20#ifndef LIBMESH_CELL_TET4_H
21#define LIBMESH_CELL_TET4_H
24#include "libmesh/cell_tet.h"
90 virtual unsigned int n_sub_elem()
const override {
return 1; }
95 virtual bool is_vertex(
const unsigned int i)
const override;
100 virtual bool is_edge(
const unsigned int i)
const override;
105 virtual bool is_face(
const unsigned int i)
const override;
112 const unsigned int s)
const override;
114 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
116 virtual std::vector<unsigned int>
nodes_on_edge(
const unsigned int e)
const override;
123 const unsigned int e)
const override;
130 const unsigned int s)
const override;
147 virtual bool is_linear ()
const override {
return true; }
158 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i)
override;
164 const unsigned int i)
override;
173 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
178 virtual void build_edge_ptr (std::unique_ptr<Elem> & edge,
const unsigned int i)
override;
182 std::vector<dof_id_type> & conn)
const override;
244 virtual void permute(
unsigned int perm_num)
override final;
261#ifdef LIBMESH_ENABLE_AMR
267 const unsigned int j,
268 const unsigned int k)
const override;
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
This is the base class from which all geometric element types are derived.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i)=0
A Node is like a Point, but with more information.
A Point defines a location in LIBMESH_DIM dimensional Real space.
The Tet4 is an element in 3D composed of 4 nodes.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
Builds a TRI3 built coincident with face i.
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
static const int nodes_per_side
virtual Order default_order() const override
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual bool is_vertex(const unsigned int i) const override
virtual dof_id_type key() const override
virtual bool is_face(const unsigned int i) const override
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
Builds a EDGE2 built coincident with face i.
virtual void permute(unsigned int perm_num) override final
Permutes the element (by swapping node and neighbor pointers) according to the specified index.
virtual Point side_vertex_average_normal(const unsigned int s) const override final
LIBMESH_ENABLE_TOPOLOGY_CACHES
Tet4(Elem *p=nullptr)
Constructor.
virtual bool has_invertible_map(Real tol) const override
static const int num_nodes
Geometric constants for Tet4.
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override
Tet4 & operator=(const Tet4 &)=delete
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
virtual Point true_centroid() const override
The centroid of a 4-node tetrahedron is simply given by the average of its vertex positions.
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
virtual unsigned int n_sub_elem() const override
virtual bool is_linear() const override
virtual bool has_affine_map() const override
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
ElemType side_type(const unsigned int s) const override final
virtual Real volume() const override
An optimized method for computing the area of a 4-node tetrahedron.
virtual ElemType type() const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
virtual bool contains_point(const Point &p, Real tol) const override
Uses simple geometric tests to determine if the point p is inside the tetrahedron.
Tet4(const Tet4 &)=delete
static const int nodes_per_edge
std::pair< Real, Real > min_and_max_angle() const
virtual bool is_edge(const unsigned int i) const override
virtual unsigned int n_nodes() const override
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
This maps the node of the edge to element node numbers.
The Tet is an element in 3D composed of 4 sides.
static const int num_edges
static const int num_sides
Geometric constants for all Tets.
virtual dof_id_type key() const
Don't hide Elem::key() defined in the base class.
static const int num_children
The libMesh namespace provides an interface to certain functionality in the library.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real