19 #include "libmesh/libmesh_config.h"    21 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS    24 #include "libmesh/cell_inf_hex18.h"    25 #include "libmesh/edge_edge3.h"    26 #include "libmesh/edge_inf_edge2.h"    27 #include "libmesh/face_quad9.h"    28 #include "libmesh/face_inf_quad6.h"    29 #include "libmesh/enum_io_package.h"    30 #include "libmesh/enum_order.h"    44     { 0, 1, 2, 3, 8, 9, 10, 11, 16},   
    45     { 0, 1, 4, 5, 8, 12, 99, 99, 99},  
    46     { 1, 2, 5, 6, 9, 13, 99, 99, 99},  
    47     { 2, 3, 6, 7, 10, 14, 99, 99, 99}, 
    48     { 3, 0, 7, 4, 11, 15, 99, 99, 99}  
    72                                const unsigned int s)
 const    74   libmesh_assert_less (s, 
n_sides());
    83   libmesh_assert_less(s, 
n_sides());
    84   auto trim = (s == 0) ? 0 : 3;
    91   libmesh_assert_less(e, 
n_edges());
    92   auto trim = (e < 4) ? 0 : 1;
    97                                const unsigned int e)
 const    99   libmesh_assert_less (e, 
n_edges());
   109   libmesh_assert_less (s, this->
n_sides());
   124       libmesh_error_msg(
"Invalid side s = " << s);
   131                                        unsigned int side_node)
 const   133   libmesh_assert_less (side, this->
n_sides());
   147                                        unsigned int edge_node)
 const   149   libmesh_assert_less (edge, this->
n_edges());
   164   libmesh_assert_less (i, this->
n_sides());
   166   std::unique_ptr<Elem> face;
   174         face = std::make_unique<Quad9>();
   184         face = std::make_unique<InfQuad6>();
   189       libmesh_error_msg(
"Invalid side i = " << i);
   192   for (
auto n : face->node_index_range())
   195   face->set_interior_parent(
this);
   196   face->inherit_data_from(*
this);
   204                                const unsigned int i)
   206   libmesh_assert_less (i, this->
n_sides());
   214         if (!side.get() || side->type() != 
QUAD9)
   228         if (!side.get() || side->type() != 
INFQUAD6)
   237       libmesh_error_msg(
"Invalid side i = " << i);
   240   side->inherit_data_from(*
this);
   243   for (
auto n : side->node_index_range())
   252     return this->simple_build_edge_ptr<Edge3,InfHex18>(i);
   255   return this->simple_build_edge_ptr<InfEdge2,InfHex18>(i);
   261                                const unsigned int i)
   263   libmesh_assert_less (i, this->
n_edges());
   273         if (!edge.get() || edge->type() != 
EDGE3)
   287         if (!edge.get() || edge->type() != 
INFEDGE2)
   296       libmesh_error_msg(
"Invalid edge i = " << i);
   299   edge->inherit_data_from(*
this);
   302   for (
auto n : edge->node_index_range())
   310                             std::vector<dof_id_type> & conn)
 const   375             libmesh_error_msg(
"Invalid sc = " << sc);
   380       libmesh_error_msg(
"Unsupported IO package " << iop);
   406       libmesh_error_msg(
"Invalid node n = " << n);
   413                                                            const unsigned int v)
 const   415   libmesh_assert_greater_equal (n, this->
n_vertices());
   416   libmesh_assert_less (n, this->
n_nodes());
   427     return static_cast<unsigned short int>(v);
   434     return static_cast<unsigned short int>(v+4);
   447 std::pair<unsigned short int, unsigned short int>
   450   libmesh_assert_greater_equal (n, this->
n_vertices());
   451   libmesh_assert_less (n, this->
n_nodes());
   457   return std::pair<unsigned short int, unsigned short int>
   468 #ifdef LIBMESH_ENABLE_AMR   475       {         1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   476       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   477       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0}, 
   478       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   479       {         0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   480       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   481       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0}, 
   482       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0}, 
   483       {       0.375,     -0.125,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   484       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,      0.375,        0.0,     -0.125,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0}, 
   485       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,     -0.125,        0.0,      0.375,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0}, 
   486       {       0.375,        0.0,        0.0,     -0.125,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   487       {         0.0,        0.0,        0.0,        0.0,      0.375,     -0.125,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   488       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,      0.375,        0.0,     -0.125,        0.0,        0.0,       0.75}, 
   489       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,     -0.125,        0.0,      0.375,        0.0,       0.75}, 
   490       {         0.0,        0.0,        0.0,        0.0,      0.375,        0.0,        0.0,     -0.125,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0}, 
