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EFAFragment3D.C
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1 //* This file is part of the MOOSE framework
2 //* https://www.mooseframework.org
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #include "EFAFragment3D.h"
11 
12 #include "EFAVolumeNode.h"
13 #include "EFANode.h"
14 #include "EFAEdge.h"
15 #include "EFAFace.h"
16 #include "EFAFuncs.h"
17 #include "EFAElement3D.h"
18 #include "EFAError.h"
19 
21  bool create_faces,
22  const EFAElement3D * from_host,
23  unsigned int frag_id)
24  : EFAFragment(), _host_elem(host)
25 {
26  if (create_faces)
27  {
28  if (!from_host)
29  EFAError("EFAfragment3D constructor must have a from_host to copy from");
30  if (frag_id == std::numeric_limits<unsigned int>::max()) // copy the from_host itself
31  {
32  for (unsigned int i = 0; i < from_host->numFaces(); ++i)
33  _faces.push_back(new EFAFace(*from_host->getFace(i)));
34  }
35  else
36  {
37  if (frag_id > from_host->numFragments() - 1)
38  EFAError("In EFAfragment3D constructor fragment_copy_index out of bounds");
39  for (unsigned int i = 0; i < from_host->getFragment(frag_id)->numFaces(); ++i)
40  _faces.push_back(new EFAFace(*from_host->getFragmentFace(frag_id, i)));
41  }
42  findFacesAdjacentToFaces(); // IMPORTANT
43  }
44 }
45 
47 {
48  for (unsigned int i = 0; i < _faces.size(); ++i)
49  {
50  if (_faces[i])
51  {
52  delete _faces[i];
53  _faces[i] = NULL;
54  }
55  }
56 }
57 
58 void
59 EFAFragment3D::switchNode(EFANode * new_node, EFANode * old_node)
60 {
61  for (unsigned int i = 0; i < _faces.size(); ++i)
62  _faces[i]->switchNode(new_node, old_node);
63 }
64 
65 bool
67 {
68  bool contains = false;
69  for (unsigned int i = 0; i < _faces.size(); ++i)
70  {
71  if (_faces[i]->containsNode(node))
72  {
73  contains = true;
74  break;
75  }
76  }
77  return contains;
78 }
79 
80 unsigned int
82 {
83  unsigned int num_cut_faces = 0;
84  for (unsigned int i = 0; i < _faces.size(); ++i)
85  if (_faces[i]->hasIntersection())
86  num_cut_faces += 1;
87  return num_cut_faces;
88 }
89 
90 unsigned int
92 {
93  mooseError("Not implemented yet for 3D.");
94 }
95 
96 std::set<EFANode *>
98 {
99  std::set<EFANode *> all_nodes;
100  for (unsigned int i = 0; i < _faces.size(); ++i)
101  for (unsigned int j = 0; j < _faces[i]->numNodes(); ++j)
102  all_nodes.insert(_faces[i]->getNode(j));
103  return all_nodes;
104 }
105 
106 bool
108 {
109  bool is_connected = false;
110  EFAFragment3D * other_frag3d = dynamic_cast<EFAFragment3D *>(other_fragment);
111  if (!other_frag3d)
112  EFAError("in isConnected other_fragment is not of type EFAfragement3D");
113 
114  for (unsigned int i = 0; i < _faces.size(); ++i)
115  {
116  for (unsigned int j = 0; j < other_frag3d->numFaces(); ++j)
117  {
118  if (_faces[i]->equivalent(other_frag3d->_faces[j]))
119  {
120  is_connected = true;
121  break;
122  }
123  }
124  if (is_connected)
125  break;
126  } // i
127  return is_connected;
128 }
129 
130 bool
132 {
133  EFAFragment3D * other_frag3d = dynamic_cast<EFAFragment3D *>(other_fragment);
134  if (!other_frag3d)
135  EFAError("in isEdgeConnected other_fragment is not of type EFAfragement3D");
