- pointThe pointC++ Type:libMesh::Point Controllable:No Description:The point 
NearestNodeNumberUO
This UserObject computes the closest node to a given point. (If there is a tie, then the node with the smallest ID is used.) It is used by the GeochemistryConsoleOutput object to identify the node at which output is required.
You will probably want to set execute_on to initial to avoid unnecessary computations, unless you have adaptive meshing, in which case set execute_on to initial and timestep_begin.
Input Parameters
- blockThe list of blocks (ids or names) that this object will be appliedC++ Type:std::vector<SubdomainName> Controllable:No Description:The list of blocks (ids or names) that this object will be applied 
- boundaryThe list of boundaries (ids or names) from the mesh where this object appliesC++ Type:std::vector<BoundaryName> Controllable:No Description:The list of boundaries (ids or names) from the mesh where this object applies 
- unique_node_executeFalseWhen false (default), block restricted objects will have the execute method called multiple times on a single node if the node lies on a interface between two subdomains.Default:False C++ Type:bool Controllable:No Description:When false (default), block restricted objects will have the execute method called multiple times on a single node if the node lies on a interface between two subdomains. 
Optional Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).Default:False C++ Type:bool Controllable:No Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable). 
- execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.Default:TIMESTEP_END C++ Type:ExecFlagEnum Controllable:No Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html. 
- execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.Default:0 C++ Type:int Controllable:No Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group. 
- force_postauxFalseForces the UserObject to be executed in POSTAUXDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in POSTAUX 
- force_preauxFalseForces the UserObject to be executed in PREAUXDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in PREAUX 
- force_preicFalseForces the UserObject to be executed in PREIC during initial setupDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in PREIC during initial setup 
Execution Scheduling Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.C++ Type:std::vector<std::string> Controllable:No Description:Adds user-defined labels for accessing object parameters via control logic. 
- enableTrueSet the enabled status of the MooseObject.Default:True C++ Type:bool Controllable:Yes Description:Set the enabled status of the MooseObject. 
- seed0The seed for the master random number generatorDefault:0 C++ Type:unsigned int Controllable:No Description:The seed for the master random number generator 
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.Default:False C++ Type:bool Controllable:No Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used. 
Advanced Parameters
Input Files
- (test/tests/postprocessors/nearest_node_number/nearest_node_number_2.i)
- (modules/geochemistry/test/tests/geochemistry_console_output/console.i)
- (modules/geochemistry/test/tests/equilibrium_models/HCl_no_action.i)
- (test/tests/outputs/debug/show_execution_userobjects.i)
- (test/tests/postprocessors/nearest_node_number/nearest_node_number_3.i)
- (modules/geochemistry/test/tests/time_dependent_reactions/simple_no_action.i)
- (test/tests/postprocessors/nearest_node_number/nearest_node_number_1.i)