20#ifndef LIBMESH_EDGE_EDGE3_H
21#define LIBMESH_EDGE_EDGE3_H
24#include "libmesh/libmesh_common.h"
25#include "libmesh/edge.h"
69 libmesh_assert_less(i, this->
n_nodes());
83 virtual unsigned int n_sub_elem()
const override {
return 2; }
88 virtual bool is_vertex(
const unsigned int i)
const override;
93 virtual bool is_edge(
const unsigned int i)
const override;
98 virtual bool is_face(
const unsigned int i)
const override;
105 const unsigned int s)
const override;
112 const unsigned int e)
const override;
140 std::vector<dof_id_type> & conn)
const override;
153 const unsigned int v)
const override
154 {
return static_cast<unsigned short int>(v); }
161 virtual std::pair<unsigned short int, unsigned short int>
175#ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
180 virtual bool infinite ()
const override {
return false; }
213#ifdef LIBMESH_ENABLE_AMR
219 const unsigned int j,
220 const unsigned int k)
const override
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
Defines a Cartesian bounding box by the two corner extremum.
The Edge3 is an element in 1D composed of 3 nodes.
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual bool is_vertex(const unsigned int i) const override
virtual bool is_face(const unsigned int i) const override
virtual unsigned int n_second_order_adjacent_vertices(const unsigned int) const override
virtual Order default_order() const override
virtual ElemType type() const override
static const int num_nodes
Geometric constants for Edge3.
virtual bool is_edge(const unsigned int i) const override
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
virtual std::pair< unsigned short int, unsigned short int > second_order_child_vertex(const unsigned int n) const override
virtual unsigned int n_sub_elem() const override
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual dof_id_type key() const override
Compute a unique key for this element which is suitable for hashing (not necessarily unique,...
LIBMESH_ENABLE_TOPOLOGY_CACHES
virtual bool infinite() const override
virtual bool has_invertible_map(Real tol) const override
virtual unsigned short int second_order_adjacent_vertex(const unsigned int, const unsigned int v) const override
Edge3(const Edge3 &)=delete
virtual BoundingBox loose_bounding_box() const override
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
Edge3 & operator=(const Edge3 &)=delete
virtual Point master_point(const unsigned int i) const override
virtual bool has_affine_map() const override
virtual unsigned int n_nodes() const override
virtual Real volume() const override
An optimized method for computing the length of a 3-node edge.
Edge3(Elem *p=nullptr)
Constructor.
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
The Edge is an element in 1D.
virtual dof_id_type key() const
Don't hide Elem::key() defined in the base class.
static const int num_children
This is the base class from which all geometric element types are derived.
A Node is like a Point, but with more information.
A Point defines a location in LIBMESH_DIM dimensional Real space.
The libMesh namespace provides an interface to certain functionality in the library.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real