20#ifndef LIBMESH_CELL_PYRAMID_H
21#define LIBMESH_CELL_PYRAMID_H
24#include "libmesh/cell.h"
68 libmesh_assert_less(i, this->
n_nodes());
85 virtual unsigned int n_nodes()
const override {
return 5; }
90 virtual unsigned int n_sides()
const override {
return 5; }
95 virtual unsigned int n_vertices()
const override {
return 5; }
100 virtual unsigned int n_edges()
const override {
return 8; }
105 virtual unsigned int n_faces()
const override {
return 5; }
110 virtual unsigned int n_children()
const override {
return 10; }
117 const unsigned int s)
const override;
123 const unsigned int s)
const override;
148 unsigned int side_node)
const override;
154 unsigned int edge_node)
const override;
159 virtual std::unique_ptr<Elem>
side_ptr (
const unsigned int i)
override;
164 virtual void side_ptr (std::unique_ptr<Elem> & side,
const unsigned int i)
override;
166 virtual std::vector<unsigned int>
sides_on_edge(
const unsigned int e)
const override final;
185 virtual bool is_singular_node(
unsigned int node_idx)
const override final {
return (node_idx == 4); }
192 virtual bool is_flipped() const override final;
216#ifdef LIBMESH_ENABLE_AMR
222 const unsigned int)
const
223 { libmesh_not_implemented();
return 0; }
The Cell is an abstract element type that lives in three dimensions.
This is the base class from which all geometric element types are derived.
void set_interior_parent(Elem *p)
Sets the pointer to the element's interior_parent.
virtual dof_id_type key(const unsigned int s) const =0
A Node is like a Point, but with more information.
A Point defines a location in LIBMESH_DIM dimensional Real space.
The Pyramid is an element in 3D with 5 sides.
static const unsigned int edge_sides_map[8][2]
This maps each edge to the sides that contain said edge.
virtual unsigned int n_nodes() const override
virtual bool is_edge_on_side(const unsigned int e, const unsigned int s) const override
Pyramid & operator=(const Pyramid &)=delete
virtual unsigned int n_children() const override
virtual std::vector< unsigned int > sides_on_edge(const unsigned int e) const override final
virtual unsigned int n_sides() const override
virtual dof_id_type low_order_key(const unsigned int s) const override
static const Real _master_points[14][3]
Master element node locations.
virtual unsigned int n_edges() const override
unsigned int side_children_matrix(const unsigned int, const unsigned int) const
Matrix that allows children to inherit boundary conditions.
virtual bool is_flipped() const override final
Elem * _elemlinks_data[6+(LIBMESH_DIM >3)]
Data for links to parent/neighbor/interior_parent elements.
Pyramid(const unsigned int nn, Elem *p, Node **nodelinkdata)
Default pyramid, one quad face, four triangular faces, takes number of nodes and parent.
unsigned int local_singular_node(const Point &p, const Real tol=TOLERANCE *TOLERANCE) const override final
virtual std::vector< unsigned int > edges_adjacent_to_node(const unsigned int n) const override
virtual dof_id_type key() const
Don't hide Elem::key() defined in the base class.
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
virtual Point master_point(const unsigned int i) const override
virtual unsigned int n_faces() const override
virtual ~Pyramid()=default
Pyramid(const Pyramid &)=delete
virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override
static const unsigned int adjacent_edges_map[5][4]
This maps the node to the 3 or 4 edge ids adjacent to the node.
Pyramid(Pyramid &&)=delete
static const int num_edges
static const int num_sides
Geometric constants for all Pyramids.
virtual unsigned int n_permutations() const override final
One quad side, four orientations.
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
virtual unsigned int n_vertices() const override
virtual bool on_reference_element(const Point &p, const Real eps=TOLERANCE) const override final
virtual bool is_singular_node(unsigned int node_idx) const override final
static const int num_children
The libMesh namespace provides an interface to certain functionality in the library.
static constexpr Real TOLERANCE
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real