20#ifndef LIBMESH_EDGE_EDGE2_H
21#define LIBMESH_EDGE_EDGE2_H
24#include "libmesh/libmesh_common.h"
25#include "libmesh/edge.h"
69 libmesh_assert_less(i, this->
n_nodes());
76 virtual unsigned int n_sub_elem()
const override {
return 1; }
81 virtual bool is_vertex(
const unsigned int i)
const override;
86 virtual bool is_edge(
const unsigned int i)
const override;
91 virtual bool is_face(
const unsigned int i)
const override;
98 const unsigned int s)
const override;
105 const unsigned int e)
const override;
122 virtual bool is_linear ()
const override {
return true; }
136 std::vector<dof_id_type> & conn)
const override;
151#ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
156 virtual bool infinite ()
const override {
return false; }
188#ifdef LIBMESH_ENABLE_AMR
194 const unsigned int j,
195 const unsigned int k)
const override
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
The Edge2 is an element in 1D composed of 2 nodes.
virtual Point master_point(const unsigned int i) const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
LIBMESH_ENABLE_TOPOLOGY_CACHES
virtual Point true_centroid() const override
An optimized method for computing the centroid of a 2-node edge.
virtual bool infinite() const override
virtual bool has_invertible_map(Real tol) const override
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
virtual bool is_vertex(const unsigned int i) const override
Edge2 & operator=(const Edge2 &)=delete
virtual bool has_affine_map() const override
virtual bool is_linear() const override
virtual ElemType type() const override
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
virtual bool is_face(const unsigned int i) const override
static const int num_nodes
Geometric constants for Edge2.
virtual Order default_order() const override
virtual dof_id_type key() const override
virtual Point side_vertex_average_normal(const unsigned int s) const override final
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
Edge2(Elem *p=nullptr)
Constructor.
Edge2(const Edge2 &)=delete
virtual bool is_edge(const unsigned int i) const override
virtual Real volume() const override
An optimized method for computing the length of a 2-node edge.
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
virtual unsigned int n_sub_elem() const override
The Edge is an element in 1D.
virtual unsigned int n_nodes() const override
virtual dof_id_type key() const
Don't hide Elem::key() defined in the base class.
static const int num_children
This is the base class from which all geometric element types are derived.
A Node is like a Point, but with more information.
A Point defines a location in LIBMESH_DIM dimensional Real space.
The libMesh namespace provides an interface to certain functionality in the library.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real