PenetrationAux

Auxiliary Kernel for computing several geometry related quantities between two different bodies in or near contact.

Gap offset parameters

Gap offset can be provided to offset the gap distance between in or near contact bodies. It can be either secondary_gap_offset (gap offset from secondary side) or mapped_primary_gap_offset (gap offset from primary side but mapped to secondary side). Use of these gap offset parameters treats the surfaces as if they were virtually extended (positive offset value) or narrowed (negative offset value) by the specified amount, so that the surfaces are treated as if they are closer or further away than they actually are. There is no deformation or resistance to heat transfer within the material in this gap offset region.

Auxiliary Kernel for computing several geometry related quantities between two contacting bodies.

Input Parameters

  • paired_boundaryThe boundary to be penetrated

    C++ Type:BoundaryName

    Controllable:No

    Description:The boundary to be penetrated

  • variableThe name of the variable that this object applies to

    C++ Type:AuxVariableName

    Controllable:No

    Description:The name of the variable that this object applies to

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • boundaryThe list of boundaries (ids or names) from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The list of boundaries (ids or names) from the mesh where this object applies

  • check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

  • execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include FORWARD, ADJOINT, HOMOGENEOUS_FORWARD, ADJOINT_TIMESTEP_BEGIN, ADJOINT_TIMESTEP_END, NONE, INITIAL, LINEAR, NONLINEAR, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, PRE_DISPLACE.

    Default:LINEAR TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:FORWARD, ADJOINT, HOMOGENEOUS_FORWARD, ADJOINT_TIMESTEP_BEGIN, ADJOINT_TIMESTEP_END, NONE, INITIAL, LINEAR, NONLINEAR, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, PRE_DISPLACE

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed, the available options include FORWARD, ADJOINT, HOMOGENEOUS_FORWARD, ADJOINT_TIMESTEP_BEGIN, ADJOINT_TIMESTEP_END, NONE, INITIAL, LINEAR, NONLINEAR, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, PRE_DISPLACE.

  • mapped_primary_gap_offsetoffset to the gap distance mapped from primary side

    C++ Type:std::vector<VariableName>

    Controllable:No

    Description:offset to the gap distance mapped from primary side

  • normal_smoothing_distanceDistance from edge in parametric coordinates over which to smooth contact normal

    C++ Type:double

    Controllable:No

    Description:Distance from edge in parametric coordinates over which to smooth contact normal

  • normal_smoothing_methodMethod to use to smooth normals (edge_based|nodal_normal_based)

    C++ Type:std::string

    Controllable:No

    Description:Method to use to smooth normals (edge_based|nodal_normal_based)

  • orderFIRSTThe finite element order

    Default:FIRST

    C++ Type:MooseEnum

    Options:FIRST, SECOND, THIRD, FOURTH

    Controllable:No

    Description:The finite element order

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • quantitydistanceThe quantity to recover from the available penetration information

    Default:distance

    C++ Type:MooseEnum

    Options:distance, tangential_distance, normal_x, normal_y, normal_z, closest_point_x, closest_point_y, closest_point_z, element_id, side, incremental_slip_magnitude, incremental_slip_x, incremental_slip_y, incremental_slip_z, accumulated_slip, force_x, force_y, force_z, normal_force_magnitude, normal_force_x, normal_force_y, normal_force_z, tangential_force_magnitude, tangential_force_x, tangential_force_y, tangential_force_z, frictional_energy, lagrange_multiplier, mechanical_status

    Controllable:No

    Description:The quantity to recover from the available penetration information

  • secondary_gap_offsetoffset to the gap distance from secondary side

    C++ Type:std::vector<VariableName>

    Controllable:No

    Description:offset to the gap distance from secondary side

  • tangential_toleranceTangential distance to extend edges of contact surfaces

    C++ Type:double

    Controllable:No

    Description:Tangential distance to extend edges of contact surfaces

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshTrueWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

Input Files