Computes the maximum timestep based on the CFL condition.
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#include <LevelSetCFLCondition.h>
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void | computeQpVelocity () |
| This method should be called when the velocity vector needs to be updated, this is not done automatically to avoid populating a vector that is not used. More...
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Real | _max_velocity |
| The max velocity on an element, this is done simply to avoid creating temporary calls to execute. More...
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Real | _cfl_timestep |
| The minimum timestep computed using CFL condition. More...
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Computes the maximum timestep based on the CFL condition.
Definition at line 25 of file LevelSetCFLCondition.h.
◆ LevelSetCFLCondition()
LevelSetCFLCondition::LevelSetCFLCondition |
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const InputParameters & |
parameters | ) |
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◆ computeQpVelocity()
This method should be called when the velocity vector needs to be updated, this is not done automatically to avoid populating a vector that is not used.
Definition at line 60 of file LevelSetVelocityInterface.h.
◆ execute()
void LevelSetCFLCondition::execute |
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◆ finalize()
void LevelSetCFLCondition::finalize |
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◆ getValue()
PostprocessorValue LevelSetCFLCondition::getValue |
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◆ initialize()
void LevelSetCFLCondition::initialize |
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inlineoverride |
◆ threadJoin()
void LevelSetCFLCondition::threadJoin |
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const UserObject & |
user_object | ) |
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override |
◆ _cfl_timestep
Real LevelSetCFLCondition::_cfl_timestep |
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◆ _max_velocity
Real LevelSetCFLCondition::_max_velocity |
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The max velocity on an element, this is done simply to avoid creating temporary calls to execute.
Definition at line 37 of file LevelSetCFLCondition.h.
Referenced by execute().
◆ _velocity
◆ _velocity_x
◆ _velocity_y
◆ _velocity_z
◆ _x_vel_var
◆ _y_vel_var
◆ _z_vel_var
The documentation for this class was generated from the following files: