20#ifndef LIBMESH_CELL_HEX20_H
21#define LIBMESH_CELL_HEX20_H
24#include "libmesh/cell_hex.h"
101 virtual unsigned int n_sub_elem()
const override {
return 1; }
106 virtual bool is_vertex(
const unsigned int i)
const override;
111 virtual bool is_edge(
const unsigned int i)
const override;
116 virtual bool is_face(
const unsigned int i)
const override;
123 const unsigned int s)
const override;
125 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
127 virtual std::vector<unsigned int>
nodes_on_edge(
const unsigned int e)
const override;
134 const unsigned int e)
const override;
151 unsigned int side_node)
const override;
157 unsigned int edge_node)
const override;
163 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i)
override;
169 const unsigned int i)
override;
178 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
183 virtual void build_edge_ptr (std::unique_ptr<Elem> & edge,
const unsigned int i)
override;
187 std::vector<dof_id_type> & conn)
const override;
202 const unsigned int v)
const override;
209 virtual std::pair<unsigned short int, unsigned short int>
236 virtual void permute(
unsigned int perm_num)
override final;
251#ifdef LIBMESH_ENABLE_AMR
257 const unsigned int j,
258 const unsigned int k)
const override
The BoundaryInfo class contains information relevant to boundary conditions including storing faces,...
This is the base class from which all geometric element types are derived.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i)=0
The Hex20 is an element in 3D composed of 20 nodes.
Hex20 & operator=(const Hex20 &)=delete
Hex20(const Hex20 &)=delete
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
This maps the node of the edge to element node numbers.
virtual bool is_face(const unsigned int i) const override
static const int nodes_per_side
virtual unsigned int n_second_order_adjacent_vertices(const unsigned int) const override
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual unsigned int n_sub_elem() const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
Hex20(Elem *p=nullptr)
Constructor.
virtual unsigned short int second_order_adjacent_vertex(const unsigned int n, const unsigned int v) const override
virtual ElemType type() const override
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
Builds a EDGE3 built coincident with edge i.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i) override
Builds a QUAD8 built coincident with face i.
virtual bool is_edge(const unsigned int i) const override
virtual std::pair< unsigned short int, unsigned short int > second_order_child_vertex(const unsigned int n) const override
ElemType side_type(const unsigned int s) const override final
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
static const int nodes_per_edge
virtual unsigned int n_nodes() const override
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual void flip(BoundaryInfo *) override final
Flips the element (by swapping node and neighbor pointers) to have a mapping Jacobian of opposite sig...
static const Real _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual bool is_vertex(const unsigned int i) const override
LIBMESH_ENABLE_TOPOLOGY_CACHES
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
virtual void permute(unsigned int perm_num) override final
Permutes the element (by swapping node and neighbor pointers) according to the specified index.
virtual Real volume() const override
A specialization for computing the volume of a Hex20.
virtual Order default_order() const override
virtual bool has_affine_map() const override
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
virtual Real embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
virtual std::vector< unsigned int > nodes_on_edge(const unsigned int e) const override
static const int num_nodes
Geometric constants for Hex20.
The Hex is an element in 3D with 6 sides.
static const int num_edges
static const int num_sides
Geometric constants for all Hexes.
static const int num_children
A Node is like a Point, but with more information.
The libMesh namespace provides an interface to certain functionality in the library.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
ElemType
Defines an enum for geometric element types.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real