136 
137  for (unsigned int i = 0; i < _faces.size(); ++i)
138  for (unsigned int j = 0; j < _faces[i]->numEdges(); ++j)
139  for (unsigned int k = 0; k < other_frag3d->numFaces(); ++k)
140  for (unsigned int l = 0; l < other_frag3d->_faces[k]->numEdges(); ++l)
141  if (_faces[i]->getEdge(j)->equivalent(*(other_frag3d->_faces[k]->getEdge(l))))
142  return true;
143 
144  return false;
145 }
146 
147 void
148 EFAFragment3D::removeInvalidEmbeddedNodes(std::map<unsigned int, EFANode *> & EmbeddedNodes)
149 {
150  // N.B. this method is only called before we update fragments
151  // N.B. an embedded node is valid IF at least one of its host faces is exterior and has more than
152  // 1 cuts
153  // TODO: the invalid cases are generalized from 2D. The method may need improvements in 3D
154  if (hasFaceWithOneCut())
155  {
156  // build a local inverse map for all emb cut nodes in this fragment
157  std::map<EFANode *, std::vector<EFAFace *>> emb_inverse_map;
158  for (unsigned int i = 0; i < _faces.size(); ++i)
159  {
160  for (unsigned int j = 0; j < _faces[i]->numEdges(); ++j)
161  {
162  if (_faces[i]->getEdge(j)->hasIntersection())
163  {
164  EFANode * emb_node = _faces[i]->getEdge(j)->getEmbeddedNode(0);
165  emb_inverse_map[emb_node].push_back(_faces[i]);
166  }
167  } // i
168  } // j
169 
170  // find all invalid embedded nodes
171  std::vector<EFANode *> invalid_emb;
172  std::map<EFANode *, std::vector<EFAFace *>>::iterator it;
173  for (it = emb_inverse_map.begin(); it != emb_inverse_map.end(); ++it)
174  {
175  EFANode * emb_node = it->first;
176  std::vector<EFAFace *> & emb_faces = it->second;
177  if (emb_faces.size() != 2)
178  EFAError("one embedded node must be owned by 2 faces");
179  unsigned int counter = 0;
180  for (unsigned int i = 0; i < emb_faces.size(); ++i)
181  {
182  unsigned int face_id = getFaceID(emb_faces[i]);
183  if (!isFaceInterior(face_id) && emb_faces[i]->hasIntersection())
184  counter += 1; // count the appropriate emb's faces
185  }
186  if (counter == 0)
187  invalid_emb.push_back(emb_node);
188  }
189 
190  // delete all invalid emb nodes
191  for (unsigned int i = 0; i < invalid_emb.size(); ++i)
192  {
193  Efa::deleteFromMap(EmbeddedNodes, invalid_emb[i]);
194  _host_elem->removeEmbeddedNode(invalid_emb[i], true); // also remove from neighbors
195  } // i
196  }
197 }
198 
199 void
201 {
202  if (!_host_elem)
203  EFAError("In combine_tip_faces() the frag must have host_elem");
204 
205  for (unsigned int i = 0; i < _host_elem->numFaces(); ++i)
206  {
207  std::vector<unsigned int> frag_tip_face_id;
208  for (unsigned int j = 0; j < _faces.size(); ++j)
209  {
210  if (_host_elem->getFace(i)->containsFace(_faces[j]))
211  frag_tip_face_id.push_back(j);
212  }
213  if (frag_tip_face_id.size() == 2) // combine the two frag faces on this elem face
214  combine_two_faces(frag_tip_face_id[0], frag_tip_face_id[1], _host_elem->getFace(i));
215  }
216  // TODO: may need to combine other frag faces that have tip edges
217 }
218 
219 bool
220 EFAFragment3D::isFaceInterior(unsigned int face_id) const
221 {
222  if (!_host_elem)
223  EFAError("in isFaceInterior() fragment must have host elem");
224 
