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   20 #ifndef LIBMESH_FACE_H 
   21 #define LIBMESH_FACE_H 
   24 #include "libmesh/elem.h" 
   45   Face (
const unsigned int nn,
 
   46         const unsigned int ns,
 
   49         Node ** nodelinkdata) :
 
   50     Elem(nn, ns, p, elemlinkdata, nodelinkdata) {}
 
   56   virtual ~Face() = 
default;
 
   61   virtual unsigned short dim () const override final { 
return 2; }
 
   67   virtual unsigned int n_faces() const override final { 
return 0; }
 
   72   virtual std::unique_ptr<Elem> 
build_edge_ptr (
const unsigned int i) 
override final 
   79                                const unsigned int s) 
const override final 
   82 #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS 
   88   virtual bool infinite () const override final { 
return false; }
 
   96 #endif // LIBMESH_FACE_H 
  
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy=true)=0
 
The libMesh namespace provides an interface to certain functionality in the library.
 
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override final
build_side and build_edge are identical for faces.
 
Face(const unsigned int nn, const unsigned int ns, Elem *p, Elem **elemlinkdata, Node **nodelinkdata)
Constructor.
 
virtual bool is_edge_on_side(const unsigned int e, const unsigned int s) const override final
is_edge_on_side is trivial in 2D.
 
A Node is like a Point, but with more information.
 
virtual unsigned short dim() const override final
 
The Face is an abstract element type that lives in two dimensions.
 
This is the base class from which all geometric element types are derived.
 
virtual unsigned int n_faces() const override final
 
Face & operator=(const Face &)=delete
 
virtual bool infinite() const override final