libMesh
face_quad4.h
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1 // The libMesh Finite Element Library.
2 // Copyright (C) 2002-2019 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3 
4 // This library is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU Lesser General Public
6 // License as published by the Free Software Foundation; either
7 // version 2.1 of the License, or (at your option) any later version.
8 
9 // This library is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // Lesser General Public License for more details.
13 
14 // You should have received a copy of the GNU Lesser General Public
15 // License along with this library; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 
18 
19 
20 #ifndef LIBMESH_FACE_QUAD4_H
21 #define LIBMESH_FACE_QUAD4_H
22 
23 // Local includes
24 #include "libmesh/libmesh_common.h"
25 #include "libmesh/face_quad.h"
26 
27 namespace libMesh
28 {
29 
51 class Quad4 : public Quad
52 {
53 public:
54 
58  explicit
59  Quad4 (Elem * p=nullptr) :
61 
62  Quad4 (Quad4 &&) = delete;
63  Quad4 (const Quad4 &) = delete;
64  Quad4 & operator= (const Quad4 &) = delete;
65  Quad4 & operator= (Quad4 &&) = delete;
66  virtual ~Quad4() = default;
67 
71  virtual ElemType type () const override { return QUAD4; }
72 
76  virtual unsigned int n_sub_elem() const override { return 1; }
77 
81  virtual bool is_vertex(const unsigned int i) const override;
82 
86  virtual bool is_edge(const unsigned int i) const override;
87 
91  virtual bool is_face(const unsigned int i) const override;
92 
97  virtual bool is_node_on_side(const unsigned int n,
98  const unsigned int s) const override;
99 
100  virtual std::vector<unsigned int> nodes_on_side(const unsigned int s) const override;
101 
106  virtual bool is_node_on_edge(const unsigned int n,
107  const unsigned int e) const override
108  { return this->is_node_on_side(n,e); }
109 
114  virtual bool has_affine_map () const override;
115 
119  virtual Order default_order() const override;
120 
121  virtual std::unique_ptr<Elem> build_side_ptr (const unsigned int i,
122  bool proxy=true) override;
123 
127  virtual void build_side_ptr (std::unique_ptr<Elem> & elem,
128  const unsigned int i) override;
129 
130  virtual void connectivity(const unsigned int sf,
131  const IOPackage iop,
132  std::vector<dof_id_type> & conn) const override;
133 
137  static const int num_nodes = 4;
138  static const int num_sides = 4;
139  static const int num_children = 4;
140  static const int nodes_per_side = 2;
141 
146  static const unsigned int side_nodes_map[num_sides][nodes_per_side];
147 
153  virtual Real volume () const override;
154 
158  virtual BoundingBox loose_bounding_box () const override;
159 
160 protected:
161 
166 
167 
168 
169 #ifdef LIBMESH_ENABLE_AMR
170 
174  virtual float embedding_matrix (const unsigned int i,
175  const unsigned int j,
176  const unsigned int k) const override
177  { return _embedding_matrix[i][j][k]; }
178 
184 
186 
187 #endif // LIBMESH_ENABLE_AMR
188 
189 };
190 
191 
192 } // namespace libMesh
193 
194 #endif // LIBMESH_FACE_QUAD4_H
libMesh::Quad4::is_node_on_edge
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
Definition: face_quad4.h:106
libMesh::Quad4::volume
virtual Real volume() const override
An optimized method for computing the area of a 4-node quad with straight sides, but not necessarily ...
Definition: face_quad4.C:221
libMesh::Quad4::is_vertex
virtual bool is_vertex(const unsigned int i) const override
Definition: face_quad4.C:97
libMesh::Quad4::loose_bounding_box
virtual BoundingBox loose_bounding_box() const override
Builds a bounding box out of the nodal positions.
Definition: face_quad4.C:259
libMesh::IOPackage
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
Definition: enum_io_package.h:37
libMesh::BoundingBox
Defines a Cartesian bounding box by the two corner extremum.
Definition: bounding_box.h:40
libMesh
The libMesh namespace provides an interface to certain functionality in the library.
Definition: factoryfunction.C:55
libMesh::Quad4::default_order
virtual Order default_order() const override
Definition: face_quad4.C:136
libMesh::Order
Order
Definition: enum_order.h:40
libMesh::Quad4::operator=
Quad4 & operator=(const Quad4 &)=delete
libMesh::Quad4::nodes_per_side
static const int nodes_per_side
Definition: face_quad4.h:140
libMesh::Quad4::is_node_on_side
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
Definition: face_quad4.C:112
libMesh::Quad4::n_sub_elem
virtual unsigned int n_sub_elem() const override
Definition: face_quad4.h:76
libMesh::Quad4::type
virtual ElemType type() const override
Definition: face_quad4.h:71
libMesh::Quad4::_nodelinks_data
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
Definition: face_quad4.h:165
libMesh::Quad4::side_nodes_map
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
Definition: face_quad4.h:146
libMesh::Quad4::Quad4
Quad4(Elem *p=nullptr)
Constructor.
Definition: face_quad4.h:59
libMesh::Quad4::is_edge
virtual bool is_edge(const unsigned int i) const override
Definition: face_quad4.C:102
libMesh::QUAD4
Definition: enum_elem_type.h:41
libMesh::Node
A Node is like a Point, but with more information.
Definition: node.h:52
libMesh::Quad::n_nodes
virtual unsigned int n_nodes() const override
Definition: face_quad.h:86
libMesh::Quad4
The QUAD4 is an element in 2D composed of 4 nodes.
Definition: face_quad4.h:51
libMesh::Quad4::num_children
static const int num_children
Definition: face_quad4.h:139
libMesh::Quad
The QUAD is an element in 2D composed of 4 sides.
Definition: face_quad.h:48
libMesh::Quad4::is_face
virtual bool is_face(const unsigned int i) const override
Definition: face_quad4.C:107
libMesh::Quad4::connectivity
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override
Definition: face_quad4.C:184
libMesh::Quad4::nodes_on_side
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
Definition: face_quad4.C:122
libMesh::Elem
This is the base class from which all geometric element types are derived.
Definition: elem.h:100
libMesh::Real
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
Definition: libmesh_common.h:121
libMesh::Quad4::embedding_matrix
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
Definition: face_quad4.h:174
libMesh::Quad4::build_side_ptr
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy=true) override
Definition: face_quad4.C:143
libMesh::Quad4::num_sides
static const int num_sides
Definition: face_quad4.h:138
libMesh::Quad4::num_nodes
static const int num_nodes
Geometric constants for Quad4.
Definition: face_quad4.h:137
libMesh::Quad4::_embedding_matrix
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
Definition: face_quad4.h:183
libMesh::Quad4::LIBMESH_ENABLE_TOPOLOGY_CACHES
LIBMESH_ENABLE_TOPOLOGY_CACHES
Definition: face_quad4.h:185
libMesh::ElemType
ElemType
Defines an enum for geometric element types.
Definition: enum_elem_type.h:33
libMesh::Quad4::~Quad4
virtual ~Quad4()=default
libMesh::Quad4::has_affine_map
virtual bool has_affine_map() const override
Definition: face_quad4.C:128