BoundingBoxNodeSetGenerator

The MeshGenerator allows the user to specify a bounding box that overlays the mesh domain. All of the nodes inside or ouside of that bounding box are then added to a new nodeset, which is specified by the user.

Assigns all of the nodes either inside or outside of a bounding box to a new nodeset.

Input Parameters

  • new_boundaryThe name of the nodeset to create

    C++ Type:std::vector

    Options:

    Description:The name of the nodeset to create

  • inputThe mesh we want to modify

    C++ Type:MeshGeneratorName

    Options:

    Description:The mesh we want to modify

  • top_rightThe bottom left point (in x,y,z with spaces in-between) of the box to select the nodes.

    C++ Type:libMesh::VectorValue

    Options:

    Description:The bottom left point (in x,y,z with spaces in-between) of the box to select the nodes.

  • bottom_leftThe bottom left point (in x,y,z with spaces in-between) of the box to select the nodes.

    C++ Type:libMesh::VectorValue

    Options:

    Description:The bottom left point (in x,y,z with spaces in-between) of the box to select the nodes.

Required Parameters

  • locationINSIDEControl of where the nodeset is to be set

    Default:INSIDE

    C++ Type:MooseEnum

    Options:INSIDE OUTSIDE

    Description:Control of where the nodeset is to be set

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector

    Options:

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Options:

    Description:Set the enabled status of the MooseObject.

Advanced Parameters

Input Files