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   20 #ifndef LIBMESH_FACE_QUAD4_H 
   21 #define LIBMESH_FACE_QUAD4_H 
   24 #include "libmesh/libmesh_common.h" 
   25 #include "libmesh/face_quad.h" 
   66   virtual ~Quad4() = 
default;
 
   76   virtual unsigned int n_sub_elem()
 const override { 
return 1; }
 
   81   virtual bool is_vertex(
const unsigned int i) 
const override;
 
   86   virtual bool is_edge(
const unsigned int i) 
const override;
 
   91   virtual bool is_face(
const unsigned int i) 
const override;
 
   98                                const unsigned int s) 
const override;
 
  100   virtual std::vector<unsigned int> 
nodes_on_side(
const unsigned int s) 
const override;
 
  107                                const unsigned int e)
 const override 
  121   virtual std::unique_ptr<Elem> 
build_side_ptr (
const unsigned int i,
 
  122                                                 bool proxy=
true) 
override;
 
  128                                const unsigned int i) 
override;
 
  132                             std::vector<dof_id_type> & conn) 
const override;
 
  169 #ifdef LIBMESH_ENABLE_AMR 
  175                                   const unsigned int j,
 
  176                                   const unsigned int k)
 const override 
  187 #endif // LIBMESH_ENABLE_AMR 
  194 #endif // LIBMESH_FACE_QUAD4_H 
  
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
 
virtual Real volume() const override
An optimized method for computing the area of a 4-node quad with straight sides, but not necessarily ...
 
virtual bool is_vertex(const unsigned int i) const override
 
virtual BoundingBox loose_bounding_box() const override
Builds a bounding box out of the nodal positions.
 
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
 
Defines a Cartesian bounding box by the two corner extremum.
 
The libMesh namespace provides an interface to certain functionality in the library.
 
virtual Order default_order() const override
 
Quad4 & operator=(const Quad4 &)=delete
 
static const int nodes_per_side
 
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
 
virtual unsigned int n_sub_elem() const override
 
virtual ElemType type() const override
 
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
 
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the  node of the  side to element node numbers.
 
Quad4(Elem *p=nullptr)
Constructor.
 
virtual bool is_edge(const unsigned int i) const override
 
A Node is like a Point, but with more information.
 
virtual unsigned int n_nodes() const override
 
The QUAD4 is an element in 2D composed of 4 nodes.
 
static const int num_children
 
The QUAD is an element in 2D composed of 4 sides.
 
virtual bool is_face(const unsigned int i) const override
 
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override
 
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
 
This is the base class from which all geometric element types are derived.
 
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
 
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
 
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy=true) override
 
static const int num_sides
 
static const int num_nodes
Geometric constants for Quad4.
 
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
 
LIBMESH_ENABLE_TOPOLOGY_CACHES
 
ElemType
Defines an enum for geometric element types.
 
virtual bool has_affine_map() const override