225  bool face_in_elem_face = false;
226  for (unsigned int i = 0; i < _host_elem->numFaces(); ++i)
227  {
228  if (_host_elem->getFace(i)->containsFace(_faces[face_id]))
229  {
230  face_in_elem_face = true;
231  break;
232  }
233  }
234  if (!face_in_elem_face)
235  return true; // yes, is interior
236  else
237  return false;
238 }
239 
240 std::vector<unsigned int>
242 {
243  std::vector<unsigned int> interior_face_id;
244  for (unsigned int i = 0; i < _faces.size(); ++i)
245  {
246  if (isFaceInterior(i))
247  interior_face_id.push_back(i);
248  }
249  return interior_face_id;
250 }
251 
252 bool
253 EFAFragment3D::isThirdInteriorFace(unsigned int face_id) const
254 {
255  bool is_third_cut = false;
256  if (!_host_elem)
257  EFAError("in isThirdInteriorFace fragment must have host elem");
258 
259  for (unsigned int i = 0; i < _host_elem->numInteriorNodes(); ++i)
260  {
261  if (_faces[face_id]->containsNode(_host_elem->getInteriorNode(i)->getNode()))
262  {
263  is_third_cut = true;
264  break;
265  }
266  }
267  return is_third_cut;
268 }
269 
270 unsigned int
272 {
273  return _faces.size();
274 }
275 
276 EFAFace *
277 EFAFragment3D::getFace(unsigned int face_id) const
278 {
279  if (face_id > _faces.size() - 1)
280  EFAError("in EFAfragment3D::get_face, index out of bounds");
281  return _faces[face_id];
282 }
283 
284 unsigned int
286 {
287  for (unsigned int i = 0; i < _faces.size(); ++i)
288  if (_faces[i] == face)
289  return i;
290  EFAError("face not found in get_face_id()");
291  return 99999;
292 }
293 
294 void
296 {
297  _faces.push_back(new_face);
298 }
299 
300 std::set<EFANode *>
301 EFAFragment3D::getFaceNodes(unsigned int face_id) const
302 {
303  std::set<EFANode *> face_nodes;
304  for (unsigned int i = 0; i < _faces[face_id]->numNodes(); ++i)
305  face_nodes.insert(_faces[face_id]->getNode(i));
306  return face_nodes;
307 }
308 
309 EFAElement3D *
311 {
312  return _host_elem;
313 }
314 
315 std::vector<EFAFragment3D *>
317 {
318  // This method will split one existing fragment into one or two new fragments
319  std::vector<EFAFragment3D *> new_fragments;
320  std::vector<std::vector<EFAFace *>> all_subfaces;
321  for (unsigned int i = 0; i < _faces.size(); ++i)
322  {
323  std::vector<EFAFace *> subfaces = _faces[i]->split();
324  all_subfaces.push_back(subfaces);
325  }
326 
327  // build new frags
328  if (hasFaceWithOneCut()) // "fakely" cut fragment
329  {
330  EFAFragment3D * new_frag = new EFAFragment3D(_host_elem, false, NULL);
331  for (unsigned int i = 0; i < all_subfaces.size(); ++i)
332  for (unsigned int j = 0; j < all_subfaces[i].size(); ++j)
333  new_frag->addFace(all_subfaces[i][j]);
334  new_frag->findFacesAdjacentToFaces();
335  new_fragments.push_back(new_frag);
336  }
337  else // thoroughly cut fragment
338  {
339  // find the first face with 2 sub-faces
340  EFAFace * start_face1 = NULL;
341  EFAFace * start_face2 = NULL;
342  unsigned int startOldFaceID = 0;
343  for (unsigned int i = 0; i < _faces.size(); ++i)
344  {
345  if (all_subfaces[i].size() == 2)
346  {
347  start_face1 = all_subfaces[i][0];
348  start_face2 = all_subfaces[i][1];
349  startOldFaceID = i;
350  break;
351  }
