20#ifndef LIBMESH_CELL_TET10_H
21#define LIBMESH_CELL_TET10_H
24#include "libmesh/cell_tet.h"
25#include "libmesh/cell_tet4.h"
26#include "libmesh/fe_reference_element_traits.h"
97 virtual unsigned int n_sub_elem()
const override {
return 8; }
102 virtual bool is_vertex(
const unsigned int i)
const override;
107 virtual bool is_edge(
const unsigned int i)
const override;
112 virtual bool is_face(
const unsigned int i)
const override;
119 const unsigned int s)
const override;
121 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
123 virtual std::vector<unsigned int>
nodes_on_edge(
const unsigned int e)
const override;
130 const unsigned int e)
const override;
137 const unsigned int s)
const override;
154 unsigned int side_node)
const override;
160 unsigned int edge_node)
const override;
166 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i)
override;
172 const unsigned int i)
override;
181 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
186 virtual void build_edge_ptr (std::unique_ptr<Elem> & edge,
const unsigned int i)
override;
190 std::vector<dof_id_type> & conn)
const override;
205 const unsigned int v)
const override;
212 virtual std::pair<unsigned short int, unsigned short int>
241 virtual void permute(
unsigned int perm_num)
override final;
256#ifdef LIBMESH_ENABLE_AMR
262 const unsigned int j,
263 const unsigned int k)
const override;
void ErrorVector unsigned int
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
This is the base class from which all geometric element types are derived.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i)=0
A Node is like a Point, but with more information.
The Tet10 is an element in 3D composed of 10 nodes.
LIBMESH_ENABLE_TOPOLOGY_CACHES
virtual Order default_order() const override
virtual void permute(unsigned int perm_num) override final
Permutes the element (by swapping node and neighbor pointers) according to the specified index.
Tet10(Elem *p=nullptr)
Constructor.
static const int nodes_per_side
virtual bool is_vertex(const unsigned int i) const override
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
static const int nodes_per_edge
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
Tet10(const Tet10 &)=delete
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual bool is_edge(const unsigned int i) const override
virtual Real volume() const override
A specialization for computing the volume of a Tet10.
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
Builds a EDGE3 built coincident with edge i.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
Builds a TRI6 built coincident with face i.
static const unsigned short int _second_order_vertex_child_index[10]
Vector that names the child vertex index for each second order node.
virtual std::pair< unsigned short int, unsigned short int > second_order_child_vertex(const unsigned int n) const override
static constexpr const unsigned int(& edge_nodes_map)[num_edges][nodes_per_edge]
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
virtual unsigned int n_sub_elem() const override
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
static constexpr NodeMapTable< num_sides, nodes_per_side > _side_nodes
virtual bool has_affine_map() const override
virtual ElemType type() const override
static const unsigned short int _second_order_vertex_child_number[10]
Vector that names a child sharing each second order node.
static const int num_nodes
Geometric constants for Tet10.
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
ElemType side_type(const unsigned int s) const override final
Tet10 & operator=(const Tet10 &)=delete
virtual unsigned int n_second_order_adjacent_vertices(const unsigned int) const override
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
static constexpr NodeMapTable< num_edges, nodes_per_edge > _edge_nodes
These map the node of the edge or side to element node numbers.
static const unsigned short int _second_order_adjacent_vertices[6][2]
Matrix that tells which vertices define the location of mid-side (or second-order) nodes.
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual unsigned int n_nodes() const override
static constexpr const unsigned int(& side_nodes_map)[num_sides][nodes_per_side]
virtual unsigned short int second_order_adjacent_vertex(const unsigned int n, const unsigned int v) const override
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
virtual bool is_face(const unsigned int i) const override
The Tet is an element in 3D composed of 4 sides.
static const int num_edges
static const int num_sides
Geometric constants for all Tets.
static const int num_children
The libMesh namespace provides an interface to certain functionality in the library.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
constexpr unsigned int no_face_node(const unsigned int)
The face-node rule for elements with no face nodes.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
A fixed-size table that constexpr functions can return.
unsigned int values[Rows][Cols]