   491       {    0.140625,  -0.046875,   0.015625,  -0.046875,        0.0,        0.0,        0.0,        0.0,    0.28125,   -0.09375,   -0.09375,    0.28125,        0.0,        0.0,        0.0,        0.0,     0.5625,        0.0}, 
   492       {         0.0,        0.0,        0.0,        0.0,   0.140625,  -0.046875,   0.015625,  -0.046875,        0.0,        0.0,        0.0,        0.0,    0.28125,   -0.09375,   -0.09375,    0.28125,        0.0,     0.5625}  
   498       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   499       {         0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   500       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   501       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0}, 
   502       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   503       {         0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   504       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0}, 
   505       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0}, 
   506       {      -0.125,      0.375,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   507       {         0.0,      0.375,     -0.125,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   508       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,      0.375,        0.0,     -0.125,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0}, 
   509       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,      0.375,        0.0,     -0.125,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0}, 
   510       {         0.0,        0.0,        0.0,        0.0,     -0.125,      0.375,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   511       {         0.0,        0.0,        0.0,        0.0,        0.0,      0.375,     -0.125,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0}, 
   512       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,      0.375,        0.0,     -0.125,        0.0,       0.75}, 
   513       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,      0.375,        0.0,     -0.125,        0.0,        0.0,       0.75}, 
   514       {   -0.046875,   0.140625,  -0.046875,   0.015625,        0.0,        0.0,        0.0,        0.0,    0.28125,    0.28125,   -0.09375,   -0.09375,        0.0,        0.0,        0.0,        0.0,     0.5625,        0.0}, 
   515       {         0.0,        0.0,        0.0,        0.0,  -0.046875,   0.140625,  -0.046875,   0.015625,        0.0,        0.0,        0.0,        0.0,    0.28125,    0.28125,   -0.09375,   -0.09375,        0.0,     0.5625}  
   521       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0}, 
   522       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   523       {         0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   524       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   525       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0}, 
   526       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0}, 
   527       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   528       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0}, 
   529       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,      0.375,        0.0,     -0.125,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0}, 
   530       {         0.0,     -0.125,      0.375,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   531       {         0.0,        0.0,      0.375,     -0.125,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   532       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,     -0.125,        0.0,      0.375,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0}, 
   533       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,      0.375,        0.0,     -0.125,        0.0,       0.75}, 
   534       {         0.0,        0.0,        0.0,        0.0,        0.0,     -0.125,      0.375,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0}, 
   535       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,      0.375,     -0.125,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0}, 
   536       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,     -0.125,        0.0,      0.375,        0.0,        0.0,       0.75}, 
   537       {    0.015625,  -0.046875,   0.140625,  -0.046875,        0.0,        0.0,        0.0,        0.0,   -0.09375,    0.28125,    0.28125,   -0.09375,        0.0,        0.0,        0.0,        0.0,     0.5625,        0.0}, 
   538       {         0.0,        0.0,        0.0,        0.0,   0.015625,  -0.046875,   0.140625,  -0.046875,        0.0,        0.0,        0.0,        0.0,   -0.09375,    0.28125,    0.28125,   -0.09375,        0.0,     0.5625}  
   544       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   545       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0}, 
   546       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   547       {         0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   548       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0}, 
   549       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0}, 
   550       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0}, 
   551       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   552       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,     -0.125,        0.0,      0.375,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0}, 
