20#ifndef LIBMESH_CELL_TET_H
21#define LIBMESH_CELL_TET_H
24#include "libmesh/cell.h"
65 libmesh_assert_less(i, this->
n_nodes());
81 virtual unsigned int n_sides() const override final {
return 4; }
86 virtual unsigned int n_vertices() const override final {
return 4; }
91 virtual unsigned int n_edges() const override final {
return 6; }
96 virtual unsigned int n_faces() const override final {
return 4; }
101 virtual unsigned int n_children() const override final {
return 8; }
107 const unsigned int s)
const override final;
132 unsigned int side_node)
const override;
138 unsigned int edge_node)
const override;
143 virtual std::unique_ptr<Elem>
side_ptr (
const unsigned int i)
override final;
148 virtual void side_ptr (std::unique_ptr<Elem> & side,
const unsigned int i)
override final;
188 virtual std::vector<unsigned int>
sides_on_edge(
const unsigned int e)
const override final;
191#ifdef LIBMESH_ENABLE_AMR
213 virtual bool is_flipped() const override final;
242 const
unsigned int s,
243 const
unsigned int checked_nodes[][3] ) const;
The Cell is an abstract element type that lives in three dimensions.
This is the base class from which all geometric element types are derived.
virtual unsigned int n_nodes() const =0
void set_interior_parent(Elem *p)
Sets the pointer to the element's interior_parent.
virtual dof_id_type key(const unsigned int s) const =0
A Node is like a Point, but with more information.
A Point defines a location in LIBMESH_DIM dimensional Real space.
The Tet is an element in 3D composed of 4 sides.
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
static const int num_edges
virtual Point master_point(const unsigned int i) const override final
virtual unsigned int n_children() const override final
static const Real _master_points[14][3]
Master element node locations.
virtual unsigned int n_edges() const override final
virtual unsigned int embedding_matrix_version() const override final
Tetrahedral elements permute the embedding matrix depending on which interior diagonal is used to sub...
virtual unsigned int n_permutations() const override final
Four sides, three orientations.
Tet(const unsigned int nn, Elem *p, Node **nodelinkdata)
Default tetrahedral element, takes number of nodes and parent.
void choose_diagonal() const
Derived classes use this function to select an initial diagonal during refinement.
virtual unsigned int n_faces() const override final
Elem * _elemlinks_data[5+(LIBMESH_DIM >3)]
Data for links to parent/neighbor/interior_parent elements.
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
virtual unsigned int n_vertices() const override final
void select_diagonal(const Diagonal diag) const
Allows the user to select the diagonal for the refinement.
virtual std::pair< Real, Real > qual_bounds(const ElemQuality q) const override
virtual Real quality(const ElemQuality q) const override
virtual bool is_flipped() const override final
static const unsigned int adjacent_edges_map[4][3]
This maps the node to the (in this case) 3 edge ids adjacent to the node.
virtual std::vector< unsigned int > sides_on_edge(const unsigned int e) const override final
static const int num_sides
Geometric constants for all Tets.
static const unsigned int edge_sides_map[6][2]
This maps each edge to the sides that contain said edge.
virtual dof_id_type key() const
Don't hide Elem::key() defined in the base class.
virtual std::vector< unsigned int > edges_adjacent_to_node(const unsigned int n) const override
Diagonal
This enumeration keeps track of which diagonal is selected during refinement.
virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override final
virtual bool on_reference_element(const Point &p, const Real eps=TOLERANCE) const override final
Diagonal diagonal_selection() const
bool is_child_on_side_helper(const unsigned int c, const unsigned int s, const unsigned int checked_nodes[][3]) const
Called by descendant classes with appropriate data to determine if child c is on side s.
virtual bool is_edge_on_side(const unsigned int e, const unsigned int s) const override final
virtual unsigned int n_sides() const override final
virtual dof_id_type low_order_key(const unsigned int s) const override
Diagonal _diagonal_selection
The currently-selected diagonal used during refinement.
Tet & operator=(const Tet &)=delete
static const int num_children
The libMesh namespace provides an interface to certain functionality in the library.
ElemQuality
Defines an enum for element quality metrics.
static constexpr Real TOLERANCE
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real