352  } // i
353  EFAFragment3D * new_frag1 = connectSubfaces(start_face1, startOldFaceID, all_subfaces);
354  EFAFragment3D * new_frag2 = connectSubfaces(start_face2, startOldFaceID, all_subfaces);
355  new_fragments.push_back(new_frag1);
356  new_fragments.push_back(new_frag2);
357  }
358  return new_fragments;
359 }
360 
361 void
363 {
364  _faces_adjacent_to_faces.clear();
365  for (unsigned int i = 0; i < _faces.size(); ++i)
366  {
367  std::vector<EFAFace *> face_adjacents(_faces[i]->numEdges(), NULL);
368  for (unsigned int j = 0; j < _faces.size(); ++j)
369  {
370  if (_faces[j] != _faces[i] && _faces[i]->isAdjacent(_faces[j]))
371  {
372  unsigned int adj_edge = _faces[i]->adjacentCommonEdge(_faces[j]);
373  face_adjacents[adj_edge] = _faces[j];
374  }
375  } // j
376  _faces_adjacent_to_faces.push_back(face_adjacents);
377  } // i
378 }
379 
380 EFAFace *
381 EFAFragment3D::getAdjacentFace(unsigned int face_id, unsigned int edge_id) const
382 {
383  return _faces_adjacent_to_faces[face_id][edge_id]; // possibly NULL
384 }
385 
386 void
388 {
389  for (unsigned int i = 0; i < _faces.size(); ++i)
390  _faces[i]->removeEmbeddedNode(emb_node);
391 }
392 
393 bool
395 {
396  // N.B. this method can only be implemented when the fragment has just been marked
397  for (unsigned int i = 0; i < _faces.size(); ++i)
398  if (_faces[i]->getNumCuts() == 1)
399  return true;
400  return false;
401 }
402 
403 void
404 EFAFragment3D::getNodeInfo(std::vector<std::vector<unsigned int>> & face_node_indices,
405  std::vector<EFANode *> & nodes) const
406 {
407  // get all nodes' pointers - a vector
408  std::set<EFANode *> all_node_set = getAllNodes();
409  nodes.resize(all_node_set.size());
410  std::copy(all_node_set.begin(), all_node_set.end(), nodes.begin());
411 
412  // get face connectivity
413  face_node_indices.clear();
414  for (unsigned int i = 0; i < _faces.size(); ++i)
415  {
416  std::vector<unsigned int> line_face_indices;
417  for (unsigned int j = 0; j < _faces[i]->numNodes(); ++j)
418  {
419  EFANode * node = _faces[i]->getNode(j);
420  unsigned int vec_index = std::find(nodes.begin(), nodes.end(), node) - nodes.begin();
421  line_face_indices.push_back(vec_index);
422  }
423  face_node_indices.push_back(line_face_indices);
424  }
425 }
426 
429  unsigned int startOldFaceID,
430  std::vector<std::vector<EFAFace *>> & subfaces)
431 {
432  // this method is only called in EFAfragment3D::split()
433  std::vector<bool> contributed(subfaces.size(), false);
434  contributed[startOldFaceID] = true;
435  unsigned int num_contrib_faces = 1;
436  unsigned int old_num_contrib = 1;
437  std::vector<EFAFace *> frag_faces(1, start_face);
438 
439  // collect all subfaces connected to start_face
440  do
441  {
442  old_num_contrib = num_contrib_faces;
443  for (unsigned int i = 0; i < subfaces.size(); ++i)
444  {
445  if (!contributed[i]) // old face not contributed to new fragment yet
446  {
447  bool adjacent_found = false;
448  for (unsigned int j = 0; j < subfaces[i].size(); ++j)
449  {
450  for (unsigned int k = 0; k < frag_faces.size(); ++k)
451  {
452  if (subfaces[i][j]->isAdjacent(frag_faces[k]))
453  {
454  adjacent_found = true;