   553       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,     -0.125,        0.0,      0.375,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0}, 
   554       {         0.0,        0.0,     -0.125,      0.375,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   555       {      -0.125,        0.0,        0.0,      0.375,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, 
   556       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,     -0.125,        0.0,      0.375,        0.0,       0.75}, 
   557       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,     -0.125,        0.0,      0.375,        0.0,        0.0,       0.75}, 
   558       {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,     -0.125,      0.375,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0}, 
   559       {         0.0,        0.0,        0.0,        0.0,     -0.125,        0.0,        0.0,      0.375,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0}, 
   560       {   -0.046875,   0.015625,  -0.046875,   0.140625,        0.0,        0.0,        0.0,        0.0,   -0.09375,   -0.09375,    0.28125,    0.28125,        0.0,        0.0,        0.0,        0.0,     0.5625,        0.0}, 
   561       {         0.0,        0.0,        0.0,        0.0,  -0.046875,   0.015625,  -0.046875,   0.140625,        0.0,        0.0,        0.0,        0.0,   -0.09375,   -0.09375,    0.28125,    0.28125,        0.0,     0.5625}  
   572   libmesh_assert_less (perm_num, 4);
   574   for (
unsigned int i = 0; i != perm_num; ++i)
   607   libmesh_assert_less (s, 5);
   616 #endif // ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS static const int num_nodes
Geometric constants for InfHex18. 
static const int nodes_per_edge
static const int num_children
ElemType
Defines an enum for geometric element types. 
void swap2boundaryedges(unsigned short e1, unsigned short e2, BoundaryInfo *boundary_info) const
Swaps two edges in boundary_info, if it is non-null. 
Order
defines an enum for polynomial orders. 
static const int num_sides
Geometric constants for all InfHexes. 
Node ** _nodes
Pointers to the nodes we are connected to. 
virtual unsigned short int second_order_adjacent_vertex(const unsigned int n, const unsigned int v) const override
virtual dof_id_type key() const
virtual unsigned int n_sub_elem() const override
IOPackage
libMesh interfaces with several different software packages for the purposes of creating, reading, and writing mesh files. 
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
virtual Order default_order() const override
void swap2boundarysides(unsigned short s1, unsigned short s2, BoundaryInfo *boundary_info) const
Swaps two sides in boundary_info, if it is non-null. 
The libMesh namespace provides an interface to certain functionality in the library. 
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
static const unsigned short int _second_order_adjacent_vertices[8][2]
For higher-order elements, namely InfHex16 and InfHex18, the matrices for adjacent vertices of second...
static const int num_edges
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
void swap4nodes(unsigned int n1, unsigned int n2, unsigned int n3, unsigned int n4)
Swaps four node_ptrs, "rotating" them. 
void swap2nodes(unsigned int n1, unsigned int n2)
Swaps two node_ptrs. 
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
The BoundaryInfo class contains information relevant to boundary conditions including storing faces...
virtual unsigned int n_vertices() const override final
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
This maps the  node of the  edge to element node numbers. 
static const int nodes_per_side
void swap2neighbors(unsigned int n1, unsigned int n2)
Swaps two neighbor_ptrs. 
virtual std::pair< unsigned short int, unsigned short int > second_order_child_vertex(const unsigned int n) const override
static const unsigned short int _second_order_vertex_child_index[18]
Vector that names the child vertex index for each second order node. 
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the  node of the  side to element node numbers. 
virtual void permute(unsigned int perm_num) override final
Permutes the element (by swapping node and neighbor pointers) according to the specified index...
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
void swap4neighbors(unsigned int n1, unsigned int n2, unsigned int n3, unsigned int n4)
Swaps four neighbor_ptrs, "rotating" them. 
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
ElemType side_type(const unsigned int s) const override final
virtual unsigned int n_edges() const override final
virtual unsigned int n_second_order_adjacent_vertices(const unsigned int) const override
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
static dof_id_type compute_key(dof_id_type n0)
dof_id_type node_id(const unsigned int i) const
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution. 
static const unsigned short int _second_order_vertex_child_number[18]
Vector that names a child sharing each second order node. 
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual unsigned int n_sides() const override final
virtual unsigned int n_nodes() const override