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20 #ifndef LIBMESH_FACE_QUAD4_H
21 #define LIBMESH_FACE_QUAD4_H
24 #include "libmesh/libmesh_common.h"
25 #include "libmesh/face_quad.h"
66 virtual ~Quad4() =
default;
76 virtual unsigned int n_sub_elem()
const override {
return 1; }
81 virtual bool is_vertex(
const unsigned int i)
const override;
86 virtual bool is_edge(
const unsigned int i)
const override;
91 virtual bool is_face(
const unsigned int i)
const override;
98 const unsigned int s)
const override;
100 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
107 const unsigned int e)
const override
121 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i,
122 bool proxy=
true)
override;
128 const unsigned int i)
override;
132 std::vector<dof_id_type> & conn)
const override;
169 #ifdef LIBMESH_ENABLE_AMR
175 const unsigned int j,
176 const unsigned int k)
const override
187 #endif // LIBMESH_ENABLE_AMR
194 #endif // LIBMESH_FACE_QUAD4_H
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
virtual Real volume() const override
An optimized method for computing the area of a 4-node quad with straight sides, but not necessarily ...
virtual bool is_vertex(const unsigned int i) const override
virtual BoundingBox loose_bounding_box() const override
Builds a bounding box out of the nodal positions.
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
Defines a Cartesian bounding box by the two corner extremum.
The libMesh namespace provides an interface to certain functionality in the library.
virtual Order default_order() const override
Quad4 & operator=(const Quad4 &)=delete
static const int nodes_per_side
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
virtual unsigned int n_sub_elem() const override
virtual ElemType type() const override
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
Quad4(Elem *p=nullptr)
Constructor.
virtual bool is_edge(const unsigned int i) const override
A Node is like a Point, but with more information.
virtual unsigned int n_nodes() const override
The QUAD4 is an element in 2D composed of 4 nodes.
static const int num_children
The QUAD is an element in 2D composed of 4 sides.
virtual bool is_face(const unsigned int i) const override
virtual void connectivity(const unsigned int sf, const IOPackage iop, std::vector< dof_id_type > &conn) const override
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
This is the base class from which all geometric element types are derived.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy=true) override
static const int num_sides
static const int num_nodes
Geometric constants for Quad4.
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
LIBMESH_ENABLE_TOPOLOGY_CACHES
ElemType
Defines an enum for geometric element types.
virtual bool has_affine_map() const override