455  contributed[i] = true;
456  frag_faces.push_back(subfaces[i][j]);
457  num_contrib_faces += 1;
458  break;
459  }
460  } // k
461  if (adjacent_found)
462  break;
463  } // j
464  }
465  } // i, loop over all old faces
466  } while (num_contrib_faces != old_num_contrib);
467 
468  // get the cut plane face
469  std::vector<EFAEdge *> cut_plane_edges;
470  EFAFragment3D * new_frag = new EFAFragment3D(_host_elem, false, NULL);
471  for (unsigned int i = 0; i < frag_faces.size(); ++i)
472  new_frag->addFace(frag_faces[i]);
473  new_frag->findFacesAdjacentToFaces();
474 
475  for (unsigned int i = 0; i < new_frag->numFaces(); ++i)
476  {
477  EFAEdge * lone_edge = new_frag->loneEdgeOnFace(i);
478  if (lone_edge != NULL) // valid edge
479  cut_plane_edges.push_back(new EFAEdge(*lone_edge));
480  }
481 
482  EFAFace * cut_face = new EFAFace(cut_plane_edges.size());
483  for (unsigned int i = 0; i < cut_plane_edges.size(); ++i)
484  cut_face->setEdge(i, cut_plane_edges[i]);
485  cut_face->sortEdges();
486  cut_face->reverseEdges();
487  cut_face->createNodes();
488 
489  // finalize the new fragment
490  new_frag->addFace(cut_face);
491  new_frag->findFacesAdjacentToFaces();
492  return new_frag;
493 }
494 
495 EFAEdge *
496 EFAFragment3D::loneEdgeOnFace(unsigned int face_id) const
497 {
498  // if any face edge is not shared by any other face, we call it a lone edge
499  for (unsigned int i = 0; i < _faces[face_id]->numEdges(); ++i)
500  if (_faces_adjacent_to_faces[face_id][i] == NULL)
501  return _faces[face_id]->getEdge(i);
502  return NULL;
503 }
504 
505 void
506 EFAFragment3D::combine_two_faces(unsigned int face_id1,
507  unsigned int face_id2,
508  const EFAFace * elem_face)
509 {
510  // get the new full face
511  EFAFace * full_face = _faces[face_id1]->combineWithFace(_faces[face_id2]);
512  full_face->resetEdgeIntersection(elem_face); // IMPORTANT
513 
514  // take care of the common adjacent faces (combine their tip edges)
515  std::set<EFAFace *> face1_neigh;
516  face1_neigh.insert(_faces_adjacent_to_faces[face_id1].begin(),
517  _faces_adjacent_to_faces[face_id1].end());
518  std::set<EFAFace *> face2_neigh;
519  face2_neigh.insert(_faces_adjacent_to_faces[face_id2].begin(),
520  _faces_adjacent_to_faces[face_id2].end());
521  std::vector<EFAFace *> common_adjacent_faces = Efa::getCommonElems(face1_neigh, face2_neigh);
522 
523  for (unsigned int i = 0; i < common_adjacent_faces.size(); ++i)
524  {
525  EFAFace * comm_face = common_adjacent_faces[i];
526  if (comm_face != NULL)
527  {
528  unsigned int edge_id1 = comm_face->adjacentCommonEdge(_faces[face_id1]);
529  unsigned int edge_id2 = comm_face->adjacentCommonEdge(_faces[face_id2]);
530  comm_face->combineTwoEdges(edge_id1, edge_id2);
531  comm_face->resetEdgeIntersection(elem_face); // IMPORTANT
532  }
533  }
534 
535  // delete old faces and update private members of EFAfragment3D
536  delete _faces[face_id1];
537  delete _faces[face_id2];
538  _faces[face_id1] = full_face;
539  _faces.erase(_faces.begin() + face_id2);
540  findFacesAdjacentToFaces(); // rebuild _adjacent_face_ix: IMPORTANT
541 }
EFAFragment3D::combine_tip_faces
void combine_tip_faces()
Definition: EFAFragment3D.C:200
