TiledMeshGenerator

Example

As the name suggests, the TiledMeshGenerator object may be utilized to repeat a mesh multiple times.

Further TiledMeshGenerator Documentation

Input Parameters

  • bottom_boundarybottomname of the bottom (y) boundary

    Default:bottom

    C++ Type:BoundaryName

    Options:

    Description:name of the bottom (y) boundary

  • front_boundaryfrontname of the front (z) boundary

    Default:front

    C++ Type:BoundaryName

    Options:

    Description:name of the front (z) boundary

  • top_boundarytopname of the top (y) boundary

    Default:top

    C++ Type:BoundaryName

    Options:

    Description:name of the top (y) boundary

  • back_boundarybackname of the back (z) boundary

    Default:back

    C++ Type:BoundaryName

    Options:

    Description:name of the back (z) boundary

  • right_boundaryrightname of the right (x) boundary

    Default:right

    C++ Type:BoundaryName

    Options:

    Description:name of the right (x) boundary

  • y_width0The tile width in the y direction

    Default:0

    C++ Type:double

    Options:

    Description:The tile width in the y direction

  • z_width0The tile width in the z direction

    Default:0

    C++ Type:double

    Options:

    Description:The tile width in the z direction

  • x_width0The tile width in the x direction

    Default:0

    C++ Type:double

    Options:

    Description:The tile width in the x direction

  • z_tiles1Number of tiles to stitch together (front to back) in the z-direction

    Default:1

    C++ Type:unsigned int

    Options:

    Description:Number of tiles to stitch together (front to back) in the z-direction

  • x_tiles1Number of tiles to stitch together (left to right) in the x-direction

    Default:1

    C++ Type:unsigned int

    Options:

    Description:Number of tiles to stitch together (left to right) in the x-direction

  • inputThe mesh we want to repeat

    C++ Type:MeshGeneratorName

    Options:

    Description:The mesh we want to repeat

  • y_tiles1Number of tiles to stitch together (top to bottom) in the y-direction

    Default:1

    C++ Type:unsigned int

    Options:

    Description:Number of tiles to stitch together (top to bottom) in the y-direction

  • left_boundaryleftname of the left (x) boundary

    Default:left

    C++ Type:BoundaryName

    Options:

    Description:name of the left (x) boundary

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector

    Options:

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Options:

    Description:Set the enabled status of the MooseObject.

Advanced Parameters

Input Files