20#ifndef LIBMESH_CELL_PRISM6_H
21#define LIBMESH_CELL_PRISM6_H
24#include "libmesh/cell_prism.h"
84 virtual unsigned int n_sub_elem()
const override {
return 1; }
89 virtual bool is_vertex(
const unsigned int i)
const override;
94 virtual bool is_edge(
const unsigned int i)
const override;
99 virtual bool is_face(
const unsigned int i)
const override;
106 const unsigned int s)
const override;
108 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
110 virtual std::vector<unsigned int>
nodes_on_edge(
const unsigned int e)
const override;
117 const unsigned int e)
const override;
134 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i)
override;
140 const unsigned int i)
override;
149 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
155 virtual void build_edge_ptr (std::unique_ptr<Elem> & edge,
const unsigned int i)
override;
159 std::vector<dof_id_type> & conn)
const override;
201 virtual void permute(
unsigned int perm_num)
override final;
218#ifdef LIBMESH_ENABLE_AMR
224 const unsigned int j,
225 const unsigned int k)
const override
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
Defines a Cartesian bounding box by the two corner extremum.
This is the base class from which all geometric element types are derived.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i)=0
A Node is like a Point, but with more information.
A Point defines a location in LIBMESH_DIM dimensional Real space.
The Prism6 is an element in 3D composed of 6 nodes.
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
Prism6(Elem *p=nullptr)
Constructor.
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
This maps the node of the edge to element node numbers.
virtual Order default_order() const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
Builds a EDGE2 or INFEDGE2 built coincident with face i.
virtual bool is_face(const unsigned int i) const override
Prism6 & operator=(const Prism6 &)=delete
Prism6(const Prism6 &)=delete
virtual BoundingBox loose_bounding_box() const override
Builds a bounding box out of the nodal positions.
virtual Point true_centroid() const override
An Optimized numerical quadrature approach for computing the centroid of the Prism6.
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
virtual unsigned int n_sub_elem() const override
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
virtual bool is_edge(const unsigned int i) const override
virtual ~Prism6()=default
virtual bool has_affine_map() const override
virtual void permute(unsigned int perm_num) override final
Permutes the element (by swapping node and neighbor pointers) according to the specified index.
virtual ElemType type() const override
static const unsigned int side_elems_map[num_sides][nodes_per_side]
This maps the child elements with the associated side of the parent element.
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
static const int nodes_per_edge
virtual Real volume() const override
Specialized function for computing the element volume.
LIBMESH_ENABLE_TOPOLOGY_CACHES
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
static const int nodes_per_side
static const int num_nodes
Geometric constants for Prism6.
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
ElemType side_type(const unsigned int s) const override final
virtual bool is_vertex(const unsigned int i) const override
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
Builds a QUAD4 or TRI3 built coincident with face i.
virtual Point side_vertex_average_normal(const unsigned int s) const override final
The Prism is an element in 3D with 5 sides.
static const int num_children
static const int num_edges
static const int num_sides
Geometric constants for all Prisms.
The libMesh namespace provides an interface to certain functionality in the library.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real