EFAFace::containsFace
bool containsFace(const EFAFace *other_face) const
Definition: EFAFace.C:417
EFAFragment3D::~EFAFragment3D
~EFAFragment3D()
Definition: EFAFragment3D.C:46
EFAFragment3D::containsNode
virtual bool containsNode(EFANode *node) const
Definition: EFAFragment3D.C:66
EFAFragment3D::loneEdgeOnFace
EFAEdge * loneEdgeOnFace(unsigned int face_id) const
Definition: EFAFragment3D.C:496
EFAElement3D::getFragmentFace
EFAFace * getFragmentFace(unsigned int frag_id, unsigned int face_id) const
Definition: EFAElement3D.C:1706
EFAFragment3D::numFaces
unsigned int numFaces() const
Definition: EFAFragment3D.C:271
EFAFragment3D::combine_two_faces
void combine_two_faces(unsigned int face_id1, unsigned int face_id2, const EFAFace *elem_face)
Definition: EFAFragment3D.C:506
EFANode.h
EFAFragment3D::getFace
EFAFace * getFace(unsigned int face_id) const
Definition: EFAFragment3D.C:277
EFAFace::createNodes
void createNodes()
Definition: EFAFace.C:242
EFAElement3D::removeEmbeddedNode
void removeEmbeddedNode(EFANode *emb_node, bool remove_for_neighbor)
Definition: EFAElement3D.C:1425
EFAFuncs.h
EFAFragment3D.h
EFAElement3D::getFragment
EFAFragment3D * getFragment(unsigned int frag_id) const
Definition: EFAElement3D.C:1372
EFAElement3D::getInteriorNode
EFAVolumeNode * getInteriorNode(unsigned int interior_node_id) const
Definition: EFAElement3D.C:1416
EFAFragment3D::removeEmbeddedNode
void removeEmbeddedNode(EFANode *emb_node)
Definition: EFAFragment3D.C:387
EFAFragment3D::split
std::vector< EFAFragment3D * > split()
Definition: EFAFragment3D.C:316
EFAFragment3D::addFace
void addFace(EFAFace *new_face)
Definition: EFAFragment3D.C:295
EFAFragment3D::isThirdInteriorFace
bool isThirdInteriorFace(unsigned int face_id) const
Definition: EFAFragment3D.C:253
counter
static unsigned int counter
Definition: ContactPenetrationAuxAction.C:17
EFAFragment3D::getNumCutNodes
virtual unsigned int getNumCutNodes() const
Definition: EFAFragment3D.C:91
EFAFragment3D::switchNode
virtual void switchNode(EFANode *new_node, EFANode *old_node)
Definition: EFAFragment3D.C:59
EFAFragment3D::findFacesAdjacentToFaces
void findFacesAdjacentToFaces()
Definition: EFAFragment3D.C:362
EFAFragment3D::isFaceInterior
bool isFaceInterior(unsigned int face_id) const
Definition: EFAFragment3D.C:220
EFAVolumeNode::getNode
EFANode * getNode()
Definition: EFAVolumeNode.C:31
EFAFragment3D::getFaceID
unsigned int getFaceID(EFAFace *face) const
Definition: EFAFragment3D.C:285
EFAFace::sortEdges
void sortEdges()
Definition: EFAFace.C:329
EFAFragment3D::getNodeInfo
void getNodeInfo(std::vector< std::vector< unsigned int >> &face_node_indices, std::vector< EFANode * > &nodes) const
Definition: EFAFragment3D.C:404
EFAFragment3D::connectSubfaces
EFAFragment3D * connectSubfaces(EFAFace *start_face, unsigned int startOldFaceID, std::vector< std::vector< EFAFace * >> &subfaces)
Definition: EFAFragment3D.C:428
EFAFragment3D::getNumCuts
virtual unsigned int getNumCuts() const
Definition: EFAFragment3D.C:81
EFAFragment3D::_faces_adjacent_to_faces
std::vector< std::vector< EFAFace * > > _faces_adjacent_to_faces
Definition: EFAFragment3D.h:32
EFAFragment3D::getAdjacentFace
