18 #include "libmesh/libmesh_config.h" 20 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS 23 #include "libmesh/cell_inf_prism.h" 24 #include "libmesh/cell_inf_prism6.h" 25 #include "libmesh/face_tri3.h" 26 #include "libmesh/face_inf_quad4.h" 27 #include "libmesh/fe_type.h" 28 #include "libmesh/fe_interface.h" 29 #include "libmesh/inf_fe_map.h" 30 #include "libmesh/enum_order.h" 82 libmesh_assert_less (s, this->
n_sides());
100 libmesh_error_msg(
"Invalid side s = " << s);
108 libmesh_assert_less (s, this->
n_sides());
126 libmesh_error_msg(
"Invalid side s = " << s);
133 unsigned int side_node)
const 135 libmesh_assert_less (side, this->
n_sides());
149 unsigned int edge_node)
const 151 libmesh_assert_less(edge, this->
n_edges());
161 libmesh_assert_less (i, this->
n_sides());
163 std::unique_ptr<Elem> face;
169 face = std::make_unique<Tri3>();
177 face = std::make_unique<InfQuad4>();
182 libmesh_error_msg(
"Invalid side i = " << i);
186 for (
auto n : face->node_index_range())
195 const unsigned int i)
197 libmesh_assert_less (i, this->
n_sides());
204 if (!side.get() || side->type() !=
TRI3)
218 if (!side.get() || side->type() !=
INFQUAD4)
227 libmesh_error_msg(
"Invalid side i = " << i);
233 for (
auto n : side->node_index_range())
240 const unsigned int s)
const 243 libmesh_assert_less (s, this->
n_sides());
245 return (s == 0 || c+1 == s || c == s%3);
251 const unsigned int s)
const 253 libmesh_assert_less (e, this->
n_edges());
254 libmesh_assert_less (s, this->
n_sides());
280 const Real tmp_min_distance_sq = std::min(pt0_o.
norm_sq(),
288 const Real min_distance_sq = tmp_min_distance_sq
295 const Real conservative_p_dist_sq = 1.01 * (
Point(p - my_origin).
norm_sq());
297 if (conservative_p_dist_sq < min_distance_sq)
305 Point p_o(p - my_origin);
306 pt0_o /= pt0_o.
norm();
307 pt1_o /= pt1_o.
norm();
308 pt2_o /= pt2_o.
norm();
335 std::vector<unsigned>
338 libmesh_assert_less(e,
n_edges());
351 std::vector<unsigned int>
354 libmesh_assert_less(n, this->
n_nodes());
363 auto trim = (n < 3) ? 0 : 2;
376 const Real eps)
const 378 const Real & xi = p(0);
379 const Real & eta = p(1);
380 const Real & zeta = p(2);
383 return ((xi >= 0.-eps) &&
387 ((xi + eta) <= 1.+eps));
397 #endif // ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS class FEType hides (possibly multiple) FEFamily and approximation orders, thereby enabling specialize...
virtual unsigned int n_vertices() const override final
auto norm() const -> decltype(std::norm(T()))
virtual bool is_vertex(const unsigned int i) const override final
We number vertices first.
static const Real _master_points[12][3]
Master element node locations.
virtual dof_id_type key() const
static const int num_edges
virtual unsigned int n_edges() const override final
virtual bool is_face(const unsigned int i) const override final
We number faces last.
The libMesh namespace provides an interface to certain functionality in the library.
virtual bool is_flipped() const override final
static Point inverse_map(const unsigned int dim, const Elem *elem, const Point &p, const Real tolerance=TOLERANCE, const bool secure=true)
virtual unsigned int n_children() const override final
virtual bool is_edge(const unsigned int i) const override final
We number edges next.
std::vector< unsigned int > sides_on_edge(const unsigned int e) const override final
static const int num_sides
Geometric constants for all InfPrisms.
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
T triple_product(const TypeVector< T > &a, const TypeVector< T > &b, const TypeVector< T > &c)
auto norm_sq() const -> decltype(std::norm(T()))
virtual std::vector< unsigned int > edges_adjacent_to_node(const unsigned int n) const override
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual unsigned int n_nodes() const =0
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
static const unsigned int adjacent_edges_map[6][3]
This maps the node to the 3 (or fewer) edge ids adjacent to the node.
virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override final
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override final
virtual bool is_edge_on_side(const unsigned int e, const unsigned int s) const override final
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
This maps the node of the edge to element node numbers.
virtual Point origin() const override
static const unsigned int edge_sides_map[6][2]
This maps each edge to the sides that contain said edge.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
subdomain_id_type subdomain_id() const
static const int nodes_per_side
virtual bool on_reference_element(const Point &p, const Real eps=TOLERANCE) const override final
virtual unsigned short dim() const override
virtual bool contains_point(const Point &p, Real tol=TOLERANCE) const override
static const int nodes_per_edge
static const int num_children
static dof_id_type compute_key(dof_id_type n0)
virtual Order default_order() const =0
virtual unsigned int n_sides() const override final
A Point defines a location in LIBMESH_DIM dimensional Real space.
dof_id_type node_id(const unsigned int i) const
const Point & point(const unsigned int i) const
virtual dof_id_type low_order_key(const unsigned int s) const override
bool is_internal(const unsigned int i) const