- variableThe name of the variable that this object applies to
C++ Type:AuxVariableName
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable that this object applies to
- vector_coefficientName of the vector coefficient to project. A functor is any of the following: a variable, an MFEM material property, a function, a postprocessor or a numeric vector value (enclosed in curly braces).
C++ Type:MFEMVectorCoefficientName
Controllable:No
Description:Name of the vector coefficient to project. A functor is any of the following: a variable, an MFEM material property, a function, a postprocessor or a numeric vector value (enclosed in curly braces).
MFEMVectorProjectionAux
Summary
Projects a vector coefficient onto a vector MFEM auxvariable.
Overview
AuxKernel for projecting a vector coefficient onto a vector auxiliary variable in, e.g., or .
Example Input File Syntax
[AuxKernels<<<{"href": "../../../syntax/AuxKernels/index.html"}>>>]
[J]
type = MFEMScalarProjectionAux<<<{"description": "Projects a scalar coefficient onto a scalar MFEM auxvariable", "href": "MFEMScalarProjectionAux.html"}>>>
variable<<<{"description": "The name of the variable that this object applies to"}>>> = J
coefficient<<<{"description": "Name of the scalar coefficient to project. A functor is any of the following: a variable, an MFEM material property, a function, a postprocessor or a number."}>>> = J_source
[]
[GAz]
type = MFEMGradAux<<<{"description": "Calculates the gradient of an H1 conforming source variable and stores the result on an H(curl) conforming ND result auxvariable", "href": "MFEMGradAux.html"}>>>
variable<<<{"description": "The name of the variable that this object applies to"}>>> = GAz
source<<<{"description": "Scalar H1 MFEMVariable to take the gradient of."}>>> = Az
[]
[GAz(copy)]
type = MFEMVectorProjectionAux<<<{"description": "Projects a vector coefficient onto a vector MFEM auxvariable.", "href": "MFEMVectorProjectionAux.html"}>>>
variable<<<{"description": "The name of the variable that this object applies to"}>>> = GAz(copy)
vector_coefficient<<<{"description": "Name of the vector coefficient to project. A functor is any of the following: a variable, an MFEM material property, a function, a postprocessor or a numeric vector value (enclosed in curly braces)."}>>> = GAz
[]
[]
(test/tests/mfem/auxkernels/projection.i)Input Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
Default:False
C++ Type:bool
Controllable:No
Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
- execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
Default:TIMESTEP_END
C++ Type:ExecFlagEnum
Controllable:No
Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
- execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.
Default:0
C++ Type:int
Controllable:No
Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.
- force_postauxFalseForces the UserObject to be executed in POSTAUX
Default:False
C++ Type:bool
Controllable:No
Description:Forces the UserObject to be executed in POSTAUX
- force_preauxFalseForces the UserObject to be executed in PREAUX
Default:False
C++ Type:bool
Controllable:No
Description:Forces the UserObject to be executed in PREAUX
- force_preicFalseForces the UserObject to be executed in PREIC during initial setup
Default:False
C++ Type:bool
Controllable:No
Description:Forces the UserObject to be executed in PREIC during initial setup
Execution Scheduling Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Advanced Parameters
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.