EFAFace * getAdjacentFace(unsigned int face_id, unsigned int edge_id) const
Definition: EFAFragment3D.C:381
EFAVolumeNode.h
EFAFace.h
EFAElement3D
Definition: EFAElement3D.h:20
EFAElement3D::getFace
EFAFace * getFace(unsigned int face_id) const
Definition: EFAElement3D.C:1513
EFAElement3D.h
EFAFragment3D::isEdgeConnected
virtual bool isEdgeConnected(EFAFragment *other_fragment) const
Definition: EFAFragment3D.C:131
EFAElement3D::numInteriorNodes
virtual unsigned int numInteriorNodes() const
Definition: EFAElement3D.C:425
EFAElement3D::numFaces
unsigned int numFaces() const
Definition: EFAElement3D.C:1442
EFAFragment3D::hasFaceWithOneCut
bool hasFaceWithOneCut() const
Definition: EFAFragment3D.C:394
EFAError.h
Efa::getCommonElems
std::vector< T > getCommonElems(std::set< T > &v1, std::set< T > &v2)
Definition: EFAFuncs.h:69
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void resetEdgeIntersection(const EFAFace *ref_face)
Definition: EFAFace.C:554
EFAFragment3D::getHostElement
EFAElement3D * getHostElement() const
Definition: EFAFragment3D.C:310
EFAFragment3D::removeInvalidEmbeddedNodes
virtual void removeInvalidEmbeddedNodes(std::map< unsigned int, EFANode * > &EmbeddedNodes)
Definition: EFAFragment3D.C:148
EFAEdge.h
EFAFragment3D::getFaceNodes
std::set< EFANode * > getFaceNodes(unsigned int face_id) const
Definition: EFAFragment3D.C:301
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Definition: EFAFace.h:19
EFAFragment3D::EFAFragment3D
EFAFragment3D(EFAElement3D *host, bool create_faces, const EFAElement3D *from_host, unsigned int frag_id=std::numeric_limits< unsigned int >::max())
Definition: EFAFragment3D.C:20
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void reverseEdges()
Definition: EFAFace.C:349
EFAElement3D::numFragments
virtual unsigned int numFragments() const
Definition: EFAElement3D.C:269
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Definition: EFAEdge.h:16
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Definition: EFANode.h:14
EFAFragment3D::_faces
std::vector< EFAFace * > _faces
Definition: EFAFragment3D.h:31
EFAFace::combineTwoEdges
void combineTwoEdges(unsigned int edge_id1, unsigned int edge_id2)
Definition: EFAFace.C:288
EFAFragment3D::getAllNodes
virtual std::set< EFANode * > getAllNodes() const
Definition: EFAFragment3D.C:97
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Definition: EFAFragment.h:18
EFAFragment3D::isConnected
virtual bool isConnected(EFAFragment *other_fragment) const
Definition: EFAFragment3D.C:107
EFAFragment3D::_host_elem
EFAElement3D * _host_elem
Definition: EFAFragment3D.h:30
EFAFragment3D::get_interior_face_id
std::vector< unsigned int > get_interior_face_id() const
Definition: EFAFragment3D.C:241
Efa::deleteFromMap
bool deleteFromMap(std::map< unsigned int, T * > &theMap, T *elemToDelete, bool delete_elem=true)
Definition: EFAFuncs.h:22
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void setEdge(unsigned int edge_id, EFAEdge *new_edge)
Definition: EFAFace.C:266
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Definition: EFAFragment3D.h:20
EFAFace::adjacentCommonEdge
unsigned int adjacentCommonEdge(const EFAFace *other_face) const
Definition: EFAFace.C:644