines a Cartesian bounding box by the two corner extremum.
The Edge4 is an element in 1D composed of 4 nodes.
virtual bool is_edge(const unsigned int i) const override
Edge4 & operator=(const Edge4 &)=delete
virtual ElemType type() const override
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
Edge4(Elem *p=nullptr)
Constructor.
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual bool infinite() const override
virtual bool has_affine_map() const override
virtual bool is_vertex(const unsigned int i) const override
virtual BoundingBox loose_bounding_box() const override
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual dof_id_type key() const override
virtual unsigned short int second_order_adjacent_vertex(const unsigned int, const unsigned int) const override
FIXME: This function could be generalized to work for Edges.
virtual unsigned int n_second_order_adjacent_vertices(const unsigned int) const override
FIXME: This function could be generalized to work for Edges.
virtual unsigned int n_nodes() const override
Edge4(const Edge4 &)=delete
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
virtual Order default_order() const override
virtual Real volume() const override
An optimized method for approximating the length of an EDGE4 using quadrature.
LIBMESH_ENABLE_TOPOLOGY_CACHES
static const int num_nodes
Geometric constants for Edge4.
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual Point master_point(const unsigned int i) const override
virtual unsigned int n_sub_elem() const override
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
virtual bool has_invertible_map(Real tol) const override
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
virtual bool is_face(const unsigned int i) const override
The Edge is an element in 1D.
virtual dof_id_type key() const
Don't hide Elem::key() defined in the base class.
static const int num_children
This is the base class from which all geometric element types are derived.
A Node is like a Point, but with more information.
A Point defines a location in LIBMESH_DIM dimensional Real space.
The libMesh namespace provides an interface to certain functionality in the library.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real